Tana Absold's Character Sheet (Pathfinder): Difference between revisions
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<b>Rogue 2 / Bard | <b>Rogue 2 / Bard 6</b> | ||
{{statsbox|XXX.JPG|8|Human|Rogue/Bard 2/ | {{statsbox|XXX.JPG|8|Human|Rogue/Bard 2/6|MW Mithril Shirt|Adamantine Rapier|[[Farrandon]], [[Odessa]]}} | ||
Character name: [[Tana Absold]]<br/> | Character name: [[Tana Absold]]<br/> | ||
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===Secondary=== | ===Secondary=== | ||
{| | {| | ||
|Hit Points || || | |Hit Points || || 65 (?) || || ((8 - 1) + 1) * 7 + 1 | ||
|- | |- | ||
|Armor Class |||| 15 |||| +2 Armor, +3 Dex bonus | |Armor Class |||| 15 |||| +2 Armor, +3 Dex bonus | ||
|- | |- | ||
|Base Attack Bonus |||| + | |Base Attack Bonus |||| +5 | ||
|- | |- | ||
|Combat Maneuver Bonus |||| + | |Combat Maneuver Bonus |||| +4 (BaB - Str + size) | ||
|- | |- | ||
|Combat Maneuver Defense |||| | |Combat Maneuver Defense |||| 17 (10 + BaB + Str + Dex + size) | ||
|- | |- | ||
|Initiative |||| +3 | |Initiative |||| +3 | ||
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|Base Speed |||| 30 ft. | |Base Speed |||| 30 ft. | ||
|- | |- | ||
|Fort Save |||| + | |Fort Save |||| +3 = +2 Bard +1 Con|||| | ||
|- | |- | ||
|Reflex |||| + | |Reflex |||| +11 = +5 Bard +3 Rogue +3 Dex |||| | ||
|- | |- | ||
|Will Save |||| + | |Will Save |||| +9 = +5 Bard +4 Cha|||| | ||
|} | |} | ||
= | *Concentration (+14) = +6 Bard +4 Cha +4 Combat Casting | ||
+4 | |||
==Feats and Abilities== | ==Feats and Abilities== | ||
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*Lvl 5: Diehard (Automatically stabilize when in negatives but not dead. Choose immediately to fall unconscious, or be disabled--when disabled, non-strenuous move actions are fine, but any standard or otherwise strenuous action immediately causes 1 point of damage and unconsciousness upon completion) | *Lvl 5: Diehard (Automatically stabilize when in negatives but not dead. Choose immediately to fall unconscious, or be disabled--when disabled, non-strenuous move actions are fine, but any standard or otherwise strenuous action immediately causes 1 point of damage and unconsciousness upon completion) | ||
*Lvl 7: Combat Casting (+4 to concentration when casting defensively or grappled) | *Lvl 7: Combat Casting (+4 to concentration when casting defensively or grappled) | ||
===Bard Class Abilities=== | ===Bard Class Abilities=== | ||
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*Armor Proficiency: Light and shields (except tower) | *Armor Proficiency: Light and shields (except tower) | ||
*Bardic Knowledge: (1/2 Class level min 1) is added to all knowledge checks, knowledge can be used untrained | *Bardic Knowledge: (1/2 Class level min 1) is added to all knowledge checks, knowledge can be used untrained | ||
*Bardic Performance: | *Bardic Performance: 16 Rounds ((2 + Ch mod + 2*Bard level) uses/day, standard action) | ||
**Countersong: Within 30', use Perform check in place of saving throw vs sonic or language-dependent attack, and gain extra saves (at perform check) each round the song is heard | **Countersong: Within 30', use Perform check in place of saving throw vs sonic or language-dependent attack, and gain extra saves (at perform check) each round the song is heard | ||
**Distraction: Like countersong, but against illusions with a visual component | **Distraction: Like countersong, but against illusions with a visual component | ||
**Fascinate: No combat or threatening things around, cause fascinate on 1 creature plus 1 per three Bard levels after 1st (range 90', must be able to see the creatures) | **Fascinate: No combat or threatening things around, cause fascinate on 1 creature plus 1 per three Bard levels after 1st (range 90', must be able to see the creatures) | ||
***Suggestion [DC | ***Suggestion [DC 17] (10 + 1/2 Bard Level + CHR MOD) | ||
**Inspire Courage (+2): Allies who can see or hear (chosen at beginning of performance) get +x morale bonus on saving throws against charm and fear effects and a +x competence bonus on attack and weapon damage rolls | **Inspire Courage (+2): Allies who can see or hear (chosen at beginning of performance) get +x morale bonus on saving throws against charm and fear effects and a +x competence bonus on attack and weapon damage rolls | ||
**Inspire Competence (+3): Chosen ally gets +x competence bonus to a particular skill | **Inspire Competence (+3): Chosen ally gets +x competence bonus to a particular skill | ||
*Cantrips | *Cantrips | ||
