Notes for Game 2009-07-10: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 84: | Line 84: | ||
[[Category: Quest Notes]] | [[Category: Quest Notes]] | ||
[[Category: Haversack]] | [[Category: Haversack]] | ||
[[Category:Silverwalkers]] |
Latest revision as of 12:53, 24 April 2012
Questing
In Our Last Episode
- The clerk won't process the share transfer without authorization from the mayor and/or the town accountant. (exchequoer? or something)
- We talk to Edrell and he gives the team a wand of Sleep to use to get the writ into the town records.
- Mose begins to feel really crummy about this and argues about the righteousness of creating a Traveler Outpost by using deceit and trickery.
- Edrell and Germain make arguments about it being somewhat like a war against the unjust.
- The team heads off to "convince" the town clerk to shelve the share transfer in the hall of records. (Hall of records) ....
- GAME ADJOURNS
This Episode
Date: 19th of Whitefall, 1400
Climate: Early November-like. Rain has changed into colder slush/sleet.
- LE charms the town clerk to get him to accept her documents.
- Nightshade is the standard of the Bog Wraiths
- Raven is the emblem of the Arch-Warden's Personal Guard (like Ralth)
- 1/3rd of archwarden's guard is made up of bog wraiths
- Lightning is Ralth's personal herald
- They met an Old Man who is in the Bog Wraiths and has a Rat personal herald as well.
- Old Man is Naprid Daithe.
- Mose agreeds to meet with Naprid this evening at Pilgrim's Place.
- Mose armor will require 25 more days to finish. (Checked in town)
- Edrell goes to bed, the team heads to meet with Naprid.
- They eat dinner, Al heads off to Hadriarch's Reserve to sneak in. He talks to birds.
- Naprid turns out to be 72 and was the former leader of the Bog Wraiths. He now consults for Ralth.
- Naprid asks the party to come back to the castle to meet Ralth.
- Naprid can't understand why Mose is extremely hesitant to mix with the Wraith's again.
- Naprid leaves his cane behind while the party discusses the offer.
- The party seems that they think it's a good idea, while Mose continues to be confused why the party wants to go visit Ralth after the weirdness of the past.
- Naprid comes in, Mose asks politely for a neutral audience.
- Naprid insults Mose and says Ralth can't come into the city.
- Mose storms off, wildly angry. Hears threats to excommunicate him from Naprid.
- The rest of the party agrees to meet with Ralth at his castle.
- They enter and Ralth/Naprid are there, offering them delicacies (oily bean tea from elven lands)
- Ralth asks about the troll battle, and about the trip to Yalmrinth to fight the storm.
- Ralth asks the party to head back to the mines and see if they can stop the rains.
- Germain asks for a Traveler's Outpost in the town as well
- Ralth meets with Germain and Quin privately.
- The party decided to give the Charter document to Ralth to see if it can be pushed through if they fix the rains.
- Mose sees that action (without his agreement) as a breach in trust with him and is resigned only to stick with the party as long as they are fighting evil (privately).
- The party heads off down the river.
- No buffs seeked, nothing of interest happens in the town.
- On their way towards Yalmrith
- Small fox seen in a snare.
- Al rescues it.
- Kimika heals it for 1 point and pays a trapper 200 gp to not put up a fuss about the fox.
- They befriend the animal and make camp.
- Mose grumbles and takes second watch.
- Fox runs off and leads them into a cave below a statue.
- Germain and Al decide not to explore it alone.
- The rest of the party comes on.
- It's a small underground town
- Footprints go into the ziggurat.
- There is an ancient corpse wearing a crown of bronze and gems on top of the ziggurat.
- They see piles of sand on the ground, found one trinket ring in one of them.
- They detect undead and evil and sense it. It's a mummy!
- Kimika gets an awesome turn undead roll (20) but it doesn't work.
- Quin and Mose get hit with fear. Mose stands around for a lot longer than others.
- Quin gets Mummy Rot smiley face token
- After LE summons lots of cool beetles, the party is able to use the flanking bonuses to finally kill the mummy.
- The mummy explodes and a wraith appears. Yay.
GAME ADJOURNED.
Maps
Final GM message
- Wait until end of next game for XP because you're in the middle of battle.