Field Marshall (3.5): Difference between revisions
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'''Description:''' Odessa is the preeminent Human kingdom on the mainland, despite having no large scale or professional army to speak of. Instead, when war comes, it relies on the spirit of the Odessan people - as well as their proficiency in longbow and longspear - lead by men trained in tactics, strategy, and leadership: the Field Marshall | '''Description:''' Odessa is the preeminent Human kingdom on the mainland, despite having no large scale or professional army to speak of until the recent past. Instead, when war comes, it relies on the spirit of the Odessan people - as well as their proficiency in longbow and longspear - lead by men trained in tactics, strategy, and leadership: the Field Marshall | ||
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'''Prerequisites:''' BaB: +5, Leadership Feat, Diplomacy: 4 Ranks, Intimidate: 4 Ranks Knowledge (Geography): 2 ranks, Knowledge (Nobility): 2 Ranks, Knowledge (History): 2 Ranks | '''Prerequisites:''' BaB: +5, Leadership Feat, Diplomacy: 4 Ranks, Intimidate: 4 Ranks Knowledge (Geography): 2 ranks, Knowledge (Nobility): 2 Ranks, Knowledge (History): 2 Ranks |
Revision as of 18:57, 25 September 2009
Description: Odessa is the preeminent Human kingdom on the mainland, despite having no large scale or professional army to speak of until the recent past. Instead, when war comes, it relies on the spirit of the Odessan people - as well as their proficiency in longbow and longspear - lead by men trained in tactics, strategy, and leadership: the Field Marshall
Prerequisites: BaB: +5, Leadership Feat, Diplomacy: 4 Ranks, Intimidate: 4 Ranks Knowledge (Geography): 2 ranks, Knowledge (Nobility): 2 Ranks, Knowledge (History): 2 Ranks
Hit Dice: d8
Skill Points: 4+INT
Class Skills: Climb, Diplomacy, Gather Information, Handle Animal, Intimidate, Jump, Knowledge (Nobility), Knowledge (History), Knowledge (Geography), Listen, Ride, Spot, Sense Motive, Speak Language, Spot, Survival, Swim, Use Rope
× Level | BaB | Fort | Ref | Will | Ability | |
---|---|---|---|---|---|---|
1 | +1 | +2 | +0 | +1 | Heroic Rally, Commanding Presence (Skill Checks) | |
2 | +2 | +3 | +0 | +2 | Improved Leadership, Commanding Presence (Saves and Init) | |
3 | +3 | +3 | +1 | +3 | Keen Awareness, Commanding Presence (AC) | |
4 | +4 | +4 | +1 | +4 | Commanding Presence (Hit/Damage Rolls), Commanding Presence Range Doubles | |
5 | +5 | +4 | +2 | +4 | Inspiration |
Heroic Rally (EX) : May cast Remove Fear as a caster equal to twice your class level, and may do so a number of times per day equal to your charisma modifier.
Commanding Presence (EX) : Allies within 10 feet gain a +1 bonus for the listed rolls or stats.
Improved Leadership : Adds +2 to your leadership score.
Keen Awareness : Add your INT bonus to your Armor Class. This bonus is lost whenever you lose your DEX bonus to AC.
Inspiration : Commanding Presence bonuses increase to +2 for allies within 10 feet of Field Marshall.