Silverwalkers Quest Notes 2010-11-13: Difference between revisions
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* (Party retroactively gave up 8 longswords and 200 gp for town refugee infiltration maneuver | * (Party retroactively gave up 8 longswords and 200 gp for town refugee infiltration maneuver | ||
* Party hangs out in the lizard man camp for a while, Al talking to the pseudo-leader lizardman (Ranger). | * Party hangs out in the lizard man camp for a while, Al talking to the pseudo-leader lizardman (Ranger). | ||
* Lizard man pseudo-leader tells {{Al}} that the chieftain can be revived | * Lizard man pseudo-leader tells {{Al}} that the chieftain can be revived by being bathed in the blood of the [[Many-Headed Wyrm]] | ||
** It's an important spirit of the swamp | ** It's an important spirit of the swamp | ||
** He tells us not to kill it, but it is weak to fire he said | ** He tells us not to kill it, but it is weak to fire he said | ||
** The Lizard chieftain is a high level druid who is going through some sort of restorative procedure. He does this from time to time, and none of the lizards present were alive the last time he did it except his second who lead the coup and aligned with several orc tribes. | |||
* Party camps out in the camp there with the Lizardmen | * Party camps out in the camp there with the Lizardmen | ||
* {{Quinalin}} calls {{Naprid}} and tells him of progress. | * {{Quinalin}} calls {{Naprid}} and tells him of progress. | ||
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* {{Quinalin}} lost his expensive armor to a rust monster! OMG! | * {{Quinalin}} lost his expensive armor to a rust monster! OMG! | ||
* {{LE}} uses Blur scroll on {{Mose}} 20% miss chance, to reduce chance of rust monsterdom | * {{LE}} uses Blur scroll on {{Mose}} 20% miss chance, to reduce chance of rust monsterdom | ||
* Party fights and kills | * Party fights and kills eight rust monsters. The rest run away and hide, since all of the party's remaining metal is hidden in the haversack. | ||
* Rust monsters almost touch the Haversack of Holding's buckles, but {{Mose}} barely manages to dodge them. | * Rust monsters almost touch the Haversack of Holding's buckles, but {{Mose}} barely manages to dodge them. | ||
{{xpinfo|450|Rust Monster Infestation|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}} | {{xpinfo|450|Rust Monster Infestation|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}} | ||
* The party sees some damage to the stone, on closer inspection looks like cold damage instead | * The party sees some damage to the stone walls of the cavern. Looks like fire damage, but on closer inspection looks like cold damage instead. It is centered around a hallway that leads up. | ||
* {{Mose}} | * {{Mose}} decides to explore the other hallway leading out of the main cavern. It leads down. | ||
* {{Mose}} finds himself engulfed in a gelatinous cube, completely paralyzed, getting hurt each round. | * {{Mose}} finds himself engulfed in a gelatinous cube, completely paralyzed, getting hurt each round. | ||
* Party figures out Mose is in trouble and blasts/chops him out. | * Party is unaware of Mose's plight. {{Al}} calls for {{Mose}}, but doesn't get an answer, so he steps into the same room that Mose is in and sees Mose apparently floating in the air. After a few pokes and questions, the party figures out Mose is in trouble and blasts/chops him out. | ||
* They continue deeper in, find a black pudding. | * They continue deeper in, find a black pudding. | ||
** The pudding gets chopped by {{Quinalin}}'s spear and splits into two puddings! | ** The pudding gets chopped by {{Quinalin}}'s spear and splits into two puddings! | ||
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{{xpinfo|460|Rust Monster Infestation|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}} | {{xpinfo|460|Rust Monster Infestation|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}} | ||
* Old broken chest is found, glimmer in it. {{Quinalin}} inspects it carefully. | * Old broken chest is found, glimmer in it. {{Quinalin}} inspects it carefully. | ||
** A necklace is made of star iron, | ** A necklace is made of star iron, 5000 gp, mose grabs it | ||
* More rust monsters come out as Quin pulls out a flail, they run away when he puts it back. | * More rust monsters come out as Quin pulls out a flail, they run away when he puts it back. | ||
