Russ's Character Sheet: Difference between revisions
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Name: [[Russ]]<br /> | Name: [[Russ]]<br /> | ||
Classes/Levels: [http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/chirurgeon Chirurgeon] 5<br /> | Classes/Levels: [http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/chirurgeon Chirurgeon] 5<br /> | ||
Experience: | Experience: 23670<br /> | ||
Race: [[Lizardfolk]]<br /> | Race: [[Lizardfolk]]<br /> | ||
Alignment: CN<br /> | Alignment: CN<br /> | ||
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==Combat Quick Ref== | ==Combat Quick Ref== | ||
===When Medium=== | ===When Medium=== | ||
*Balsag's Spear (2H stab) '''+ | *Not Balsag's Spear (2H stab) '''+7''' (4 bab + 2 str + 1 enhancement) / '''1d8 + 4''' (med spear + 1 enhancement + (2 str * 1.5 2H)) / '''x3''' | ||
*Balsag's Spear (thrown) '''+ | *Not Balsag's Spear (thrown) '''+5''' (4 bab + 1 enhancement) ('''+6''' within 30' from Point-Blank Shot) / '''1d8 + 3''' (str + 1 enhancement) ('''+4''' within 30') / '''x3''' / 20' range increment | ||
*Bombs (and other splash weapons) '''+ | *Bombs (and other splash weapons) '''+5''' (4 bab + 1 throw anything) ('''+6''' within 30' from Point-Blank Shot) / '''3d6 + 4''' ((alchemist level/2)d6 + int) ('''+5''' within 30') ('''7''' damage in splash radius 5', reflex DC 16 (10 + 1/2 alc level + int) for half damage/avoiding secondary effects, '''7''' within 30') / '''x2''' / 20' range increment | ||
*Bite (primary natural weapon) '''+ | *Bite (primary natural weapon) '''+6''' (4 bab + 2 str) / '''1d3 + 3''' (+2 str * 1.5 single natural attack) / '''x2''' | ||
*Bite (secondary, when used with manufactured weapon wielded) ''' | *Bite (secondary, when used with manufactured weapon wielded) '''1''' (4 bab + 2 str - 5 secondary attack) / '''1d3 + 1''' (+2 str * 0.5 secondary natural attack) / '''x2''' | ||
*Claws x 2 (primary natural weapons) '''+ | *Claws x 2 (primary natural weapons) '''+6''' (4 bab + 2 str) / '''1d4 + 2 (+2 str) / '''x2''' | ||
*AC: '''18''' (+4 Leather Lamellar +1 enhancement bonus on armor +2 Natural AC +1 Enhancement Bonus to Natural AC) / '''10''' touch AC / '''18''' Flat-footed | *AC: '''18''' (+4 Leather Lamellar +1 enhancement bonus on armor +2 Natural AC +1 Enhancement Bonus to Natural AC) / '''10''' touch AC / '''18''' Flat-footed | ||
*CMB: '''+ | *CMB: '''+6''' (4 bab + 2 str (+1 if using Balsag's Spear)) | ||
*CMD: ''' | *CMD: '''16''' (10 + 4 bab + 2 str) | ||
===When ''Enlarged''=== | ===When ''Enlarged''=== | ||
*Spear (2H stab) '''+ | *Spear (2H stab) '''+7''' / '''1d10 + 5''' and 5'-10' reach (+1 attack/damage from str, -1 attack from size, +5' reach size) | ||
*Spear (thrown) '''+ | *Spear (thrown) '''+4''' / '''1d10 + 4''' ('''+4/+5''' within 30') (-1 attack from dex, +1 damage from str) | ||
*Bombs (and other splash weapons) '''+ | *Bombs (and other splash weapons) '''+4''' (-1 additional dex) ('''+4''' within 30') | ||
*Bite (primary natural weapon) '''+6''' / '''1d4 + 4''' (+1 from str) | *Bite (primary natural weapon) '''+6''' / '''1d4 + 4''' (+1 from str) | ||
*Bite (secondary, when used with manufactured weapon wielded) '''+1''' (+1 from str, -1 from size) / '''1d4 + 5''' (+1 from str) | *Bite (secondary, when used with manufactured weapon wielded) '''+1''' (+1 from str, -1 from size) / '''1d4 + 5''' (+1 from str) | ||
*Claws x 2 (primary natural weapons) '''+ | *Claws x 2 (primary natural weapons) '''+6''' (+1 from str, -1 from size) / '''1d6 + 3 (+1 from str) / '''x2''' | ||