*Versatile Performance (Singing): Use Perform (Singing) skill in place of Bluff or Sense Motive | *Versatile Performance (Singing): Use Perform (Singing) skill in place of Bluff or Sense Motive | ||
*Versatile Performance ( | *Versatile Performance (Singing): Use Perform (Dancing) skill in place of Acrobatics and Fly | ||
*Well-Versed: +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects | *Well-Versed: +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects | ||
*Lore Master (1/day): Take 10 on any knowledge skill with ranks. Also, x/day, take 20 on a single Knowledge skill check. | *Lore Master (1/day): Take 10 on any knowledge skill with ranks. Also, x/day, take 20 on a single Knowledge skill check. | ||
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*Rogue Talents | *Rogue Talents | ||
**Assault Leader: When missing an attack, she can designate another ally who is flanking the attacker. That ally gets a single attack as an immediate action against the attacker | **Assault Leader: When missing an attack, she can designate another ally who is flanking the attacker. That ally gets a single attack as an immediate action against the attacker | ||
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==Skills== | ==Skills== | ||
Rogue Level * 8 + Bard Level * 6 + 3 * Level (Int) + 1 * Level (Human) Skill Points | Rogue Level * 8 + Bard Level * 6 + 3 * Level (Int) + 1 * Level (Human) Skill Points | ||
{| class="sortable | {| class="sortable collapsible wikitable" | ||
|- | |- | ||
!Skill!!Bonus!! Bonus Derivation | !Skill!!Bonus!! Bonus Derivation | ||
|- | |- | ||
|Acrobatics | |Acrobatics||(+8)|| Versatile Performance | ||
|- | |- | ||
|Fly | |Fly||(+8)|| Versatile Performance | ||
|- | |- | ||
| | |Use Magic Device||+18|| 8, +4 stat, +3 class skill, +3 skill focus | ||
|- | |- | ||
| | |Disguise||+15|| 8, +4 stat, +3 class skill | ||
|- | |- | ||
| | |Perform(Sing)||+15|| 8, +4 stat, +3 class skill | ||
|- | |- | ||
|Perform( | |Perform(Dance)||+8|| 1, +4 stat, +3 class skill | ||
|- | |- | ||
| | |Stealth||+14|| 8, +3 stat, +3 class skill | ||
|- | |- | ||
| | |Escape Artist||+14|| 8, +3 stat, +3 class skill | ||
|- | |- | ||
| | |Appraise||+13|| 8, +2 stat, +3 class skill | ||
|- | |- | ||
| | |Spellcraft||+13|| 8, +2 stat, +3 class skill | ||
|- | |- | ||
| | |Sense Motive||+9 (+15)|| 7, -1 stat, +3 class skill (Versatile Performance) | ||
|- | |- | ||
| | |Bluff||+9|| 2, +4 stat, +3 class skill | ||
|- | |- | ||
| | |Perception||+ 10|| 8, -1 stat, +3 class skill | ||
|- | |- | ||
|Knowledge( | |Knowledge(Local)||+ 8|| 3, +2 stat, +3 class skill | ||
|- | |- | ||
| | |Diplomacy||+ 8|| 2, +3 stat, +3 class skill | ||
|- | |- | ||
|Knowledge( | |Knowledge(History)||+ 6|| 1, +2 stat, +3 class skil | ||
|- | |- | ||
|Knowledge( | |Knowledge(Religion)||+ 6|| 1, +2 stat, +3 class skil | ||
|- | |- | ||
| | |Knowledge(Geography)||+ 6|| 1, +2 stat, +3 class skil | ||
|- | |- | ||
| | |Knowledge(Nobility)||+ 6|| 1, +2 stat, +3 class skill | ||
|- | |- | ||
|Knowledge(Untrained)||+ 5|| 0, +2 stat, +3 1/2 Bard Level | |||
|Knowledge(Untrained)||+ | |||
|} | |} | ||
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===Spell Slots=== | ===Spell Slots=== | ||
*0: 9 known (6 base + 3 favored class) [DC 13] | *0: 9 known (6 base + 3 favored class) [DC 13] | ||
*1: | *1: 7 known (4 base + 3 favored class) [DC 14] 5/day | ||
*2: | *2: 4 known (4 base) [DC 15] 4/day | ||
===Cantrips=== | ===Cantrips=== | ||
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* Detect Magic | * Detect Magic | ||
* Light | * Light | ||
* Read Magic | |||
* Lullaby | * Lullaby | ||
* Know Direction | * Know Direction | ||
* Mage Hand | * Mage Hand | ||
* Message | * Message | ||
* Spark | * Spark | ||
===Level One=== | ===Level One=== | ||
* Charm Person | * Charm Person | ||
* Cure Light Wounds (1d8+5) | * Cure Light Wounds (1d8+5) | ||
