Template:Camgee: Difference between revisions
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(Created page with "{{statsbox|Vesa.jpg|1|Halfling|Ranger Cannibal|None|Bow|}} ==Attributes== {| |Strength || 8 (-1) |- |Dexterity || 14 (+2) |- |Constitution || 14 (+2) |- |Intelligence ||...") |
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{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal| | {{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}} | ||
==Attributes== | ==Attributes== | ||
{| | {| | ||
|Strength || | |Strength || 10 (0) | ||
|- | |- | ||
|Dexterity || | |Dexterity || 16 (+3) | ||
|- | |- | ||
|Constitution || 14 (+2) | |Constitution || 14 (+2) | ||
|- | |- | ||
|Intelligence || | |Intelligence || 10 (+0) | ||
|- | |- | ||
|Wisdom || | |Wisdom || 16 (+3) | ||
|- | |- | ||
|Charisma || | |Charisma || 8 (-1) | ||
|} | |} | ||
==Secondary Attributes== | ==Secondary Attributes== | ||
{| | {| | ||
|Hit Points || | |Hit Points || 12 = (12 Starting) | ||
|- | |- | ||
|Hit Dice || | |Hit Dice || 1d10+2 | ||
|- | |- | ||
|Armor Class || | |Armor Class || 15 (10 + 3 Dex + 2 Armor) | ||
|- | |- | ||
|Base Attack Bonus || + | |Base Attack Bonus || +5 | ||
|- | |- | ||
|Initiative || + | |Initiative || +3 | ||
|- | |- | ||
|Base Speed || | |Base Speed || 25 Feet | ||
|- | |- | ||
|Proficiency Bonus || +2 | |Proficiency Bonus || +2 | ||
Line 38: | Line 38: | ||
'''Bolded''' items indicate proficiency | '''Bolded''' items indicate proficiency | ||
{| | {| | ||
|Strength || | |'''Strength''' || +2 | ||
|- | |- | ||
|Dexterity || + | |'''Dexterity''' || +5 | ||
|- | |- | ||
|Constitution || +2 | |Constitution || +2 | ||
|- | |- | ||
| | |Intelligence || +0 | ||
|- | |- | ||
| | |Wisdom || +3 | ||
|- | |- | ||
|Charisma || | |Charisma || -1 | ||
|} | |} | ||
==Languages== | ==Languages== | ||
*Common ( | *Common () | ||
* | *Halfling () | ||
* | *Gith () | ||
==Features and Traits== | ==Features and Traits== | ||
*(1) | *(1) | ||
*(1) | *(1) | ||
==Skills== | ==Skills== | ||
Line 104: | Line 102: | ||
==Wild Talent== | ==Wild Talent== | ||
''' | '''Psionic Spark''' - Your force of will teleports an object a short distance away. | ||
1/day | |||
Minor Action Ranged 5 | |||
Target: One flammable object not carried by another creature | |||
Effect: Target catches fire | |||
==Spells== | ==Spells== | ||
'''Spellcaster Level''': | '''Spellcaster Level''': None Yet<br> | ||
DC = 13 (8 + 2 Proficiency + 3 | DC = 13 (8 + 2 Proficiency + 3 Wis)<br> | ||
Preparation Slots: 4<br> | Preparation Slots: 4<br> | ||
===Spells/Day=== | ===Spells/Day=== | ||
Can prepare total of 4 spells per day (+ | Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells. | ||
Can cast a number of spells per day as noted in the list below: | Can cast a number of spells per day as noted in the list below: | ||
*1st Level: | *1st Level: 0 | ||
===Cantrips=== | ===Cantrips=== | ||
* | *None | ||
===Level 1=== | ===Level 1=== | ||
* | *None | ||
==Weapons== | ==Weapons== | ||
'''Obsidian | '''1 Obsidian Short Swords'''<br> | ||
Atk: + | Atk: +5<br> | ||
Dmg: | Dmg: 1d6 + 3 (P) / 1d^ (P)<br> | ||
==Equipment== | ==Equipment== |
Revision as of 15:47, 17 September 2016
