Torekk Deeperdown's Character Sheet (Pathfinder): Difference between revisions
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===Purchased Feats=== | ===Purchased Feats=== | ||
*Power Attack | *Power Attack | ||
* | *Quickdraw | ||
===Favored Class Bonuses=== | ===Favored Class Bonuses=== |
Revision as of 08:38, 28 January 2014
Level 3 Druid
Attributes
Strength | 17 (+3) |
Dexterity | 12 (+1) |
Constitution | 14 (+2) |
Intelligence | 8 (-1) |
Wisdom | 16 (+3) |
Charisma | 8 (-1) |
Secondary Attributes
Hit Points | 30 |
Armor Class | 17 (+5 from Hide Armor Tordekk's Hide, +1 from Dex, +1 from Shield) |
Base Attack Bonus | +2 |
Base Speed | 20 Feet (as a dwarf also 20 Feet even with armor or encumbered) |
Fort Save | +6 (+3 Base, +2 CON, +1 Magic Resistance Bonus) |
Reflex | +3 (+1 Base, +1 DEX, +1 Magic Resistance Bonus) |
Will Save | +7 (+3 Base, +3 Stat, +1 Magic Resistance Bonus) |
Languages
- Dwarven
- Ubrekti
- Sylvan/Druidic
Feats and Abilities
Druid Class Abilities
Nature Bond(Animal Companion) - Badger Benus
Nature Sense
Wild Empathy
Light armor proficiency
Medium armor proficiency
Armor restriction (no metal)--A druid who wears metal armor or carries a metal shield loses all supernatural and spell-like abilities while wearing the armor or shield, and for twenty-four hours after relinquishing the protective garment
Woodland Stride
Orisons
Spontaneous Casting (Nature's Ally spells)
Bonus languages--Sylvan
Proficiency with the following: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, spear, and any natural weapons gained with the Wild Shape ability
Race Abilities (dwarf)
- 60' Darkvision
- +1 to-hit goblins & orcs
- +4 AC Dodge v Giants
- +2 Save vs poison/spell/spell-like
- +1 Save vs Fear
- +4 CMD vs Trip
- +2 Appraise metal & gem
- +2 Perception with Stonework. Autocheck within 10'
Purchased Feats
- Power Attack
- Quickdraw
Favored Class Bonuses
- Favored Class: Druid
- Bonus Hitpoints: 2
- Bonus Skill Rank: (Handle Animal)
Skills
Skill | Ability | Modifier | Ability Modifier | Ranks | Misc Bonus | |
---|---|---|---|---|---|---|
Acrobatics | DEX | -2 | 1 | 0 | -3 (armor check and or/encumbrance | |
Acrobatics (Jump) | DEX | -6 | 1 | 1 | -7 (armor check/encumbrance) | |
Appraise | INT | -1 | -1 | 0 | 0 | |
Appraise (Precious metals and gemstones) | INT | 1 | -1 | 0 | +2 (racial bonus) | |
Bluff | CHA | -1 | -1 | 0 | 0 | |
Climb | STR | 0 | 3 | 0 | -3 (armor check/encumbrance) | |
Craft (Untrained) | INT | -1 | -1 | 0 | 0 | |
Diplomacy | CHA | -1 | -1 | 0 | 0 | |
Disguise | CHA | -1 | -1 | 0 | 0 | |
Escape Artist | DEX | -2 | 1 | 0 | -3 (armor check/encumbrance) | |
Fly | DEX | -2 | 1 | 0 | -3 (armor check/encumbrance) | |
Handle Animal | CHA | 5 | -1 | 3 | 3(trained class skill) | |
Heal | WIS | 3 | 3 | 0 | 0 | |
Intimidate | CHA | -1 | -1 | 0 | 0 | |
Knowledge (Geography) | INT | 3 | -1 | 1 | 3(trained class skill) | |
Knowledge (History) | INT | 0 | -1 | 1 | 0 | |
Knowledge (Nature) | INT | 7 | -1 | 3 | 5(trained class skill + Nature Sense) | |
Perception | WIS | 8 | 3 | 2 | 3(trained class skill) | |
Perception (Notice unusual stonework) | WIS | 10 | 3 | 2 | 5(trained class skill + stone cunning racial bonus) | |
Perform (Untrained) | CHA | -1 | -1 | 0 | 0 | |
Ride | DEX | -2 | 1 | 0 | -3(armor check/encumbrance) | |
Sense Motive | WIS | 3 | 3 | 0 | 0 | |
Stealth | DEX | -2 | 1 | 0 | -3(armor check/encumbrance) | |
Survival | WIS | 5 | 3 | 0 | 2 (nature sense bonus) | |
Swim | STR | 0 | 3 | 0 | -3(armor check/encumbrance) |