*AC: '''17''' / '''9''' touch AC (-1 from dex) | *AC: '''17''' / '''9''' touch AC (-1 from dex) | ||
*CMB: '''+ | *CMB: '''+8''' (+1 from str, +1 from size) | ||
*CMD: ''' | *CMD: '''17''' (+1 from str, +1 from size, -1 from dex) | ||
===When ''Mutated''=== | ===When ''Mutated''=== | ||
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|Hit Points||||44|||| (8 + 3) + (5 + 3) + (5 + 3) + (5 + 3) + (5 + 3 + 1) | |Hit Points||||44|||| (8 + 3) + (5 + 3) + (5 + 3) + (5 + 3) + (5 + 3 + 1) | ||
|- | |- | ||
|Base Attack Bonus||||+ | |Base Attack Bonus||||+4|||| +4 Chirurgeon | ||
|- | |- | ||
|Initiative||||+0|||| | |Initiative||||+0|||| | ||
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|Base Speed||||30 ft.|||| | |Base Speed||||30 ft.|||| | ||
|- | |- | ||
|Fort Save||||+ | |Fort Save||||+9||||+5 Chirurgeon, +3 Con, +1 cloak of resistance | ||
|- | |- | ||
|Reflex Save||||+ | |Reflex Save||||+6||||+5 Chirurgeon, +1 cloak of resistance | ||
|- | |- | ||
|Will Save||||+ | |Will Save||||+6||||+2 Chirurgeon, +1 Wis, +2 Iron Will, +1 cloak of resistance | ||
|- | |- | ||
|Extracts per day||||5 first-level (4 Chirurgeon, 1 Int bonus), | |Extracts per day||||5 first-level (4 Chirurgeon, 1 Int bonus), 4 2nd-level (2 Chirurgeon, 1 Int bonus) | ||
|- | |- | ||
|} | |} | ||
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!Skill!!Bonus!! Bonus Derivation | !Skill!!Bonus!! Bonus Derivation | ||
|- | |- | ||
|Craft(alchemy) ||+ | |Craft(alchemy) ||+ 13 (+19 craft alchemical item)|| 6 +3 Class Skill +4 Stat (+Alchemist Level from Alchemist class feature) | ||
|- | |- | ||
|Spellcraft ||+ | |Spellcraft ||+ 13|| 6 +3 Class Skill +4 Stat | ||
|- | |- | ||
|Heal ||+ | |Heal ||+ 13|| 6 +3 Class Skill +1 Stat +3 Skill Focus (Heal) | ||
|- | |- | ||
|Swim ||+ 11 (+10 in armor)|| 1 +2 Stat (-1 ACP) + 8 Lizardfolk racial (can always take 10, doesn't even need to check unless doing a special action or avoiding a hazard) | |Swim ||+ 11 (+10 in armor)|| 1 +2 Stat (-1 ACP) + 8 Lizardfolk racial (can always take 10, doesn't even need to check unless doing a special action or avoiding a hazard) | ||
|- | |- | ||
|Knowledge (nature) ||+ | |Knowledge (nature) ||+ 11|| 4 +3 Class Skill +4 Stat | ||
|- | |- | ||
|Knowledge (arcana) ||+ 10|| 3 +3 Class Skill +4 Stat | |Knowledge (arcana) ||+ 10|| 3 +3 Class Skill +4 Stat | ||
|- | |- | ||
|Perception ||+ | |Perception ||+ 10|| 6 +3 Class Skill +1 Stat | ||
|- | |- | ||
|Survival ||+ | |Survival ||+ 10|| 6 +3 Class Skill +1 Stat | ||
|- | |- | ||
|Craft(glass) ||+ 8|| 1 +3 Class Skill +4 Stat | |Craft(glass) ||+ 8|| 1 +3 Class Skill +4 Stat | ||
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|Appraise ||+ 8|| 1 +3 Class Skill +4 Stat | |Appraise ||+ 8|| 1 +3 Class Skill +4 Stat | ||
|- | |- | ||
|Use Magical Device ||+ | |Use Magical Device ||+ 8|| 6 +3 Class Skill -1 Stat | ||
|- | |- | ||
|Linguistics ||+ 5|| 1 +4 Stat | |Linguistics ||+ 5|| 1 +4 Stat | ||
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*'''Bombs''' | *'''Bombs''' | ||
*'''Mutagen''' | *'''Mutagen''' | ||
*''' | *'''Discoveries''' | ||
**2nd '''(Spontaneous Healing)''' : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day as a free action, activates automatically when brought below 0 hp | |||
**4th '''(Frost Bomb)''': When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save (DC 1/2 Alchemist level + 1/2 Alchemist Int) | |||
**6th '''(Healing Touch)''': Available spontaneous heal points double. Can use a standard action to touch a target in range and apply a usage of spontaneous healing to them. | |||
*'''Poison resistance +2''' | *'''Poison resistance +2''' | ||
