Talk:Professional (3.5e): Difference between revisions
(New page: Slith, there is an ongoing discussion about professional that you should be included in and weigh in on. We have a pretty solid second option for this class where we drop evasion, bump the...) |
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* Does it mess with any of our respective character plans? | * Does it mess with any of our respective character plans? | ||
* Which makes more sense? | * Which makes more sense? | ||
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I think the changes are good, it keeps the Professional a good front-line character when splashed with Fighter, and a good sneaky character when splashed with Rogue (or vice versa for either). The extra skills and bonus 2 hp make up for the redundancy of medium armor proficiency in the Rogue's case, and the extra HP and no loss of Evasion make it good for the Fighter case, a flexibility which definitely fits the Professional's style. Armor check penalty matters for five of his skills, so that's a consideration, but the skills that are affected aren't as class-critical as the Rogue's. The stuff that the Professional is really good at, talky skills and general use, aren't affected at all. | |||
I guess the real question is whether an extra 2 hp/level and slightly better armor make up for the loss of Improved Evasion later on. I would vote no, because he doesn't have the HP to soak area spells like a Fighter, and nor does he have the resistance spells to protect himself like a Ranger (the Ranger also gets Evasion at level 9). | |||
I suppose one idea would be to give the Prof Monk saves (all three strong), but that seems excessive. I like the good Reflex saves on the Professional, it seems like the more flexible of the two options (Fort and Ref). | |||
-[[User:Slitherrr|Slitherrr]] |
Revision as of 22:22, 10 January 2010
Slith, there is an ongoing discussion about professional that you should be included in and weigh in on. We have a pretty solid second option for this class where we drop evasion, bump the hp to d8, and give medium armor prof (and probably switch ref save to fort). There are a few reasons to do this:
- Jones thinks evasion is the purview of the rogue class (much like the trap/umd skills that were omitted here)
- I think it makes the class more splashable for rogues, while boosting its value to combat classes based on a little more resilience.
- Evasion has a supernatural flavor, while armor prof has a training/education flavor. I think we mitigate this by making the professions "exceptionally attentive" language.
The cons are:
- Is it too powerful?
- Does it mess with any of our respective character plans?
- Which makes more sense?
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I think the changes are good, it keeps the Professional a good front-line character when splashed with Fighter, and a good sneaky character when splashed with Rogue (or vice versa for either). The extra skills and bonus 2 hp make up for the redundancy of medium armor proficiency in the Rogue's case, and the extra HP and no loss of Evasion make it good for the Fighter case, a flexibility which definitely fits the Professional's style. Armor check penalty matters for five of his skills, so that's a consideration, but the skills that are affected aren't as class-critical as the Rogue's. The stuff that the Professional is really good at, talky skills and general use, aren't affected at all.
I guess the real question is whether an extra 2 hp/level and slightly better armor make up for the loss of Improved Evasion later on. I would vote no, because he doesn't have the HP to soak area spells like a Fighter, and nor does he have the resistance spells to protect himself like a Ranger (the Ranger also gets Evasion at level 9).
I suppose one idea would be to give the Prof Monk saves (all three strong), but that seems excessive. I like the good Reflex saves on the Professional, it seems like the more flexible of the two options (Fort and Ref).