Thed's Character Sheet (Pathfinder): Difference between revisions
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<b>Thed Pathfinder</b><br/> | |||
Gnome rogue 8/shadowdancer 2<br/> | |||
LN Small humanoid (gnome)<br/> | |||
<b>Init </b>+5; <b>Senses </b>darkvision 60 ft., low-light vision; Perception +15<br/> | |||
<hr/><b>Defense</b><br/> | |||
<hr/><b>AC </b>22, touch 18, flat-footed 16 (+4 armor, +1 deflection, +5 Dex, +1 dodge, +1 size)<br/> | |||
<b>hp </b>89 (10d8+18)<br/> | |||
<b>Fort </b>+6, <b>Ref </b>+14, <b>Will </b>+5; +2 vs. illusions<br/> | |||
<b>Defensive Abilities </b>defensive training, evasion, improved uncanny dodge, trap sense +2<br/> | |||
<hr/><b>Offense</b><br/> | |||
<hr/><b>Speed </b>20 ft.<br/> | |||
<b>Ranged </b><i>[+2d6] lethal or nonlethal</i> +15/+10 (1d6+1/19-20 plus 2d6)<br/> | |||
<b>Special Attacks </b>hatred, sneak attack +4d6<br/> | |||
<hr/><b>Statistics</b><br/> | |||
<hr/><b>Str </b>8, <b>Dex </b>20, <b>Con </b>12, <b>Int </b>14, <b>Wis </b>10, <b>Cha </b>10<br/> | |||
<b>Base Atk </b>+7; <b>CMB </b>+5; <b>CMD </b>22<br/> | |||
<b>Feats </b>Combat Expertise, Dodge, Exotic Weapon Proficiency (repeating light crossbow), Mobility, Weapon Focus (repeating light crossbow)<br/> | |||
<b>Skills </b>Acrobatics +15 (+11 to jump), Appraise +10, Bluff +10, Climb +5, Craft (Brewmaster) +5, Diplomacy +5, Disable Device +22, Disguise +5, Escape Artist +15, Intimidate +5, Knowledge (dungeoneering) +10, Linguistics +10, Perception +15, Perform (dance) +5, Sense Motive +5, Sleight of Hand +10, Stealth +27, Swim +5, Use Magic Device +13;<b> Racial Modifiers </b>+2 Perception<br/> | |||
<b>Languages </b>Common, Custom Language, Custom Language, Gnome, Sylvan<br/> | |||
<b>SQ </b>gnome magic, hide in plain sight, rogue talents (fast stealth, snap shot, surprise attacks, trap spotter), trapfinding +4<br/> | |||
<b>Other Gear </b><i>+2 shadow leather armor</i>, <i>[+2d6] lethal or nonlethal</i>, <i>bracers of aspect of the falcon</i>, <i>cloak of resistance +2</i>, <i>ring of protection +1</i>, <i>trapspringer's gloves</i>, 150 gp<br/> | |||
<hr/><b>Special Abilities</b><br/> | |||
<hr/><b>Combat Expertise +/-2</b> Bonus to AC in exchange for an equal penalty to attack.<br/> | |||
<b>Darkvision (60 feet)</b> You can see in the dark (black and white vision only).<br/> | |||
<b>Defensive Training +4</b> Gain a dodge bonus to AC vs monsters of the Giant subtype.<br/> | |||
<b>Evasion (Ex)</b> If you succeed at a Reflex save for half damage, you take none instead.<br/> | |||
<b>Fast Stealth (Ex)</b> You may move at full speed while using the Stealth skill without penalty.<br/> | |||
<b>Hatred +1</b> Gain a bonus to attack vs goblinoid/reptilian humanoids.<br/> | |||
<b>Hide in Plain Sight (Su)</b> You can use Stealth even while observed, as long as there is a shadow within 10'<br/> | |||
<b>Improved Uncanny Dodge (Lv >=14) (Ex)</b> Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.<br/> | |||
<b>Low-Light Vision</b> See twice as far as a human in low light, distinguishing color and detail.<br/> | |||
<b>Mobility</b> +4 to AC vs. AoO provoked by moving out of or through a threatened area.<br/> | |||
<b>Snap Shot (Ex)</b> On surprise rd treat init as if roll 20, but must make a ranged att, then roll normally.<br/> | |||
<b>Sneak Attack +4d6</b> Attacks deal extra dam if flank foe or if foe is flat-footed.<br/> | |||
<b>Surprise Attacks (Ex)</b> Opponents are always flat-footed against you in the surprise round.<br/> | |||
<b>Trap Sense +2 (Ex)</b> +2 bonus on reflex saves and AC against traps.<br/> | |||
<b>Trap Spotter (Ex)</b> Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.<br/> | |||
<b>Trapfinding +4</b> Gain a bonus to find or disable traps, including magical ones.<br/> | |||
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==Noteworthy Gear== | ==Noteworthy Gear== | ||
