Talk:Team Mefight Tenth Session: Difference between revisions
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: My pleasure. The end of an adventure/campaign/chapter/major quest is the optimal time for a little box text and fast forward. I find my long history of playing CRPGs has left an indelible impression on me in terms of campaign structure. I left some time in there (Probably 4-6 days?) for people to do any downtime, or even go on a dungeon crawl if they're particularly ambitious or complete-ist. -gm | : My pleasure. The end of an adventure/campaign/chapter/major quest is the optimal time for a little box text and fast forward. I find my long history of playing CRPGs has left an indelible impression on me in terms of campaign structure. I left some time in there (Probably 4-6 days?) for people to do any downtime, or even go on a dungeon crawl if they're particularly ambitious or complete-ist. -gm | ||
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First part, now to do some real work before adding more. -[[User:Slitherrr|Slitherrr]] | First part, now to do some real work before adding more. -[[User:Slitherrr|Slitherrr]] |
Revision as of 22:27, 21 December 2009
Thanks for the wrapup cross-post. I'll get a narrative of the whole session down when I get a chance. -Slitherrr
- My pleasure. The end of an adventure/campaign/chapter/major quest is the optimal time for a little box text and fast forward. I find my long history of playing CRPGs has left an indelible impression on me in terms of campaign structure. I left some time in there (Probably 4-6 days?) for people to do any downtime, or even go on a dungeon crawl if they're particularly ambitious or complete-ist. -gm
First part, now to do some real work before adding more. -Slitherrr