*'''Curative Infusion''' : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use) | *'''Curative Infusion''' : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use) | ||
*'''Anaesthetic''': Gain Skill Focus (Heal). Any usage of Heal that does damage automatically does minimum damage, if desired. | *'''Anaesthetic''': Gain Skill Focus (Heal). Any usage of Heal that does damage automatically does minimum damage, if desired. | ||
*'''Poison Use''': Can apply poisons without a chance of self-poison. | |||
==Level Progression== | ==Level Progression== | ||
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Skills: heal, survival, craft(alchemy), spellcraft, perception, UMD, knowledge(nature), climb<br /> | Skills: heal, survival, craft(alchemy), spellcraft, perception, UMD, knowledge(nature), climb<br /> | ||
===Level 6: Chirurgeon=== | ===Level 6: Chirurgeon=== | ||
Base F/R/W: +1/+1/+1 ==> '''+5/+5/+2'''<br /> | Base F/R/W: +1/+1/+1 ==> '''+5/+5/+2'''<br /> | ||
BAB: +1 ==> '''+4''' <br /> | BAB: +1 ==> '''+4''' <br /> | ||
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Extracts per day: 1 2nd-level<br /> | Extracts per day: 1 2nd-level<br /> | ||
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), swim<br /> | Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), swim<br /> | ||
==Coming Up== | |||
===Level 7: Chirurgeon=== | ===Level 7: Chirurgeon=== | ||
<span style="color:#aaa;"> | <span style="color:#aaa;"> | ||
Base F/R/W: 0/0/0 ==> '''+5/+5/+2'''<br /> | |||
BAB: +1 ==> '''+5''' <br /> | BAB: +1 ==> '''+5''' <br /> | ||
Favored Class: 1 hp <br /> | Favored Class: 1 hp <br /> | ||
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Extracts per day: 2 3rd-level<br /> | Extracts per day: 2 3rd-level<br /> | ||
Class Abilities: Bomb damage 4d6, another spontaneous healing use<br /> | Class Abilities: Bomb damage 4d6, another spontaneous healing use<br /> | ||
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), climb | Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), climb/fly/swim<br /> | ||
</span> | |||
===Level 8: Chirurgeon=== | |||
<span style="color:#aaa;"> | |||
Favored Class: 1 hp<br /> | |||
Base F/R/W: +1/+1/0 ==> '''+6/+6/+2'''<br /> | |||
BAB: +1 ==> '''+6''' <br /> | |||
Abilities: Another spontaneous healing use, poison resistance +4<br /> | |||
Discovery: preserve organs<br /> | |||
3nd-level formula: channel vigor or beast shape I or cure serious or monstrous shape I or thorn body<br /> | |||
Extracts per day: 1 2nd-level, 1 3rd-level<br /> | |||
Stat point: int (to 19) or str (to 15)<br /> | |||
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), climb/fly/swim<br /> | |||
</span> | </span> | ||
[[Category:PC Character Sheets]] | [[Category:PC Character Sheets]] |
Revision as of 05:40, 28 February 2016
Player: Slitherrr
Name: Russ
Classes/Levels: Chirurgeon 5
Experience: 23670
Race: Lizardfolk
Alignment: CN
Origin: The Hundred Lakes region of Celestia
Residence: Prycedown, Celestia (but is regularly absent from there and has no permanent residence)
Combat Quick Ref
When Medium
- Not Balsag's Spear (2H stab) +7 (4 bab + 2 str + 1 enhancement) / 1d8 + 4 (med spear + 1 enhancement + (2 str * 1.5 2H)) / x3
- Not Balsag's Spear (thrown) +5 (4 bab + 1 enhancement) (+6 within 30' from Point-Blank Shot) / 1d8 + 3 (str + 1 enhancement) (+4 within 30') / x3 / 20' range increment
