Al's Character Sheet (Pathfinder): Difference between revisions
Jump to navigation
Jump to search
(→Class) |
(→Class) |
||
Line 54: | Line 54: | ||
===Class=== | ===Class=== | ||
*Favored Class (Druid): Add +1/3 to the druid's natural armor bonus when using wild shape. | *Favored Class (Druid): Add +1/3 per level to the druid's natural armor bonus when using wild shape. | ||
*Weapon Proficiency: Druid | *Weapon Proficiency: Druid | ||
*Animal Companion | *Animal Companion |
Revision as of 04:45, 25 January 2015
Attributes
Strength | 8 (-1) |
Dexterity | 16 (+3) |
Constitution | 12 (+1) |
Intelligence | 14 (+2) |
Wisdom | 21 (+5) [+1 @ 4th, 8th, 12th Level, +2 for Headband of Wisdom +2] |
Charisma | 10 (+0) |
Secondary Attributes
Hit Points | 111 = (8) + (7 x 13) + (+1 CON/HD) + -2 Tattoo |
Armor Class | 23 (10 +3 Dexterity, +10 Armor) |
Combat Maneuver Defense | 22 (18 Fl) (10 +10 BaB, +3 Dexterity, -1 Str) |
Combat Maneuver Bonus | +9 (+10 BaB -1 Str) |
Base Attack Bonus | +10 / +5 |
Speed | 20 Feet (30 base, -10 for wearing armor) |
Concentration Check | +19 (14 Caster Level +5 Wis) |
Fort Save | +12 (+9 Druid, +1 Con, +2 for Cloak of Resistance) |
Reflex | +9 (+4 Druid, +3 Dex, +2 for Cloak of Resistance) |
Will Save | +16 (+9 Druid, +5 Wis, +2 for Cloak of Resistance) |
Languages
- Sidhe
- Ubrekti
- Sylvan
- Druidic
- Orc
Feats
Bonus
- Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
- Elven Immunity: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
- Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
- Keen Senses: Elves receive a +2 racial bonus on Perception checks.
- Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Class
- Favored Class (Druid): Add +1/3 per level to the druid's natural armor bonus when using wild shape.
- Weapon Proficiency: Druid
- Animal Companion
- Link, Share Spells
- Nature Sense
- Wild Empathy
- Woodland Stride
- Trackless Step
- Resist Nature's Lure
- Wild Shape (6/day)
- Beast Shape III, Plant Shape III, Elemental Body IV
- Venom Immunity
- A Thousand Faces
Purchased
- 1st: Self Sufficient: +4 to survival and heal checks.
- 3rd: Ranger Tracking (+1/2 Druid level to Tracking rolls)
- 5th: Combat Expertise: Subtract from attack roll, add to AC
- 7th: Natural Spell: Can cast spells while in wild shape.
- 9th: Improved Natural Attack (Slam): Improves slam attack by the progression 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6 OR 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8
- 11th: Wild Speech: Can speak normally while in wild shape.
- 13th: Planar Wild Shape: When wild-shaped into an animal, can expend an additional wild shape to add the celestial template to the wild shape.
Skills
Per level: 4 + Int Modifier = 6
- Climb (+3) = 1 -1 Str +3 Class
- Disguise (+1) = 1
- Fly (+12) = 6 +3 Dex +3 Class
- Handle Animal (+14) = 11 +3 Class
- Heal (+21) = 10 +4 Wis +3 Class +4 for Self-Sufficient feat
- Knowledge - Geography (+7) = 2 +2 Int +3 Class
- Knowledge - Nature (+19) = 12 +2 Int +3 Class +2 Druid bonus
- Knowledge - The Planes (+7) = 5 +2 Int
- Knowledge - Local (+3) = 1 +2 Int
- Perception (+19) = 10 +4 Wis +3 Class +2 Elf bonus
- Ride (+7) = 1 +3 Dex +3 Class
- Spellcraft (+9) = 4 +2 Int +3 Class (+2 racial bonus on Identify Magic Item checks and +2 on checks to overcome spell resistance)
- Stealth (+5) = 2 +3 Dex
- Survival (+25) = 12 +4 Wis +3 Class +2 Druid bonus +4 for Self-Sufficient feat
- Swim (+3) = 1 -1 Str +3 Class
Spells
- Caster Level: 13
- DC = 10 + Wis Mod + Spell Level
- Oth = 4
- 1st = 5 (4 base +1 from wisdom)
- 2nd = 5 (4 base +1 from wisdom)
- 3rd = 5 (4 base +1 from wisdom)
- 4th = 5 (4 base +1 from wisdom)
- 5th = 3
- 6th = 2
- 7th = 1
Cool Items
Ivory Swan
The Exile's Gift- Now kaput. Got used on the half-elf lady.
Cloak of the Elements
Gift from Ed.2DR vs. Fire, Acid, Cold
I think I got rid of this when we found out that Ed was a lying jerk.
Gargoyle Hide Armor
- Functions as Dragon Scale Armor
- Recovered when a Scrag attacked the party's raft.
- Ugly as hell.
Shapechanger's Tattoo
- A gift from the Lizardfolk Hierophant.
- Occupies Bracer slot, cannot be removed except through its destruction.
- -2 Max Hit Points
- Gives the following abilities when using Wild Shape
- +4 Enhancement bonus to strength for forearm/front paw/tentacle attacks.
- Forearm/Front Paw/Tentacle attacks treated as magical weapons.
Amulet of the Dark Heart
- Recovered from Lizardfolk Usurper
- Barkskin (+3) 3/day
Animal Companion
Brown bear named Grrrllwofrowffgrr ("Girl").