* Identify | * Identify | ||
* Remove Fear | * Remove Fear | ||
* Feather Fall | |||
* Abundant Ammunition | |||
* Chord of Shards OR Liberating Command OR Share Language | |||
===Level Two=== | ===Level Two=== | ||
* Cure Moderate Wounds (2d8+6) | |||
* <strike>Calm Emotions</strike> Allegro [http://www.d20pfsrd.com/magic/all-spells/a/allegro] (Exchanged @ 5th) | |||
* Invisibility | |||
* Blur | * Blur | ||
==Cool Items== | ==Cool Items== | ||
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===Adamantine Rapier=== | ===Adamantine Rapier=== | ||
As a MW rapier, but bypasses hardness up to 20 when sundering and attacking objects. | As a MW rapier, but bypasses hardness up to 20 when sundering and attacking objects. | ||
===Expendables=== | ===Expendables=== | ||
Revision as of 21:49, 18 November 2015
Rogue 2 / Bard 6
| File:XXX.JPG | |
| Level | 8 |
| Race | Human |
| Class | Rogue/Bard 2/6 |
| Armor | MW Mithril Shirt |
| Weapon(s) | Adamantine Rapier |
| Hometown | Farrandon, Odessa |
Character name: Tana Absold
Player: Slitherrr (cohort of Kib Absold)
Attributes
Primary
| Strength | 8 (-1) |
| Dexterity | 16 (+3) [+1 4th Level Attribute Bonus] |
| Constitution | 12 (+1) |
| Intelligence | 14 (+2) |
| Wisdom | 8 (-1) |
| Charisma | 19 (+4) [+2 human racial bonus, +1 8th Level Attribute Bonus] |
Secondary
| Hit Points | 65 (?) | ((8 - 1) + 1) * 7 + 1 | ||
| Armor Class | 15 | +2 Armor, +3 Dex bonus | ||
| Base Attack Bonus | +5 | |||
| Combat Maneuver Bonus | +4 (BaB - Str + size) | |||
| Combat Maneuver Defense | 17 (10 + BaB + Str + Dex + size) | |||
| Initiative | +3 | |||
| Base Speed | 30 ft. | |||
| Fort Save | +3 = +2 Bard +1 Con | |||
| Reflex | +11 = +5 Bard +3 Rogue +3 Dex | |||
| Will Save | +9 = +5 Bard +4 Cha |
- Concentration (+14) = +6 Bard +4 Cha +4 Combat Casting
Feats and Abilities
Human Racial
- Focused Study (Gain a free skill focus feat at level 1, another at 8th, and another at 16th)
- Skilled (1 extra skill rank per level)
Purchased Feats
- Human (1st): Skill Focus (Use Magic Device)
- Lvl 1: Forceful Personality (Use Cha instead of Wis for Will saves)
- Lvl 3: Endurance (+4 to avoid nonlethal damage from running/swimming/environment/suffocation/etc. Can sleep in light or medium armor without fatigue)
- Lvl 5: Diehard (Automatically stabilize when in negatives but not dead. Choose immediately to fall unconscious, or be disabled--when disabled, non-strenuous move actions are fine, but any standard or otherwise strenuous action immediately causes 1 point of damage and unconsciousness upon completion)
- Lvl 7: Combat Casting (+4 to concentration when casting defensively or grappled)
Bard Class Abilities
- Weapon Proficiency: Simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip
- Armor Proficiency: Light and shields (except tower)
- Bardic Knowledge: (1/2 Class level min 1) is added to all knowledge checks, knowledge can be used untrained
- Bardic Performance: 16 Rounds ((2 + Ch mod + 2*Bard level) uses/day, standard action)
- Countersong: Within 30', use Perform check in place of saving throw vs sonic or language-dependent attack, and gain extra saves (at perform check) each round the song is heard
- Distraction: Like countersong, but against illusions with a visual component
- Fascinate: No combat or threatening things around, cause fascinate on 1 creature plus 1 per three Bard levels after 1st (range 90', must be able to see the creatures)
- Suggestion [DC 17] (10 + 1/2 Bard Level + CHR MOD)
- Inspire Courage (+2): Allies who can see or hear (chosen at beginning of performance) get +x morale bonus on saving throws against charm and fear effects and a +x competence bonus on attack and weapon damage rolls
- Inspire Competence (+3): Chosen ally gets +x competence bonus to a particular skill
- Cantrips
- Versatile Performance (Singing): Use Perform (Singing) skill in place of Bluff or Sense Motive
- Versatile Performance (Singing): Use Perform (Dancing) skill in place of Acrobatics and Fly
- Well-Versed: +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects
- Lore Master (1/day): Take 10 on any knowledge skill with ranks. Also, x/day, take 20 on a single Knowledge skill check.
