Talk:Bel's Character Sheet (Pathfinder): Difference between revisions

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==Alternate Builds==
==Alternate Builds==
The Vanguard features are nice, but I'm still tempted to scrap Slayer levels and instead choose Feral Hunter for magic buffs and wand options and/or Insprired Blade for rapier-based killing. The latter options would also allow me just take 1 level for many of the benefits or 3 for a few more and focus instead on investigator progression.
The Vanguard features are nice, but I'm still tempted to scrap Slayer levels and instead choose Feral Hunter for magic buffs and wand options and/or Insprired Blade for rapier-based killing. The latter options would also allow me just take 1 level for many of the benefits or 3 for a few more and focus instead on investigator progression.
: Went for the swashbuckler option.  -[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 04:06, 10 June 2016 (EDT)


==Future Planning==
==Future Planning==
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===Level 4===
===Level 4===
Slayer level 2:
*+7 HP
*+1 BAB, Fort, Reflex
*+1 INT
*+1 INT
*+1 Language, +3 skill points from retroactive INT bonus
*+1 Language, +3 skill points from retroactive INT bonus
*Skills: now 11/level
Feral Hunter 1?
*'''Tactician''' - At 2nd level, a vanguard receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. Once per day as a standard action, the vanguard can grant one of his teamwork feats to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every 2 levels the vanguard possesses. Allies do not need to meet the prerequisites of this bonus feat. Whenever the vanguard is able to select a new slayer talent, he can instead choose to gain an additional use per day of this ability. This ability replaces the slayer talent gained at 2nd level.


===Level 5-8===  
===Level 5-8===  
Probably (in order) Investigator3, Investigator4, Slayer3, Slayer4. Pick up TWF feats and weapons.
Mind Chemist (and/or Vivisectionist?) Alchemist 1, Slayer?,Investigator3, Investigator4,  
*Talents of interest (required level): Sapping Offensive (investigator5), Domino Effect(investigator5), Alchemist Discovery: Mutagen(investigator3), Underworld Inspiration(investigator3), Quick Study (investigator3), Inspired Intimidator(investigator3), Rogue Talent(slayer6): Surprise or Foil Scrutiny, Ranger Combat-style Talent(slayer6): Menacing for intimidate build for abilities like Gory Finish/Shatter Defenses or Deceptive for feinting build, 
*Talents of interest (required level): Sapping Offensive (investigator5), Domino Effect(investigator5), Alchemist Discovery: Mutagen(investigator3), Underworld Inspiration(investigator3), Quick Study (investigator3), Inspired Intimidator(investigator3),  
*Feats of interest: Shadow Strike,  
*Feats of interest: Shadow Strike, Extra Talents


===Level 8 and up===
===Level 8 and up===
Switch back and forth to Investigator6/Slayer7 then stick to investigator.
stick to Investigator, maybe pickup Hunter 2-3 and Swashbuckler

Revision as of 08:06, 10 June 2016

Alternate Builds

The Vanguard features are nice, but I'm still tempted to scrap Slayer levels and instead choose Feral Hunter for magic buffs and wand options and/or Insprired Blade for rapier-based killing. The latter options would also allow me just take 1 level for many of the benefits or 3 for a few more and focus instead on investigator progression.

Went for the swashbuckler option. -Bartley (talk) 04:06, 10 June 2016 (EDT)

Future Planning

Level 3

Investigator level 2:

  • +6hp
  • +1 BAB, Reflex, Will
  • +1 level 1 extract/per day, learn new extract (TBD)
  • Feat: TBD, Extra Inspiration, Combat Reflexes, Agile Maneuvers, extra talents/discoveries
  • Skills: +1 Bluff, Climb, Craft (Alchemy), Diplomacy, Escape Artist, Knowledges (Arcana, Dungeoneering, Engineering, History, Nature, Planes), Perception, Spellcraft
  • Ceaseless Observation - An empiricist's ability to notice the minutiae of almost everything that happens around him allows him to make shrewd and insightful calculations about people and even inanimate objects. At 2nd level, an empiricist uses his Intelligence modifier instead of the skill's typical ability for all Disable Device, Perception, Sense Motive, and Use Magic Device checks. He can also use his Intelligence modifier instead of Charisma on any Diplomacy checks made to gather information. This ability replaces poison lore and poison resistance.

Level 4

  • +1 INT
  • +1 Language, +3 skill points from retroactive INT bonus

Feral Hunter 1?

Level 5-8

Mind Chemist (and/or Vivisectionist?) Alchemist 1, Slayer?,Investigator3, Investigator4,

  • Talents of interest (required level): Sapping Offensive (investigator5), Domino Effect(investigator5), Alchemist Discovery: Mutagen(investigator3), Underworld Inspiration(investigator3), Quick Study (investigator3), Inspired Intimidator(investigator3),
  • Feats of interest: Shadow Strike, Extra Talents

Level 8 and up

stick to Investigator, maybe pickup Hunter 2-3 and Swashbuckler