Tomatin Drumguish: Difference between revisions
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<b>Bard Favored Class</b> | <b>Bard Favored Class</b> | ||
<b>Bard | <b>Bard 2 / Rogue 2</b> | ||
==Attributes== | ==Attributes== | ||
Line 19: | Line 17: | ||
|Wisdom || 10 (--) | |Wisdom || 10 (--) | ||
|- | |- | ||
|Charisma || | |Charisma || 21 (+5) (+1 @ 4th) | ||
|} | |} | ||
===Secondary=== | ===Secondary=== | ||
{| | {| | ||
|Hit Points || || | |Hit Points || || 34 || || 8 + 8 + 7x2 +4 (+1 Con/Level) | ||
|- | |- | ||
|Armor Class |||| | |Armor Class |||| 18 |||| 10 +2 Dex +4 MW Chain Shirt +1 Size +1 Deflection<b>(+4 vs Giant type)</b> | ||
|- | |- | ||
|Base Attack Bonus |||| + | |Base Attack Bonus |||| +2 | ||
|- | |- | ||
|Initiative |||| +2 | |Initiative |||| +2 | ||
Line 36: | Line 34: | ||
|Fort Save |||| +1 |||| +1 stat | |Fort Save |||| +1 |||| +1 stat | ||
|- | |- | ||
|Reflex |||| + | |Reflex |||| +8 |||| +3 Bard, +3 Rogue, +2 Stat | ||
|- | |- | ||
|Will Save |||| + | |Will Save |||| +3 |||| +3 Bard, +0 Stat | ||
|} | |} | ||
*Combat Maneuver Bonus : - | *Combat Maneuver Bonus : -1 = +2 BaB + -2 Str -1 Size | ||
*Combat Maneuver Defense : | *Combat Maneuver Defense : 12 = 10 +2 BaB - 2 Str + 2 Dex -1 Size +1 Deflection | ||
== Combat == | == Combat == | ||
*Masterwork Heavy Repeating X-Bow (5 bolts per reload) | *Masterwork Heavy Repeating X-Bow (5 bolts per reload) | ||
** 1d8 Damage (19-20/x2) / + | ** 1d8 Damage (19-20/x2) / +6 to Hit (+2 BaB +2 Dex +1 MW +1 Size) | ||
*Concentration Check : (+ | *Concentration Check : (+7) = 2 Caster Level + 5 Charisma Mod | ||
==Feats and Abilities== | ==Feats and Abilities== | ||
=== Class === | === Class === | ||
* Talent: Trap Spotter (auto check for traps if you come within 10') | |||
* Evasion | |||
* Sneak Attack: +1d6 | * Sneak Attack: +1d6 | ||
* Trapfinding +1 (+1/2 Rogue Level to Perception to find Traps) | * Trapfinding +1 (+1/2 Rogue Level to Perception to find Traps) | ||
* Bardic Knowledge +1 (+Bard Level to all Knowledge Checks) | * Bardic Knowledge +1 (+1/2 Bard Level to all Knowledge Checks) | ||
* Bardic Performance < | * Versatile Performance (<b>To Be Decided</b>) | ||
* Countersong | * Well-Versed (+4 Save vs. Bard Abilities, Sound Attacks, & Language Dependent Effects) | ||
* Distraction | * Bardic Performance <19 Rounds/day> (4 Base + 2 Bard Levels + 5 CHR + 6 Feat +2 Favored Class) | ||
* Fascinate | ** Countersong | ||
* Inspire Courage (+1) | ** Distraction | ||
** Fascinate (1 Target, DC 16) | |||
** Inspire Courage (+1) | |||
=== Racial === | === Racial === | ||
* Low-Light Vision | * Low-Light Vision | ||
* Detect Magic (At will if 10+ CHR; Replaces Gnome Magic) | * Detect Magic (At will if 10+ CHR; Replaces Gnome Magic) | ||
* Defensive Training (+4 vs Giant Type) | * Defensive Training (+4 vs Giant Type) | ||
