Arabelle Adventurers Quest Notes 2012-10-27: Difference between revisions
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The party sets off to try to find {{Book}}. | The party sets off to try to find {{Book}}. | ||
They brave bridges and defeat giant wasps, continuing to follow the psi-crystal and Stock. | |||
Revision as of 01:58, 28 October 2012
Characters involved:
From Last Game
See Arabelle Adventurers Quest Notes 2012-09-22
Questing
Merry goes back to try to round up everyone.
gets
back from the forest. She is annoyed that she doesn't have a bat companion yet.
leads the dogs back into the stables and stays in there. The party starts talking about the talking rock that
found.
Rock Speakers
tries to pick up the psi-crystal but it is squirmy. It says, "We must go. Let's go."
tries to question the rock. It says, "Let's go, we can go if we hurry. He's too far now."
instructs
to not throw the rock out of the window. She then gathers up her stuff and looks for other people.
and the dogs follow. That group runs into Merry and
.
Rescue Rangers
Merry asks
to bring Book's note book to him and gives the dogs the scent so they can try to track him.
The party sets off to try to find Book.
They brave bridges and defeat giant wasps, continuing to follow the psi-crystal and Stock.
GAME ADJOURNED
Final GM Message
XP Awards
In Character