Mantar: Difference between revisions

From Sourcebook Wiki
Jump to navigation Jump to search
(Created page with "Statistics Str 19, Dex 13, Con 13, Int 7, Wis 10, Cha 11 Base Atk +2; CMB +6; CMD 17 Feats Martial Weapon Proficiency: Greatsword Skills Acrobatics +3, Bluff +4, Perception +5, ...")
 
No edit summary
Line 2: Line 2:


Str 19, Dex 13, Con 13, Int 7, Wis 10, Cha 11
Str 19, Dex 13, Con 13, Int 7, Wis 10, Cha 11
Base Atk +2; CMB +6; CMD 17
Base Atk +2; CMB +6; CMD 17
Feats Martial Weapon Proficiency: Greatsword
Feats Martial Weapon Proficiency: Greatsword
Skills Acrobatics +3, Bluff +4, Perception +5, Sense Motive +4, Stealth +6
Skills Acrobatics +3, Bluff +4, Perception +5, Sense Motive +4, Stealth +6
Languages Common
Languages Common
SQ Evasion (Ex)
SQ Evasion (Ex)
Combat Gear Greatsword;  
Combat Gear Greatsword;  
[edit]Special Abilities
[edit]Special Abilities


Darkvision (60 feet) You can see in the dark (black and white vision only).
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) No damage on successful reflex save.
Evasion (Ex) No damage on successful reflex save.
[edit]Evolutions (Biped)
[edit]Evolutions (Biped)


Limbs - Add 2 arms (free)
Limbs - Add 2 arms (free)
Limbs - Add 2 legs (free)
Limbs - Add 2 legs (free)
Claws (Ex) (free)
Claws (Ex) (free)
Reach: Weapon attack - 1 point
Reach: Weapon attack - 1 point
Ability Increase (+2 STR) - 1 point
Ability Increase (+2 STR) - 1 point

Revision as of 14:27, 24 September 2011

Statistics

Str 19, Dex 13, Con 13, Int 7, Wis 10, Cha 11

Base Atk +2; CMB +6; CMD 17

Feats Martial Weapon Proficiency: Greatsword

Skills Acrobatics +3, Bluff +4, Perception +5, Sense Motive +4, Stealth +6

Languages Common

SQ Evasion (Ex)

Combat Gear Greatsword;

[edit]Special Abilities


Darkvision (60 feet) You can see in the dark (black and white vision only).

Evasion (Ex) No damage on successful reflex save.

[edit]Evolutions (Biped)


Limbs - Add 2 arms (free)

Limbs - Add 2 legs (free)

Claws (Ex) (free)

Reach: Weapon attack - 1 point

Ability Increase (+2 STR) - 1 point