Cloak of Leaves: Difference between revisions

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May only be cast in settings with a reasonable amount of dust, leaves, and other light ground cover, such as light forests or scrublands. While under the effect of this spell, your body is surrounded by a swirling mantle of leaves, dust and pebbles that extends several inches from your body. This obscures the location of your body, making you slightly more difficult to hit, leading to a 10% miss chance for the spell's duration.  
May only be cast in settings with a reasonable amount of dust, leaves, and other light ground cover, such as light forests or scrublands. (Cities and rocky deserts, for example, would be right out, while sandy deserts would work.) The spell will only lift detritus and dead-fall, if there is none available, rather than uprooting living plants and leaves, the spell simply fizzles.
 
While under the effect of this spell, your body is surrounded by a swirling mantle of leaves, dust and pebbles that extends several inches from your body. This obscures the location of your body, making you slightly more difficult to hit, leading to a 10% miss chance for the spell's duration. The material component refers to the terrain requirements.  


[[Category:Spells]]
[[Category:Spells]]

Revision as of 14:50, 27 July 2009

Abjuration [Nature, Plant]


Level: Druid 1, Ranger 2

Components: V, S, M

Casting Time: 1 standard action

Range: Self

Effect: Self

Duration: 1 min/level

Saving Throw: No

Spell Resistance: No


May only be cast in settings with a reasonable amount of dust, leaves, and other light ground cover, such as light forests or scrublands. (Cities and rocky deserts, for example, would be right out, while sandy deserts would work.) The spell will only lift detritus and dead-fall, if there is none available, rather than uprooting living plants and leaves, the spell simply fizzles.

While under the effect of this spell, your body is surrounded by a swirling mantle of leaves, dust and pebbles that extends several inches from your body. This obscures the location of your body, making you slightly more difficult to hit, leading to a 10% miss chance for the spell's duration. The material component refers to the terrain requirements.