- Bombs (and other splash weapons) +5 (4 bab + 1 throw anything) (+6 within 30' from Point-Blank Shot) / 3d6 + 4 ((alchemist level/2)d6 + int) (+5 within 30') (7 damage in splash radius 5', reflex DC 16 (10 + 1/2 alc level + int) for half damage/avoiding secondary effects, 7 within 30') / x2 / 20' range increment
- Bite (primary natural weapon) +6 (4 bab + 2 str) / 1d3 + 3 (+2 str * 1.5 single natural attack) / x2
- Bite (secondary, when used with manufactured weapon wielded) 1 (4 bab + 2 str - 5 secondary attack) / 1d3 + 1 (+2 str * 0.5 secondary natural attack) / x2
- Claws x 2 (primary natural weapons) +6 (4 bab + 2 str) / 1d4 + 2 (+2 str) / x2
- AC: 18 (+4 Leather Lamellar +1 enhancement bonus on armor +2 Natural AC +1 Enhancement Bonus to Natural AC) / 10 touch AC / 18 Flat-footed
- CMB: +6 (4 bab + 2 str (+1 if using Balsag's Spear))
- CMD: 16 (10 + 4 bab + 2 str)
When Enlarged
- Spear (2H stab) +7 / 1d10 + 5 and 5'-10' reach (+1 attack/damage from str, -1 attack from size, +5' reach size)
- Spear (thrown) +4 / 1d10 + 4 (+4/+5 within 30') (-1 attack from dex, +1 damage from str)
- Bombs (and other splash weapons) +4 (-1 additional dex) (+4 within 30')
- Bite (primary natural weapon) +6 / 1d4 + 4 (+1 from str)
- Bite (secondary, when used with manufactured weapon wielded) +1 (+1 from str, -1 from size) / 1d4 + 5 (+1 from str)
- Claws x 2 (primary natural weapons) +6 (+1 from str, -1 from size) / 1d6 + 3 (+1 from str) / x2
- AC: 17 / 9 touch AC (-1 from dex)
- CMB: +8 (+1 from str, +1 from size)
- CMD: 17 (+1 from str, +1 from size, -1 from dex)
When Mutated
- Str: +2 Natural AC (does not stack with hide), +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 knowledge skills, +2 climbing/swimming
- Dex: +2 Natural AC (does not stack with hide), +4 Dex, -2 Wis, +2 Dex bonus AC (normal and touch), +1 ranged attack, -1 bunches of skills, +2 bunches of other skills
- Con: +2 Natural AC (does not stack with hide), +4 Con, -2 Cha, +2*(level) hp (from +4 Con), -1 social skills
Attributes
Primary
STR: 14
DEX: 10
CON: 16
INT: 18 (4th-level stat)
WIS: 12
CHA: 8
Secondary
Stats
Hit Points | 44 | (8 + 3) + (5 + 3) + (5 + 3) + (5 + 3) + (5 + 3 + 1) | ||
Base Attack Bonus | +4 | +4 Chirurgeon | ||
Initiative | +0 | |||
Base Speed | 30 ft. | |||
Fort Save | +9 | +5 Chirurgeon, +3 Con, +1 cloak of resistance | ||
Reflex Save | +6 | +5 Chirurgeon, +1 cloak of resistance | ||
Will Save | +6 | +2 Chirurgeon, +1 Wis, +2 Iron Will, +1 cloak of resistance | ||
Extracts per day | 5 first-level (4 Chirurgeon, 1 Int bonus), 4 2nd-level (2 Chirurgeon, 1 Int bonus) |
Traits
Keeper of the Veil (Disguise) - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you
Iron Lungs - You can hold your breath twice as long [note: This is 4x to 5x, not 4x to 8x], and get a +2 trait bonus to saving throws against inhaled poisons
Racial Features
- Xenophobic - Start only with local language
- Natural Attacks - Get bite at two size categories smaller, two claws regular size, all primary natural attacks
- Scaly Hide - +2 Natural AC
- Hold Breath - Can hold breath for number of rounds equal to 4x per Con point
- Swim Speed (30') - (+8 to swim checks, don't have to make swim checks except in really severe circumstances, can always take 10 even when in danger, can use run action while swimming if in a straight line)
Conditional Modifiers
- +2 to save vs. poison (from Chirurgeon 2)
- +4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)
Languages
