"Deft" Dick's Character Sheet: Difference between revisions
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{{statsbox||2|Human|Rogue| | {{statsbox||2|Human|Rogue|Leather|Crossbow and short sword|}} | ||
"Deft" Dick Cockley | "Deft" Dick Cockley | ||
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Armor Class | Armor Class | ||
* Normal: 16 (+4 for Dex, +2 for | * Normal: 16 (+4 for Dex, +2 for Leather) | ||
* Flat Footed: 12 | * Flat Footed: 12 | ||
* Touch: 12 | * Touch: 12 |
Revision as of 21:06, 13 September 2011
[[Image:|150px]] | |
Level | 2 |
Race | Human |
Class | Rogue |
Armor | Leather |
Weapon(s) | Crossbow and short sword |
Hometown |
"Deft" Dick Cockley
Chaotic Neutral Human Rogue Age: 20
Height: 5'10"
Weight: 160 lbs
Attributes
Str: 11 (+0) (carrying capacity: Light: 43, Medium: 44-86, Heavy: 87-130. Strength is treated as +1 for purposes of carrying capacity because of Masterwork Backpack)
Dex: 18 (+4)
Con: 10 (+0)
Int: 14 (+2)
Wis: 12 (+1)
Cha: 15 (+2)
Combat
HP: 16
Movement: 30 (30 base, no penalty for light armor and light load carried)
Base Attack Bonus: +1
Initiative: +4
Armor Class
- Normal: 16 (+4 for Dex, +2 for Leather)
- Flat Footed: 12
- Touch: 12
Weapons
- Short Sword
- To Hit: 1d20+1 (+1 for BAB)
- Damage: 1d6
- Crit: 19-20 x2
- Cost: 10gp
- Weight: 2 lbs
- Light Crossbow
- To Hit: 1d20+6 (+4 for Dex, +1 for BAB, +1 from Masterwork, -2 for each range increment over 80 feet)
- Damage: 1d1d8
- Crit: 19-20/x2
- Cost: 335gp
- Weight: 4 lbs
- 20 bolts: 2gp (Weight: 2 lbs)
- Range Increment: 80 Feet
- Each full range increment imposes a cumulative -2 penalty on the attack roll. Can shoot out to 10 range increments.
Saves
Fort Save: +0 (+0 base, +0 Con)
Ref Save: +7 (+3 base, +4 Dex)
Will Save: +1 (+0 base, +1 Wis)
Class Abilities
Sneak Attack: +1d6 damage whenever target is denied a Dex bonus to AC or when I'm flanking the target
Trapfinding: Adds 1/2 level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). Can use Disable Device to disarm magic traps.
Evasion: Successful reflex save for half damage results in no damage
- Peerless Maneuver: Once per day per 5 levels, roll two dice while making an Acrobatics check, and take the better result. Must choose to use this talent before making the Acrobatics check.
Feats
Feat: Acrobatic: +2 bonus on all Acrobatics and Fly skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Feat: Rapid Reload (light crossbow): Reload light crossbow as a free action instead of as a move action.
Skills
11 skill points per level (8 for being a Rogue, +2 for Int, +1 for Human)
+1 skill point at level 1; +1 skill point at level 2
Acrobatics: +11 (2 ranks, +3 for Rogue, +4 for Dex, +2 for Acrobatics feat)
Appraise: +6 (1 rank, +3 for Rogue, +2 for Int)
Bluff: +7 (2 ranks, +3 for Rogue, +2 for Cha)
Diplomacy: +7 (2 ranks, +3 for Rogue, +2 for Cha)
Disable Device: +12 (2 ranks, +3 for Rogue, +4 for Dex, +1 for half of my level, +2 for Masterwork Thieves’ Tools)
Disguise: +8 (1 ranks, +3 for Rogue, +4 for Dex)
Escape Artist: +8 (1 rank, +3 for Rogue, +4 for Dex)
Intimidate: +6 (1 rank, +3 for Rogue, +2 for Cha)
Knowledge (Dungeoneering): +6 (1 rank, +3 for Rogue, +2 for Int)
Knowledge (Local): +6 (1 rank, +3 for Rogue, +2 for Int)
Perception: +6 (2 ranks, +3 for Rogue, +1 for Wis)
Perform (Oratory): +6 (1 rank, +3 for Rogue, +2 for Cha)
Perform (Comedy): +7 (2 ranks, +3 for Rogue, +2 for Cha)
Sense Motive: +6 (2 ranks, +3 for Rogue, +1 for Wis)
Sleight of Hand: +9 (2 ranks, +3 for Rogue, +4 for Dex)
Stealth: +8 (1 rank, +3 for Rogue, +4 for Dex)
Inventory
Leather Armor (15 lbs): 10gp
Thieves' Tools, Masterwork (2 lbs): 100gp. +2 circumstance bonus on Disable Device checks
Backpack, Masterwork (4 lbs): 50gp. +1 Str for purposes of carrying capacity (43, 44-86, 87-130)
Cold Weather Clothes (7 lbs): 8 GP
Game Dice, loaded (superior) (no weight): 50 GP
Jewelry, False (no weight): 50 GP
Powder, Flash (no weight): 50 GP
335 gp
Info
Future Character Plans