Talk:Bel's Character Sheet (Pathfinder): Difference between revisions

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==Alternate Builds==
==To Do==
The Vanguard features are nice, but I'm still tempted to scrap Slayer levels and instead choose Feral Hunter for magic buffs and wand options and/or Insprired Blade for rapier-based killing. The latter options would also allow me just take 1 level for many of the benefits or 3 for a few more and focus instead on investigator progression.
Finalize inventory/carrying capacity. Change darkwood "buckler" to actual buckler
: Went for the swashbuckler option.  -[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 04:06, 10 June 2016 (EDT)


==Future Planning==
==Future Planning==
===Feats/Talents/Discoveries to consider===
===Feats/Talents/Discoveries to consider===
*Feats: Combat Reflexes, Agile Maneuvers, Extra Panache/Inspiration, Shadow Strike, Extra Talents, Elven Battle Training, Defensive Combat Training, Improved Initiative, Dazzling Display->Shatter Defenses (if sneak attack damage picked up), Weapon Versatility  
*Feats: Combat Reflexes, Agile Maneuvers, Extra Panache/Inspiration, Shadow Strike, Extra Talents, Elven Battle Training, Defensive Combat Training, Improved Initiative, Dazzling Display->Shatter Defenses (if sneak attack damage picked up), Weapon Versatility, Item trick (buckler)


*Talents/discoveries: Sapping Offensive (investigator5), Domino Effect(investigator5), Alchemist Discovery: Mutagen(investigator3), Underworld Inspiration(investigator3), Quick Study (investigator3), Inspired Intimidator(investigator3),  
*Talents/discoveries: Sapping Offensive (investigator5), Domino Effect(investigator5), Alchemist Discovery: Mutagen(investigator3), Underworld Inspiration(investigator3), Quick Study (investigator3), Inspired Intimidator(investigator3),  
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Investigator 3 or Feral Hunter 1
Investigator 3 or Feral Hunter 1
*+1 INT
*+1 INT
*+1 Language, +3 skill points from retroactive INT bonus
*+1 Language, +3 skill points from retroactive INT bonus, more spells/day, more panache and inspiration.


===Level 5-7===  
===Level 5-7===  
Investigator 3 or Feral Hunter 1, Mind Chemist Alchemist 1, Investigator 4,  
the other option of Investigator 3 or Feral Hunter 1, Investigator 4, Mind Chemist Alchemist 1? (for bombs, throw anything, more spells, free mutagen/cognatgen)


===Level 7 and up===
===Level 7 and up===
stick to Investigator, or if more melee ability is needed take Swashbuckler to 3 for more deeds or 5 for more bonuses with rapier, maybe take Hunter to 3 for level 2 spells,
mostly stick to Investigator, or if more melee ability is needed take Swashbuckler to 3 for more deeds or 5 for big bonuses with rapier, maybe take Hunter to 3 for level 2 spells

Revision as of 23:00, 15 June 2016

To Do

Finalize inventory/carrying capacity. Change darkwood "buckler" to actual buckler

Future Planning

Feats/Talents/Discoveries to consider

  • Feats: Combat Reflexes, Agile Maneuvers, Extra Panache/Inspiration, Shadow Strike, Extra Talents, Elven Battle Training, Defensive Combat Training, Improved Initiative, Dazzling Display->Shatter Defenses (if sneak attack damage picked up), Weapon Versatility, Item trick (buckler)
  • Talents/discoveries: Sapping Offensive (investigator5), Domino Effect(investigator5), Alchemist Discovery: Mutagen(investigator3), Underworld Inspiration(investigator3), Quick Study (investigator3), Inspired Intimidator(investigator3),


Level 3

Investigator level 2:

  • +6hp
  • +1 BAB, Reflex, Will
  • +1 level 1 extract/per day, learn new extract (TBD)
  • Feat: Extra Inspiration or Extra Talent
  • Skills: +1 Bluff, Climb, Craft (Alchemy), Diplomacy, Escape Artist, Knowledges (Arcana, Dungeoneering, Engineering, History, Nature, Planes), Perception, Spellcraft
  • Ceaseless Observation - An empiricist's ability to notice the minutiae of almost everything that happens around him allows him to make shrewd and insightful calculations about people and even inanimate objects. At 2nd level, an empiricist uses his Intelligence modifier instead of the skill's typical ability for all Disable Device, Perception, Sense Motive, and Use Magic Device checks. He can also use his Intelligence modifier instead of Charisma on any Diplomacy checks made to gather information. This ability replaces poison lore and poison resistance.

Level 4

Investigator 3 or Feral Hunter 1

  • +1 INT
  • +1 Language, +3 skill points from retroactive INT bonus, more spells/day, more panache and inspiration.

Level 5-7

the other option of Investigator 3 or Feral Hunter 1, Investigator 4, Mind Chemist Alchemist 1? (for bombs, throw anything, more spells, free mutagen/cognatgen)

Level 7 and up

mostly stick to Investigator, or if more melee ability is needed take Swashbuckler to 3 for more deeds or 5 for big bonuses with rapier, maybe take Hunter to 3 for level 2 spells