Ubrekti(bonus from int), Ssel'it(origin), Celesti (bonus from int), Orcish (bonus from int), Gnollish (bonus from int lvl 4), Goblin (linguistics)
Formulae
1st-level (5/day)
- abjuring step
- adhesive spittle
- ant haul
- bomber's eye
- comprehend languages
- crafter's fortune
- cure light wounds
- disguise self
- enlarge person
- heightened awareness
- identify
- jump
- long arm
- monkey fish
- phantom blood
- polypurpose panacea
- reduce person
- shield
- shock shield
- stone fist
- targeted bomb admixture
- third eye
2nd-level (3/day)
- alchemical allocation
- adhesive blood
- ablative barrier
- barkskin
- bear's endurance
- blur
- bull's strength
- cat's grace
- cure moderate wounds
- darkvision
- false life
- elemental touch
- fox's cunning
- invisibility
- lesser restoration
- perceive cues
- protection from arrows
- resist energy
- spider climb
- see invisibility
- vomit swarm
Skills
Skill | Bonus | Bonus Derivation |
---|---|---|
Craft(alchemy) | + 13 (+19 craft alchemical item) | 6 +3 Class Skill +4 Stat (+Alchemist Level from Alchemist class feature) |
Spellcraft | + 13 | 6 +3 Class Skill +4 Stat |
Heal | + 13 | 6 +3 Class Skill +1 Stat +3 Skill Focus (Heal) |
Swim | + 11 (+10 in armor) | 1 +2 Stat (-1 ACP) + 8 Lizardfolk racial (can always take 10, doesn't even need to check unless doing a special action or avoiding a hazard) |
Knowledge (nature) | + 11 | 4 +3 Class Skill +4 Stat |
Knowledge (arcana) | + 10 | 3 +3 Class Skill +4 Stat |
Perception | + 10 | 6 +3 Class Skill +1 Stat |
Survival | + 10 | 6 +3 Class Skill +1 Stat |
Craft(glass) | + 8 | 1 +3 Class Skill +4 Stat |
Appraise | + 8 | 1 +3 Class Skill +4 Stat |
Use Magical Device | + 8 | 6 +3 Class Skill -1 Stat |
Linguistics | + 5 | 1 +4 Stat |
Profession (sailor) | + 5 | 1 +3 Class Skill +1 Stat |
Climb | + 5 (+4 in armor) | 2 (-1 ACP) + 2 Stat |
Disguise | + 4 (+14) | 1 +3 Class Skill -1 Stat +1 trait (+ 10 muzzle-band of disguise) |
Equipment of Note
- Muzzle-band of disguise, lesser (a.k.a., Lizardfolk-restricted Lesser Hat of Disguise): cast disguise self at will to get +10 to disguise checks
- Amulet of Natural Armor. +1 enhancement bonus to natural AC
- +1 Leather Lamellar Armor (taken from Sharwyn's body, later enchanted in Dell)
- cloak of resistance +1 (bought in Dell)
Feats and Special Abilities
Standard Feats
- Point-blank shot (+1 to ranged attacks and damage within 30')
- Iron Will (+2 to Will Saves)
- Step Up (can take his 5' step on an opponent's turn as an immediate action if the opponent is stepping from adjacent. this consumes the 5' step)
Chirurgeon Bonus Feats
- Brew Potion (can create potions with Craft(Alchemy))
- Throw Anything (can throw any object without a -4 penalty, +1 to attack when throwing a splash weapon, apply Int bonus to damage for any splash weapon)
- Skill Focus (Heal) (from Anaesthetic) +3 to Heal checks. This becomes +6 when Heal is at 10 ranks.
Class abilities
- Armor Prof. (Light)
- Simple Weapon Proficiency
- Alchemy
- Swift Alchemy : Takes half the normal amount of time to create alchemical items, and can apply poison to a weapon as a move action.
- Bombs
- Mutagen
- Discoveries
- 2nd (Spontaneous Healing) : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day as a free action, activates automatically when brought below 0 hp
- 4th (Frost Bomb): When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save (DC 1/2 Alchemist level + 1/2 Alchemist Int)
- 6th (Healing Touch): Available spontaneous heal points double. Can use a standard action to touch a target in range and apply a usage of spontaneous healing to them.
