Table: Use Rope: Difference between revisions

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Revision as of 02:48, 19 January 2010

DC Action
10 Tie a firm knot.
10 Secure a grapnel (add 2 for every 10 feet the hook is thrown, to a maximum of 20 at 50 feet).
15 Tie a special knot.
15 Tie a rope around oneself one-handed.
15 Splice two ropes together.
Variable Bind a character.

Binding a character is a check opposed by the character's Escape Artist skill. The binder gets a +10 to this roll (it is easier to bind than to escape). The Use Rope roll is not made until the character attempts to escape.

Special:

Silk rope provides a +2 circumstance bonus to Use Rope checks made with that rope.

Rope on which the spell animate rope has been cast provides a +2 circumstance bonus to Use Rope checks made with that rope. This bonus stacks with the bonus for having silk rope.

Synergies:

5 ranks in Use Rope gives +2 to climbing checks made with the use of rope.

5 ranks in Use Rope gives +2 to Escape Artist checks made to escape rope bindings.

5 ranks in Escape Artist gives +2 to Use Rope checks made to bind a character.