* [[Hunter's Repeater]] | * [[Hunter's Repeater]] | ||
* Cloak of Resistance + | * Cloak of Resistance +2 | ||
* +2 Shadow Leather Armor | * +2 Shadow Leather Armor | ||
* [[Professor's Monocle]] | * [[Professor's Monocle]] | ||
* Ring of Counting | * Ring of Counting | ||
* Ring of | * Ring of Protection +1 | ||
* <strike>Necklace of Fireballs (III) (- the 7d6 fireball, used against a dire shark)</strike> | * <strike>Necklace of Fireballs (III) (- the 7d6 fireball, used against a dire shark)</strike> | ||
* Everwand of Create Water, 10 Gallon per Use [5/day] | * Everwand of Create Water, 10 Gallon per Use [5/day] |
Revision as of 21:29, 30 January 2016
Error creating thumbnail: Unable to save thumbnail to destination | |
Level | 9 |
Race | Hakani Gnome |
Class | Rogue |
Armor | Masked Gnome's Black Leather Armor (+2 Shadow Leather) |
Weapon(s) | MW Light Repeater Crossbow |
Hometown | Somewhere in Odessa |
Player: xorry
Name: Thed (a pseudonym--real name unknown)
Classes/Levels: Rogue/8 & Shadowdancer/1
Experience: 84602
Race: Gnome
Alignment: CG (CN?)
Origin: Outside of Farandan, Odessa
Residence: Currently none.
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Thed Pathfinder
Gnome rogue 8/shadowdancer 2
LN Small humanoid (gnome)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +15
Defense
AC 22, touch 18, flat-footed 16 (+4 armor, +1 deflection, +5 Dex, +1 dodge, +1 size)
hp 89 (10d8+18)
Fort +6, Ref +14, Will +5; +2 vs. illusions
Defensive Abilities defensive training, evasion, improved uncanny dodge, trap sense +2
Offense
Speed 20 ft.
Ranged [+2d6] lethal or nonlethal +15/+10 (1d6+1/19-20 plus 2d6)
Special Attacks hatred, sneak attack +4d6
Statistics
Str 8, Dex 20, Con 12, Int 14, Wis 10, Cha 10
Base Atk +7; CMB +5; CMD 22
Feats Combat Expertise, Dodge, Exotic Weapon Proficiency (repeating light crossbow), Mobility, Weapon Focus (repeating light crossbow)
Skills Acrobatics +15 (+11 to jump), Appraise +10, Bluff +10, Climb +5, Craft (Brewmaster) +5, Diplomacy +5, Disable Device +22, Disguise +5, Escape Artist +15, Intimidate +5, Knowledge (dungeoneering) +10, Linguistics +10, Perception +15, Perform (dance) +5, Sense Motive +5, Sleight of Hand +10, Stealth +27, Swim +5, Use Magic Device +13; Racial Modifiers +2 Perception
Languages Common, Custom Language, Custom Language, Gnome, Sylvan
SQ gnome magic, hide in plain sight, rogue talents (fast stealth, snap shot, surprise attacks, trap spotter), trapfinding +4
Other Gear +2 shadow leather armor, [+2d6] lethal or nonlethal, bracers of aspect of the falcon, cloak of resistance +2, ring of protection +1, trapspringer's gloves, 150 gp
Special Abilities
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Hide in Plain Sight (Su) You can use Stealth even while observed, as long as there is a shadow within 10'
Improved Uncanny Dodge (Lv >=14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Snap Shot (Ex) On surprise rd treat init as if roll 20, but must make a ranged att, then roll normally.
Sneak Attack +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Surprise Attacks (Ex) Opponents are always flat-footed against you in the surprise round.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +4 Gain a bonus to find or disable traps, including magical ones.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
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Noteworthy Gear
- Hunter's Repeater
- Cloak of Resistance +2
- +2 Shadow Leather Armor
- Professor's Monocle
- Ring of Counting
- Ring of Protection +1
Necklace of Fireballs (III) (- the 7d6 fireball, used against a dire shark)- Everwand of Create Water, 10 Gallon per Use [5/day]
- Wand of Cure Light Wounds (Purchased)
- Wand of Bear's Endurance (Charges?)
- Plague Diary
- Masterwork Thieves Tools
- Trapspringer's Gloves (+5 bonus to disable device, +1 to saves vs traps)