Dohrn Bend-Ear: Difference between revisions
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Name: Dohrn Bend-Ear | Name: Dohrn Bend-Ear | ||
Race: Dwarf | Race: Dwarf |
Revision as of 12:45, 16 June 2016
Name: Dohrn Bend-Ear Race: Dwarf Player: Smart Dalek Class: Bard
Stat Score Mod STR 11 (+0) DEX 15 (+2) CON 12 (+1) INT 14 (+2) WIS 12 (+1) CHA 13 (+1)
Skill Total Rnk Stat Msc Acrobatics 2 0.0 2 0 Acrobatics (Jump) -10 0.0 2 -12 Appraise 6 1.0 2 3 Bluff 5 1.0 1 3 Climb 8 0.0 0 8 Craft (Untrained) 2 0.0 2 0 Diplomacy 5 1.0 1 3 Disguise 1 0.0 1 0 Escape Artist 2 0.0 2 0 Fly -6 0.0 2 -8 Heal 1 0.0 1 0 Intimidate 5 1.0 1 3 Knowledge (Untrained) 3 0.0 2 1 Linguistics 6 1.0 2 3 Perception 5 1.0 1 3 Perform (Untrained) 1 0.0 1 0 Ride 2 0.0 2 0 Sense Motive 5 1.0 1 3 Stealth 6 1.0 2 3 Survival 1 0.0 1 0 Swim 8 0.0 0 8
Feats ---------------------------
Special Abilities ---------------------
Templates -------------------------
Combat --------------------------
Total / Touch / Flat Footed
AC: 12 / 12 / 10 Initiative: +2 BAB: +0 Melee tohit: +0 Ranged tohit: +2 Fortitude: +1 Reflex: +4 Will: +3 Unarmed attack: to hit: +0 damage: 1d3 critical: 20/x2
Special Abilities --------------------
Equipment ------------------------
Name QTY LBS Total weight carried: 0 lbs. Current load: Light Encumbrance Light: 38 Medium: 76 Heavy: 115
Magic --------------------------
Bard Spells
Level 0
Lullaby (Enchantment)
Saves: Will negates DC: 11 Casting: 1 standard action
Duration: Concentration + 1 rounds [D] Range: Medium (110 ft.) Components: V, S
SR: Yes Effect: Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a -5 penalty on Perception checks and a -2 penalty on Will saves against sleep effects while the lullaby is in effect. Target: Living creatures within a 10-ft.-radius burst
DESC: Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a -5 penalty on Perception checks and a -2 penalty on Will saves against sleep effects while the lullaby is in effect.
DESC 2: Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a -5 penalty on Perception checks and a -2 penalty on Will saves against sleep effects while the lullaby is in effect.
Message (Transmutation, AirSchool)
Saves: None DC: Casting: 1 standard action
Duration: 10 minutes Range: Medium (110 ft.) Components: V, S, F
SR: No Effect: You can whisper messages and receive whispered replies. Target: 1 creatures
DESC: You can whisper messages and receive whispered replies.
DESC 2: You can whisper messages and receive whispered replies.
Summon Instrument (Conjuration)
Saves: None DC: Casting: 1 round
Duration: 1 minutes [D] Range: 0 ft. Components: V, S
SR: No Effect: This spell summons one handheld musical instrument of your choice. Target: One summoned handheld musical instrument
DESC: This spell summons one handheld musical instrument of your choice.
DESC 2: This spell summons one handheld musical instrument of your choice.
Unwitting Ally (Enchantment)
Saves: Will negates DC: 11 Casting: 1 standard action
Duration: 1 round Range: Close (25 ft.) Components: V, S
SR: Yes Effect: Subject is considered ally for 1 round. Target: one living creature
DESC: Subject is considered ally for 1 round.
DESC 2: Subject is considered ally for 1 round.
Level 1
Charm Person (Enchantment)
Saves: Will negates DC: 12 Casting: 1 standard action
Duration: 1 hours Range: Close (25 ft.) Components: V, S
SR: Yes Effect: This charm makes a humanoid creature regard you as its trusted friend and ally. Target: One humanoid creature
DESC: This charm makes a humanoid creature regard you as its trusted friend and ally.
DESC 2: This charm makes a humanoid creature regard you as its trusted friend and ally.
Disguise Self (Illusion)
Saves: DC: Casting: 1 standard action
Duration: 10 minutes [D] Range: Personal Components: V, S
SR: Effect: You make yourself--including clothing, armor, weapons, and equipment--look different. Target: You
DESC: You make yourself--including clothing, armor, weapons, and equipment--look different.
DESC 2: You make yourself--including clothing, armor, weapons, and equipment--look different.
Peg Leg, Metal (55gp)
Patchwork Cloak (5gp, 1/2 lb.)
Scarf - Reinforced (10gp, 1/2 lb.)
Traveler's Outfit (1gp, 5 lbs.)
Decorative Trim (10gp)
Bedroll (1sp, 5 lbs.)
Blanket (5 sp, 3 lbs.)
Soap (1cp, 1/2 lb)
Bag, Waterproof (5sp, 1/2 lb.)
Craft - Instrument
Craft - Stonework
Craft- Glass
Craft - Ceramics
Perform Linguistics Diplomacy
Height: 4' 4" Weight: 199 lbs. Gender: Male
Background: After losing a leg in a childhood accident, Dohrn was pressed into service as a pageboy for one of his region's trade guilds. This opened up a number of opportunities, as he found himself working as a courier, bell-ringer and assistant scribe for an assortment of businesses, rectories and private families not only in the Dwarven settlements, but also the human-populated circles of commerce. Over time, Dohrn would become a familiar figure in the Taking of the Survey, dutifully jotting the reported rations of goods noted as surplus, lost or otherwise transferrable during the harsher seasons. Gossips gravitated toward him, but their banter was the respectable kind - he was, after all, an almanac of sorts himself, given his duties as hour-caller, signable witness for accounts and invoices, and so forth. But he did harbor his own ulterior interest...and that was in music. Inspired by the festivals, holy chants and epic ballads of the various communities, Dohrn was determined to compose and perform compositions of his own. And very quickly, those same regions he frequented became equally determined to make certain Dohrn would at least sing and play in tune.