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Level | 1 |
Race | Halfling |
Class | Ranger Cannibal |
Armor | Studded Leather |
Weapon(s) | Bow |
Hometown |
Attributes
Strength | 10 (0) |
Dexterity | 16 (+3) |
Constitution | 14 (+2) |
Intelligence | 10 (+0) |
Wisdom | 16 (+3) |
Charisma | 8 (-1) |
Secondary Attributes
Hit Points | 12 = (12 Starting) |
Hit Dice | 1d10+2 |
Armor Class | 15 (10 + 3 Dex + 2 Armor) |
Base Attack Bonus | +5 |
Initiative | +3 |
Base Speed | 25 Feet |
Proficiency Bonus | +2 |
Inspiration | None |
Saving Throws
Bolded items indicate proficiency
Strength | +2 |
Dexterity | +5 |
Constitution | +2 |
Intelligence | +0 |
Wisdom | +3 |
Charisma | -1 |
Languages
- Common ()
- Halfling ()
- Gith ()
Features and Traits
- (1)
- (1)
Skills
Bolded skills indicate proficiency
Acrobatics (Dex) | +2 |
Animal Handling (Wis) | +0 |
Arcana (Int) | +5 |
Athletics (Str) | -1 |
Deception (Cha) | +3 |
History (Int) | +3 |
Insight (Wis) | +0 |
Intimidation (Cha) | +1 |
Investigation (Int) | +3 |
Medicine (Wis) | +0 |
Nature (Int) | +3 |
Perception (Wis) | +2 |
Performance (Cha) | +1 |
Persuasion (Cha) | +1 |
Religion (Int) | +3 |
Sleight of Hand (Dex) | +4 |
Stealth (Dex) | +4 |
Survival (Wis) | +0 |
Wild Talent
Psionic Spark - Your force of will teleports an object a short distance away. 1/day Minor Action Ranged 5 Target: One flammable object not carried by another creature Effect: Target catches fire
Spells
Spellcaster Level: None Yet
DC = 13 (8 + 2 Proficiency + 3 Wis)
Preparation Slots: 4
Spells/Day
Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells. Can cast a number of spells per day as noted in the list below:
- 1st Level: 0
Cantrips
- None
Level 1
- None
Weapons
1 Obsidian Short Swords
Atk: +5
Dmg: 1d6 + 3 (P) / 1d^ (P)
Equipment
- Spellbook
- Thieves' Tools
Background
Traits - Flaws are tentative
Background: | Veiled Alliance (Criminal) |
Alignment: | Neutral Good |
Personality Traits: | |
Ideals: | |
Bonds: | |
Flaws: |
Level 2 Updates
- New Cantrip: Cleansing Flame (re-flavored sacred flame - can only target defilers, templars who serve defilers, or undead. This cantrip never defiles, and cannot be used with defiling.)
- Backlash: Beginning at 2nd level when you choose this path, you can imbue an area of land and plants with protective magic. By expending a 1st level spell slot, you can ward a circular area centered on yourself with a 20ft radius against Defiling. A Defiler who attempts to draw the energy of this land must make a Constitution saving throw. The defiler suffers 2d6 radiant damage on a failed saving throw, and half damage on a successful save. If you expend a higher spell slot than 1st level, the radius increases by 10ft and the damage increases by 1d6 for each level above 1st.
- Prepared spells per day: 5 (+3 Int +2 Level)
- Cast spells per day: 1st Level: 3
- New spells: (2 1st level) - Tasha's Hideous Laughter, Disguise Self, Mage Armor (choose two of these)
- HP: 15 (8 starting +5 lvl +2 Con)
Level 3 Updates
- Prepared spells per day: 6 (+3 Int +3 Level)
- Cast spells per day: 1st Level: 4, 2nd Level: 2
- New spells: (2 2nd level) - Invisibility, Hold Person
- HP: 22 (8 starting +10 lvl +4 Con)