Template:Camgee: Difference between revisions

From Sourcebook Wiki
Jump to navigation Jump to search
(Created page with "{{statsbox|Vesa.jpg|1|Halfling|Ranger Cannibal|None|Bow|}} ==Attributes== {| |Strength || 8 (-1) |- |Dexterity || 14 (+2) |- |Constitution || 14 (+2) |- |Intelligence ||...")
 
No edit summary
Line 1: Line 1:
{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|None|Bow|}}
{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}


==Attributes==
==Attributes==
{|
{|
|Strength || 8 (-1)
|Strength || 10 (0)
|-
|-
|Dexterity || 14 (+2)
|Dexterity || 16 (+3)
|-
|-
|Constitution || 14 (+2)
|Constitution || 14 (+2)
|-
|-
|Intelligence || 16 (+3)
|Intelligence || 10 (+0)
|-
|-
|Wisdom || 10 (+0)  
|Wisdom || 16 (+3)  
|-
|-
|Charisma || 12 (+1)
|Charisma || 8 (-1)
|}
|}


==Secondary Attributes==
==Secondary Attributes==
{|
{|
|Hit Points || 8 = (8 Starting)
|Hit Points || 12 = (12 Starting)
|-
|-
|Hit Dice || 1d6+2
|Hit Dice || 1d10+2
|-
|-
|Armor Class || 12 (10 + 2 Dex)
|Armor Class || 15 (10 + 3 Dex + 2 Armor)
|-
|-
|Base Attack Bonus || +4
|Base Attack Bonus || +5
|-
|-
|Initiative || +2
|Initiative || +3
|-
|-
|Base Speed || 30 Feet
|Base Speed || 25 Feet
|-
|-
|Proficiency Bonus || +2
|Proficiency Bonus || +2
Line 38: Line 38:
'''Bolded''' items indicate proficiency
'''Bolded''' items indicate proficiency
{|
{|
|Strength || -1
|'''Strength''' || +2
|-
|-
|Dexterity || +2/+4 (+2 when Kes'Trekel is on person)
|'''Dexterity''' || +5
|-
|-
|Constitution || +2
|Constitution || +2
|-
|-
|'''Intelligence''' || +5
|Intelligence || +0
|-
|-
|'''Wisdom''' || +2
|Wisdom || +3
|-
|-
|Charisma || +1
|Charisma || -1
|}
|}


==Languages==
==Languages==
*Common (r/w)
*Common ()
*Dwarven (r/w)
*Halfling ()
*Veiled Signs
*Gith ()


==Features and Traits==
==Features and Traits==
*(1) Arcane Recovery (once per day, recover one 1st level spell after a short rest)
*(1)
*(1) Spell Sniper (1 free attack roll with a cantrip; Spells requiring an attack roll have their range doubled; Ranged spell attacks ignore half cover and three-quarters cover.)
*(1)


==Familiar==
Kes'Trekel (+2 to Dex saves)


==Skills==
==Skills==
Line 104: Line 102:


==Wild Talent==
==Wild Talent==
'''Object Projection''' - Your force of will teleports an object a short distance away.
'''Psionic Spark''' - Your force of will teleports an object a short distance away.
At-Will
1/day
Effect: You teleport an object you are holding in one hand to an unoccupied square within 50 feet of you or to a willing creature within 50 feet of you.
Minor Action Ranged 5
Target: One flammable object not carried by another creature
Effect: Target catches fire


==Spells==
==Spells==
'''Spellcaster Level''': 1<br>
'''Spellcaster Level''': None Yet<br>
DC = 13 (8 + 2 Proficiency + 3 Int)<br>
DC = 13 (8 + 2 Proficiency + 3 Wis)<br>
Preparation Slots: 4<br>
Preparation Slots: 4<br>


===Spells/Day===
===Spells/Day===
Can prepare total of 4 spells per day (+3 Int +1 Level) - can be any combination of different levels of spells.
Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells.
Can cast a number of spells per day as noted in the list below:
Can cast a number of spells per day as noted in the list below:
*1st Level: 2
*1st Level: 0