Rogue Class Abilities
- Sneak Attack (1d6): Get +x bonus damage when attacking an enemy denied its dex bonus, or when flanking
- Trapfinding: +(1/2 Rogue class level, min 1) to Perception when finding traps, and to Disable Device rolls. Disable Device can be used to disable magical traps
- Evasion: When wearing light or no armor and not helpless, successful saves for half damage instead cause no damage.
- Rogue Talents
- Assault Leader: When missing an attack, she can designate another ally who is flanking the attacker. That ally gets a single attack as an immediate action against the attacker
Languages
- Odessan (starting, Origin)
- Ubrekti (starting, Common equivalent)
- Flannari (bonus Int)
- Old Ubrekti (bonus Int)
- Sidhe (bonus Int)
Skills
Rogue Level * 8 + Bard Level * 6 + 3 * Level (Int) + 1 * Level (Human) Skill Points
| Skill | Bonus | Bonus Derivation |
|---|---|---|
| Acrobatics | (+8) | Versatile Performance |
| Fly | (+8) | Versatile Performance |
| Use Magic Device | +18 | 8, +4 stat, +3 class skill, +3 skill focus |
| Disguise | +15 | 8, +4 stat, +3 class skill |
| Perform(Sing) | +15 | 8, +4 stat, +3 class skill |
| Perform(Dance) | +8 | 1, +4 stat, +3 class skill |
| Stealth | +14 | 8, +3 stat, +3 class skill |
| Escape Artist | +14 | 8, +3 stat, +3 class skill |
| Appraise | +13 | 8, +2 stat, +3 class skill |
| Spellcraft | +13 | 8, +2 stat, +3 class skill |
| Sense Motive | +9 (+15) | 7, -1 stat, +3 class skill (Versatile Performance) |
| Bluff | +9 | 2, +4 stat, +3 class skill |
| Perception | + 10 | 8, -1 stat, +3 class skill |
| Knowledge(Local) | + 8 | 3, +2 stat, +3 class skill |
| Diplomacy | + 8 | 2, +3 stat, +3 class skill |
| Knowledge(History) | + 6 | 1, +2 stat, +3 class skil |
| Knowledge(Religion) | + 6 | 1, +2 stat, +3 class skil |
| Knowledge(Geography) | + 6 | 1, +2 stat, +3 class skil |
| Knowledge(Nobility) | + 6 | 1, +2 stat, +3 class skill |
| Knowledge(Untrained) | + 5 | 0, +2 stat, +3 1/2 Bard Level |
Spells
Spell Slots
- 0: 9 known (6 base + 3 favored class) [DC 13]
- 1: 7 known (4 base + 3 favored class) [DC 14] 5/day
- 2: 4 known (4 base) [DC 15] 4/day
Cantrips
- Dancing Lights
- Detect Magic
- Light
- Read Magic
- Lullaby
- Know Direction
- Mage Hand
- Message
- Spark
Level One
- Charm Person
- Cure Light Wounds (1d8+5)
- Identify
- Remove Fear
- Feather Fall
- Abundant Ammunition
- Chord of Shards OR Liberating Command OR Share Language
Level Two
- Cure Moderate Wounds (2d8+6)
Calm EmotionsAllegro [1] (Exchanged @ 5th)- Invisibility
- Blur
Cool Items
Ring of Chameleon Power
Can blend in with surroundings to get a +10 competence bonus to Hide checks as a free action. As a standard action, may cast disguise self at will.
Adamantine Rapier
As a MW rapier, but bypasses hardness up to 20 when sundering and attacking objects.
Expendables
- Potion: Cure Light Wounds x2
- Wand of Cure Moderate Wounds: 18 charges