Starvation: Difference between revisions
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(New page: Transmutation Level: Drd 4 Components: V, S, M Casting Time: 1 full action Range: Short (25 ft + 5 ft/2 lvls) Target: One living creature. Duration: Instant Saving Throw: Fort....) |
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Transmutation | {{Spell | ||
| school=Transmutation | |||
| class1=Drd | |||
| class1lvl=4 | |||
| comp=V, S, M | |||
| material=A scrap of spoiled or rotten food. | |||
| casttime=1 full action | |||
| range=Short (25 ft + 5 ft/2 lvls) | |||
| tsea=t | |||
| subj=One living creature | |||
| dur=Instantaneous | |||
| save=Fortitude partial | |||
| sr=Yes | |||
| text=This spell causes the target to suffer wracking pangs of hunger. The target must make a fortitude save or suffer 1d6 points of subdual damage per caster level (maximum of 10d6) and become fatigued. A successful save means the creature takes half damage and does not become fatigued. Unlike normal starvation damage, this can be healed normally. If cast on a creature already suffering fatigue and the save is failed, the target becomes exhausted. | |||
| seealso=[http://www.d20srd.org/srd/conditionSummary.htm#fatigued Fatigue] | |||
}} | |||
This spell causes the target to suffer wracking pangs of hunger. The target must make a fortitude save or suffer 1d6 points of subdual damage per caster level (maximum of 10d6) and become fatigued. A successful save means the creature takes half damage and does not become fatigued. Unlike normal starvation damage, this can be healed normally. If cast on a creature already suffering fatigue and the save is failed, the target becomes exhausted. | |||
Latest revision as of 05:26, 16 February 2011
Transmutation | |
Level: | Drd 4 |
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Components: | V, S, M |
Casting time: | 1 full action |
Range: | Short (25 ft + 5 ft/2 lvls) |
Targets, Effect, or Area: | One living creature |
Duration: | Instantaneous |
Saving Throw: | Fortitude partial |
Spell Resistance: | Yes |
Material Components: | A scrap of spoiled or rotten food. |
Description
This spell causes the target to suffer wracking pangs of hunger. The target must make a fortitude save or suffer 1d6 points of subdual damage per caster level (maximum of 10d6) and become fatigued. A successful save means the creature takes half damage and does not become fatigued. Unlike normal starvation damage, this can be healed normally. If cast on a creature already suffering fatigue and the save is failed, the target becomes exhausted.