- Poison resistance +2
- Curative Infusion : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use)
- Anaesthetic: Gain Skill Focus (Heal). Any usage of Heal that does damage automatically does minimum damage, if desired.
- Poison Use: Can apply poisons without a chance of self-poison.
Level Progression
Level 1: Chirurgeon
Base F/R/W: +2/+2/+0
BAB: +0
Feats: Point-Blank Shot (regular), Brew Potion, Throw Anything
Class Abilities: Simple Weapon Proficiency, Light Armor Proficiency, Alchemy, Bomb 1d6, Mutagen
Favored Class Bonus: +1 Skill Rank
Formulae: 2 1st-level +3 (Intelligence): cure light wounds, disguise self, shield, targeted bomb admixture, enlarge person
Extracts per day: 1 1st-level +1 (Intelligence)
Level 2: Chirurgeon
Base F/R/W: +1/+1/+0 ==> +3/+3/+0
BAB: +1 ==> +1
Class Abilities: Discovery (spontaneous healing), Poison resistance +2, Curative Infusion
Favored Class Bonus: +1 Skill Rank
Formulae: 1 1st-level: crafter's fortune
Extracts per day: 1 1st-level
Level 3: Chirurgeon
Base F/R/W: +0/+0/+1 ==> +3/+3/+1
BAB: +1 ==> +2
Class Abilities: Bomb 2d6, swift alchemy
Favored Class Bonus: +1 Skill Rank
Formulae: 1 1st-level: Adhesive spittle
Extracts per day: 1 1st-level
Standard Feat: Iron Will
Level 4: Chirurgeon
Base F/R/W: +1/+1/+0 ==> +4/+4/+1
BAB: +1 ==> +3
Class Abilities: Discovery heal bomb
Favored Class Bonus: +1 Skill Rank
Ability point: Int
Language: Gnoll (int), Goblin
Formulae: 1 1st-level:Jump, 1 2nd-level or less: Cure Moderate Wounds
Extracts per day: 2 2nd-level
Skills: heal, survival, craft(alchemy), spellcraft, perception, 4xUMD, climb, knowledge(arcana), linguistics
Level 5: Chirurgeon
Base F/R/W: +0/+0/+0 ==> +4/+4/+1
BAB: +0 ==> +3
Class Abilities: Bomb 3d6, Anaesthetic (get Skill Focus (Heal), any Heal use that could harm patient always does minimum damage)
Standard Feat: Step Up
Favored Class Bonus: +1 HP
Formulae: 1 2nd-level or less: Cure Moderate Wounds
Extracts per day: 1 2nd-level
Skills: heal, survival, craft(alchemy), spellcraft, perception, UMD, knowledge(nature), climb
Level 6: Chirurgeon
Base F/R/W: +1/+1/+1 ==> +5/+5/+2
BAB: +1 ==> +4
Favored Class: 1 hp
Abilities: another spontaneous healing use (up to three), poison use
Discovery: Healing Touch -- three more spontaneous healing uses (up to level/day), can use a standard action to apply a spontaneous healing use to another
2nd-level formula: lesser restoration or delay poison
Extracts per day: 1 2nd-level
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), swim
Coming Up
Level 7: Chirurgeon
Base F/R/W: 0/0/0 ==> +5/+5/+2
BAB: +1 ==> +5
Favored Class: 1 hp
Feat: (extra discovery(breath weapon)/improved natural attack/weapon focus (claws))
3nd-level formula: haste or beast shape I or cure serious or monstrous shape I or thorn body or heroism or amplify elixir
Extracts per day: 2 3rd-level
Class Abilities: Bomb damage 4d6, another spontaneous healing use
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), climb/fly/swim
Level 8: Chirurgeon
Favored Class: 1 hp
Base F/R/W: +1/+1/0 ==> +6/+6/+2
BAB: +1 ==> +6
Abilities: Another spontaneous healing use, poison resistance +4
Discovery: preserve organs
3nd-level formula: channel vigor or beast shape I or cure serious or monstrous shape I or thorn body
Extracts per day: 1 2nd-level, 1 3rd-level
Stat point: int (to 19) or str (to 15)
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), climb/fly/swim