* Hatred (+1 to hit Humans) | * Hatred (+1 to hit Humans) | ||
Line 75: | Line 76: | ||
=== Feats === | === Feats === | ||
*Level 1: Extra Performance | *Level 1: Extra Performance | ||
*Flaw: Exotic Weapon | *Level 3: Weapon Focus (Heavy Repeater) | ||
*Flaw: Exotic Weapon )Heavy Repeater) | |||
*Class Proficiency (Weapon): Simple, Bard, Rogue | *Class Proficiency (Weapon): Simple, Bard, Rogue | ||
*Class Proficiency (Armor): Light, Shield | *Class Proficiency (Armor): Light, Shield | ||
Line 97: | Line 99: | ||
==Skills== | ==Skills== | ||
(29 of 36) | |||
*Appraise (+6) = 1 Rank + 2 Int + 3 Class Skill | *Appraise (+6) = 1 Rank + 2 Int + 3 Class Skill | ||
*Bluff (+ | *Bluff (+10) = 2 Rank + 5 Chr + 3 Class Skill | ||
*Diplomacy (+10) = 2 Rank + 5 Chr + 3 Class Skill | *Diplomacy (+10) = 2 Rank + 5 Chr + 3 Class Skill | ||
*''Disable Device'' (+ | *''Disable Device'' (+9) = 2 Rank + 2 Int + 3 Class Skill + 2 Masterwork Tools | ||
*Handle Animal = (+6) = 1 Rank + 5 Chr | *Handle Animal = (+6) = 1 Rank + 5 Chr | ||
*Knowledge-History (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore | *Knowledge-History (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore | ||
*Knolwedge-Arcana (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore | *Knolwedge-Arcana (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore | ||
*Knowledge-Geography (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore | *Knowledge-Geography (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore | ||
*Linguistics (+ | *Knowledge-Dungeoneering (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore | ||
*Perception (+ | *Linguistics (+8) = 3 Rank + 2 Int + 3 Class Skill | ||
*Perception (+7) = 2 Rank + 3 Class Skill + 2 Keen Senses | |||
*Perform (+10) = 2 Rank + 5 Chr + 3 Class Skill | *Perform (+10) = 2 Rank + 5 Chr + 3 Class Skill | ||
*Sense Motive (+ | *Sense Motive (+5) = 2 Rank + 3 Class Skill | ||
*''Slight of Hand'' (+6) = 1 Rank + 2 Dex + 3 Class Skill | *''Slight of Hand'' (+6) = 1 Rank + 2 Dex + 3 Class Skill | ||
*Spellcraft (+ | *Spellcraft (+7) = 2 Rank + 2 Int + 3 Class Skill | ||
*''Stealth'' (+10) = 1 Rank + 2 Dex + 3 Class Skill + 4 Size | *''Stealth'' (+10) = 1 Rank + 2 Dex + 3 Class Skill + 4 Size | ||
*Use Magic Device (+ | *Use Magic Device (+12) = 2 Rank + 5 Chr + 3 Class Skill + 2 Gnome Tinker | ||
Skills in ''italics'' suffer from an armor check penalty of -1 when in armor. | Skills in ''italics'' suffer from an armor check penalty of -1 when in armor. | ||
==Gear== | ==Gear== | ||
* MW Heavy Repeater | |||
* MW Chain Shirt | |||
* Heavy Repeater | |||
* Chain Shirt | |||
* Masterwork Backpack (1 lb) <+1 Str for Encumb. - Lte: 20lbs; Med: 40; Hvy: 60> | * Masterwork Backpack (1 lb) <+1 Str for Encumb. - Lte: 20lbs; Med: 40; Hvy: 60> | ||
* | ** Various Potions | ||
* | |||