* We see a frozen rust monster body at the "cold-damaged" entryway. | * We see a frozen rust monster body at the "cold-damaged" entryway. | ||
* {{Quinalin}} and {{Mose}} throw a rust monster corpse up the entryway and get blasted painfully by cone-of-cold breath weapon. {{Kimika}} and {{Al}} spread heals. | * {{Quinalin}} and {{Mose}} throw a rust monster corpse up the entryway and get blasted painfully by cone-of-cold breath weapon. {{Kimika}} and {{Al}} spread heals. | ||
* Turns out hydra breathes ice breath | * Turns out hydra breathes ice breath | ||
* Party decides that they'll sleep, rest, and tomorrow rush in to get hydra heads | * Party decides that they'll sleep, rest, and tomorrow rush in to get hydra heads so they can use the blood to wake up the lizard chieftain. | ||
{{newday}} | {{newday}} | ||
====2 Period of Renewal==== | ====2 Period of Renewal==== | ||
===== Heroic Hydra Head Heist ===== | ===== Heroic Hydra Head Heist ===== | ||
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{{xpinfo|500|Chief Lizard Healed (botted)|recipients={{Germain}}}} | {{xpinfo|500|Chief Lizard Healed (botted)|recipients={{Germain}}}} | ||
* {{Al}} acquires lizard man tattoo, it takes the place of bracers forever | * {{Al}} acquires lizard man tattoo, it takes the place of bracers forever | ||
** | ** Permanently loses 2 total HP | ||
** When under influence of animal form, gain the following: | ** When under influence of animal form, gain the following: | ||
*** + 4 Str on forearm attacks (claw, tentacle, etc) | *** + 4 Str on forearm attacks (claw, tentacle, etc) | ||
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Easy Come, Easy Go - Daniel<br> | Easy Come, Easy Go - Daniel<br> | ||
Interpreter - Travis<br> | Interpreter - Travis<br> | ||
?Run & Hide - Mattie and Daniel?<br> | <STRIKE>?Run & Hide - Mattie and Daniel?</strike> <i>Cyrohydra is < 14 HD.<br> | ||
?History Will Judge - someone did this.<br> | ?History Will Judge - someone did this.<br> | ||
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[[Category: Quest Notes]] | [[Category: Quest Notes]] | ||
[[Category: Haversack]] | [[Category: Haversack]] | ||
[[Category:Silverwalkers]] |
Latest revision as of 12:58, 24 April 2012
Questing
In Our Last Episode
31 HeavenFall
- Party finds the lizardmen camp and sees half-and-half orcs and lizardmen
- Party frees the lizardmen from the orcs!
In this Episode
- (Party retroactively gave up 8 longswords and 200 gp for town refugee infiltration maneuver
- Party hangs out in the lizard man camp for a while, Al talking to the pseudo-leader lizardman (Ranger).
- Lizard man pseudo-leader tells
Al that the chieftain can be revived by being bathed in the blood of the Many-Headed Wyrm
- It's an important spirit of the swamp
- He tells us not to kill it, but it is weak to fire he said
- The Lizard chieftain is a high level druid who is going through some sort of restorative procedure. He does this from time to time, and none of the lizards present were alive the last time he did it except his second who lead the coup and aligned with several orc tribes.
- Party camps out in the camp there with the Lizardmen
Quinalin calls
Naprid and tells him of progress.
- No word yet circulating about the Mayor's death
- Siege has started on the Wydmoor :(
32 HeavenFall
Quinalin crafts a makeshift sled to drag the chieftain's body on
- Party travels south to the hydra's temple, without confrontation
- Party tries to force march, but doesn't quite make it. Stops for the night
1 Period of Renewal
- Party finds an entrance beneath the temple underground
- Rust trails are discovered going into that entrance. Chittering is heard, party suspects some monster that eats metal.
Quinalin makes some wooden weapons for him and Mose, but they leave their armor on
Quinalin throws a dagger at a monster, it immediately turns to rust!
Quinalin lost his expensive armor to a rust monster! OMG!
LE uses Blur scroll on
Mose 20% miss chance, to reduce chance of rust monsterdom
- Party fights and kills eight rust monsters. The rest run away and hide, since all of the party's remaining metal is hidden in the haversack.