===Cantrips===
===Cantrips===
*Acid Splash
*None
*Light
*Prestidigitation


===Level 1===
===Level 1===
*Burning Hands
*None
*Charm Person
*Detect Magic
*Identify
*Grease
*Magic Missile


==Weapons==
==Weapons==
'''Obsidian Dagger'''<br>
'''1 Obsidian Short Swords'''<br>
Atk: +4<br>
Atk: +5<br>
Dmg: 1d4 + 2 (P)<br>
Dmg: 1d6 + 3 (P) / 1d^ (P)<br>


==Equipment==
==Equipment==

Revision as of 15:47, 17 September 2016

Character Stats
Vesa.jpg
Level 1
Race Halfling
Class Ranger Cannibal
Armor Studded Leather
Weapon(s) Bow
Hometown

Attributes

Strength 10 (0)
Dexterity 16 (+3)
Constitution 14 (+2)
Intelligence 10 (+0)
Wisdom 16 (+3)
Charisma 8 (-1)

Secondary Attributes

Hit Points 12 = (12 Starting)
Hit Dice 1d10+2
Armor Class 15 (10 + 3 Dex + 2 Armor)
Base Attack Bonus +5
Initiative +3
Base Speed 25 Feet
Proficiency Bonus +2
Inspiration None

Saving Throws

Bolded items indicate proficiency

Strength +2
Dexterity +5
Constitution +2
Intelligence +0
Wisdom +3
Charisma -1

Languages

  • Common ()
  • Halfling ()
  • Gith ()

Features and Traits

  • (1)
  • (1)


Skills

Bolded skills indicate proficiency

Acrobatics (Dex) +2
Animal Handling (Wis) +0
Arcana (Int) +5
Athletics (Str) -1
Deception (Cha) +3
History (Int) +3
Insight (Wis) +0
Intimidation (Cha) +1
Investigation (Int) +3
Medicine (Wis) +0
Nature (Int) +3
Perception (Wis) +2
Performance (Cha) +1
Persuasion (Cha) +1
Religion (Int) +3
Sleight of Hand (Dex) +4
Stealth (Dex) +4
Survival (Wis) +0

Wild Talent

Psionic Spark - Your force of will teleports an object a short distance away. 1/day Minor Action Ranged 5 Target: One flammable object not carried by another creature Effect: Target catches fire

Spells

Spellcaster Level: None Yet
DC = 13 (8 + 2 Proficiency + 3 Wis)
Preparation Slots: 4

Spells/Day

Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells. Can cast a number of spells per day as noted in the list below:

  • 1st Level: 0

Cantrips

  • None

Level 1

  • None

Weapons

1 Obsidian Short Swords
Atk: +5
Dmg: 1d6 + 3 (P) / 1d^ (P)

Equipment

  • Spellbook
  • Thieves' Tools

Background

Traits - Flaws are tentative

Background: Veiled Alliance (Criminal)
Alignment: Neutral Good
Personality Traits:
Ideals:
Bonds:
Flaws:

Level 2 Updates

  • New Cantrip: Cleansing Flame (re-flavored sacred flame - can only target defilers, templars who serve defilers, or undead. This cantrip never defiles, and cannot be used with defiling.)
  • Backlash: Beginning at 2nd level when you choose this path, you can imbue an area of land and plants with protective magic. By expending a 1st level spell slot, you can ward a circular area centered on yourself with a 20ft radius against Defiling. A Defiler who attempts to draw the energy of this land must make a Constitution saving throw. The defiler suffers 2d6 radiant damage on a failed saving throw, and half damage on a successful save. If you expend a higher spell slot than 1st level, the radius increases by 10ft and the damage increases by 1d6 for each level above 1st.
  • Prepared spells per day: 5 (+3 Int +2 Level)
  • Cast spells per day: 1st Level: 3
  • New spells: (2 1st level) - Tasha's Hideous Laughter, Disguise Self, Mage Armor (choose two of these)
  • HP: 15 (8 starting +5 lvl +2 Con)

Level 3 Updates

  • Prepared spells per day: 6 (+3 Int +3 Level)
  • Cast spells per day: 1st Level: 4, 2nd Level: 2
  • New spells: (2 2nd level) - Invisibility, Hold Person
  • HP: 22 (8 starting +10 lvl +4 Con)