*Saddlebags (4 lbs): | *Saddlebags (4 lbs): | ||
**Waterskins: 10 (10 lbs) | **Waterskins: 10 (10 lbs) | ||
**Thieves' Tools, MW (2 lbs) | **Thieves' Tools, MW (2 lbs) | ||
Line 145: | Line 141: | ||
<i>Per Day</i> | <i>Per Day</i> | ||
: Cantrip = Unlimited | : Cantrip = Unlimited | ||
: Level 1 = | : Level 1 = 4 | ||
=== Cantrips / DC 15 === | === Cantrips / DC 15 === | ||
Line 152: | Line 148: | ||
*Sift | *Sift | ||
*Unwitting Ally | *Unwitting Ally | ||
*<b>(To Be Decided)</b> | |||
=== Level 1 / DC 16=== | === Level 1 / DC 16=== | ||
*Cure Light Wounds (1d8+ | *Cure Light Wounds (1d8+2) | ||
*Innocence | *Innocence (+10 Bluff Check) | ||
*<b>(To Be Decided)</b> | |||
Latest revision as of 21:00, 29 May 2014
Bard Favored Class
Bard 2 / Rogue 2
Attributes
Primary
Strength | 7 (-2) |
Dexterity | 14 (+2) |
Constitution | 12 (+1) |
Intelligence | 14 (+2) |
Wisdom | 10 (--) |
Charisma | 21 (+5) (+1 @ 4th) |
Secondary
Hit Points | 34 | 8 + 8 + 7x2 +4 (+1 Con/Level) | ||
Armor Class | 18 | 10 +2 Dex +4 MW Chain Shirt +1 Size +1 Deflection(+4 vs Giant type) | ||
Base Attack Bonus | +2 | |||
Initiative | +2 | |||
Base Speed | 20 ft. (15 ft. encumbered) | |||
Fort Save | +1 | +1 stat | ||
Reflex | +8 | +3 Bard, +3 Rogue, +2 Stat | ||
Will Save | +3 | +3 Bard, +0 Stat |
- Combat Maneuver Bonus : -1 = +2 BaB + -2 Str -1 Size
- Combat Maneuver Defense : 12 = 10 +2 BaB - 2 Str + 2 Dex -1 Size +1 Deflection
Combat
- Masterwork Heavy Repeating X-Bow (5 bolts per reload)
- 1d8 Damage (19-20/x2) / +6 to Hit (+2 BaB +2 Dex +1 MW +1 Size)
- Concentration Check : (+7) = 2 Caster Level + 5 Charisma Mod
Feats and Abilities
Class
- Talent: Trap Spotter (auto check for traps if you come within 10')
- Evasion
- Sneak Attack: +1d6
- Trapfinding +1 (+1/2 Rogue Level to Perception to find Traps)
- Bardic Knowledge +1 (+1/2 Bard Level to all Knowledge Checks)
- Versatile Performance (To Be Decided)
- Well-Versed (+4 Save vs. Bard Abilities, Sound Attacks, & Language Dependent Effects)
- Bardic Performance <19 Rounds/day> (4 Base + 2 Bard Levels + 5 CHR + 6 Feat +2 Favored Class)
- Countersong
- Distraction
- Fascinate (1 Target, DC 16)
- Inspire Courage (+1)
Racial
- Low-Light Vision
- Detect Magic (At will if 10+ CHR; Replaces Gnome Magic)
- Defensive Training (+4 vs Giant Type)
- Hatred (+1 to hit Humans)
- Illusion Resistance (+2 Save vs. Illusion)
- Keen Senses (+2 Perception Checks)
- Magical Tinkering (+2 to UMD, may use untrained; Replaces Obsessive)
- Weapon Familiarity
Feats
- Level 1: Extra Performance
- Level 3: Weapon Focus (Heavy Repeater)
- Flaw: Exotic Weapon )Heavy Repeater)
- Class Proficiency (Weapon): Simple, Bard, Rogue
- Class Proficiency (Armor): Light, Shield
Flaw
- Prejudiced (Humans)
- Penalty: The character suffers a -3 penalty to all Diplomacy checks with members of their disliked race(s), and a -1 penalty to Sense Motive.