- Rust monsters almost touch the Haversack of Holding's buckles, but
Mose barely manages to dodge them.
Rust Monster Infestation
+ 450
Experience Points
- The party sees some damage to the stone walls of the cavern. Looks like fire damage, but on closer inspection looks like cold damage instead. It is centered around a hallway that leads up.
Mose decides to explore the other hallway leading out of the main cavern. It leads down.
Mose finds himself engulfed in a gelatinous cube, completely paralyzed, getting hurt each round.
- Party is unaware of Mose's plight.
Al calls for
Mose, but doesn't get an answer, so he steps into the same room that Mose is in and sees Mose apparently floating in the air. After a few pokes and questions, the party figures out Mose is in trouble and blasts/chops him out.
- They continue deeper in, find a black pudding.
- The party finds another black pudding, splits it, fireballs it, flaming spheres it, and kills it.
Rust Monster Infestation
+ 460
Experience Points
- Old broken chest is found, glimmer in it.
Quinalin inspects it carefully.
- A necklace is made of star iron, 5000 gp, mose grabs it
- More rust monsters come out as Quin pulls out a flail, they run away when he puts it back.
- We see a frozen rust monster body at the "cold-damaged" entryway.
Quinalin and
Mose throw a rust monster corpse up the entryway and get blasted painfully by cone-of-cold breath weapon.
Kimika and
Al spread heals.
- Turns out hydra breathes ice breath
- Party decides that they'll sleep, rest, and tomorrow rush in to get hydra heads so they can use the blood to wake up the lizard chieftain.
2 Period of Renewal
Heroic Hydra Head Heist
- Buffs are spread around and preparations begin:
LE gives blurs to
Mose and
Quinalin, and stat buffs to
Quinalin
Germain gives haste to
Mose,
Quinalin, and healers.
Kimika casts Prayer, and prepares to spam distant heals.
Al gives Protection from Energy to
Mose and
Quinalin so they can survive some breath weapons.
Quinalin creates a sturdy barricade so fighters can use armor/weapons without rust monsters coming through
- Battle begins:
Al waits outside barricade to keep rust monsters away.
LE,
Germain, and
Kimika stay just outside of Cryohydra den.
Mose charges in, makes good rolls dodging hydra heads and soaking breath weapon.
Mose makes a great sunder roll, hydra rolls a 1 to contest. Hydra decapitated!
Mose makes a great dex check to catch the first hydra head that fell to the ground.
Quinalin tumbles in successfully dodging attacks of opportunity!
Quinalin sunders a head and makes his dex check to capture it.
Mose withdraws and takes some damage during the retreat
Quinalin withdraws and hydra lucks out to do some solid opportunistic attacks
- Team members escape back into the cave
Mose is forced to cut off his armor to leave hydra cave quickly
- Party successfully escapes with two Cryohydra heads!
Heroic Hydra Head Heist (botted)
+ 250
Experience Points
Recipients:
- Reviving the chieftain
Chief Lizard Healed (botted)
+ 500
Experience Points
Recipients:
Al acquires lizard man tattoo, it takes the place of bracers forever
- Permanently loses 2 total HP
- When under influence of animal form, gain the following:
- + 4 Str on forearm attacks (claw, tentacle, etc)
- Forearm attacks treated as magical attacks
GAME ADJOURNED
Final GM message
XP
Achievements
?Gets the Job Done - Mattie and Daniel?
?Jacket Weather - Mattie and Daniel?
Easy Come, Easy Go - Daniel
Interpreter - Travis
?Run & Hide - Mattie and Daniel? Cyrohydra is < 14 HD.
?History Will Judge - someone did this.
Maps and Pictures
Lizardman camp
http://mattie.net/images/screenshot/2010-10-16_2315.png
Overland map
http://mattie.net/images/screenshot/2010-11-13_0138.png
Exploring Rust Monster Dungeon
http://mattie.net/images/screenshot/2010-11-12_2242.png
Entering Hydra Dungeon
http://mattie.net/images/screenshot/2010-11-13_0023.png
The Hydra Battle
http://mattie.net/images/screenshot/2010-11-13_0109.png
Escaping the Hydra
http://mattie.net/images/screenshot/2010-11-13_0124.png