- Buying Off the Flaw: The character must invest 3 skill points in Diplomacy and 2 points in Sense Motive. This flaw cannot be removed before 5th level, even if enough skill points are spent.
Languages
- Ubrekti (B)
- Dwarven (I)
- Gnomish (B)
- Goblin (I)
- Orc (S)
- Kobold (S)
B=birth language I=intel point language S=skill point language
Skills
(29 of 36)
- Appraise (+6) = 1 Rank + 2 Int + 3 Class Skill
- Bluff (+10) = 2 Rank + 5 Chr + 3 Class Skill
- Diplomacy (+10) = 2 Rank + 5 Chr + 3 Class Skill
- Disable Device (+9) = 2 Rank + 2 Int + 3 Class Skill + 2 Masterwork Tools
- Handle Animal = (+6) = 1 Rank + 5 Chr
- Knowledge-History (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
- Knolwedge-Arcana (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
- Knowledge-Geography (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
- Knowledge-Dungeoneering (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
- Linguistics (+8) = 3 Rank + 2 Int + 3 Class Skill
- Perception (+7) = 2 Rank + 3 Class Skill + 2 Keen Senses
- Perform (+10) = 2 Rank + 5 Chr + 3 Class Skill
- Sense Motive (+5) = 2 Rank + 3 Class Skill
- Slight of Hand (+6) = 1 Rank + 2 Dex + 3 Class Skill
- Spellcraft (+7) = 2 Rank + 2 Int + 3 Class Skill
- Stealth (+10) = 1 Rank + 2 Dex + 3 Class Skill + 4 Size
- Use Magic Device (+12) = 2 Rank + 5 Chr + 3 Class Skill + 2 Gnome Tinker
Skills in italics suffer from an armor check penalty of -1 when in armor.
Gear
- MW Heavy Repeater
- MW Chain Shirt
- Masterwork Backpack (1 lb) <+1 Str for Encumb. - Lte: 20lbs; Med: 40; Hvy: 60>
- Various Potions
- Saddlebags (4 lbs):
- Waterskins: 10 (10 lbs)
- Thieves' Tools, MW (2 lbs)
- Bedroll (1 lb)
- Medium Tent (2.5 lbs)
- Cold Weather Outfit (1.5 lbs) <+5 competence bonus to Fort. saves vs. Cold>
- Snowshoes (.5 lbs) <Reduced move penalty over snow>
- Cleats (.5 lbs) <Reduced move penalty over some terrain>
- Crowbar (5 lbs) <+2 Str check to force open doors and chests>
- Grappling Hook (1 lb)
- 50' Silk Rope (5 lbs)
- Small Shovel (4 lbs)
Spells
Per Day
- Cantrip = Unlimited
- Level 1 = 4
Cantrips / DC 15
- Prestidigitation
- Lullaby
- Sift
- Unwitting Ally
- (To Be Decided)
Level 1 / DC 16
- Cure Light Wounds (1d8+2)
- Innocence (+10 Bluff Check)
- (To Be Decided)
Turk the Pack Goat
- Cost: 25 GP Size: S
- Harness (2 lbs), Bit & Bridle (1 lbs)
- Tricks (6): COME, STAY, HEEL, GUARD, DEFEND, WORK
DEFENSE
- AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
- hp 5 (1d8+1)
- Fort +3, Ref +3, Will +0
OFFENSE
- Speed: 30 ft.
- Melee: gore +2 (1d4+1)
- Init +1; ; Perception +0
STATISTICS
- Str 12, Dex 13, Con 12, Int 2, Wis 11, Cha 5
- Base Atk: +0; CMB +0; CMD 11 (15 vs. trip)
- Feats: Nimble Moves
- Skills: Acrobatics +1 (+5 when jumping), Climb +5, Survival +0 (+4 to find food); Racial Modifiers +4 Acrobatics when jumping, +4 Survival to find food
- Encumbrance: 43/86/130
- low-light vision