Death's Door: Difference between revisions
Jump to navigation
Jump to search
(New page: When a character takes enough lethal damage to drop below 0 HP, he is said to be at Death's Door. Unless other effects counter it, he is ''Dying'', meaning that he is losing one hit point ...) |
mNo edit summary |
||
Line 1: | Line 1: | ||
When a character takes enough lethal damage to drop below 0 HP, he is said to be at Death's Door. Unless other effects counter it, he is ''Dying'', meaning that he is losing one hit point her round. Every round, the character gets a 10% chance of becoming ''Stabilized''. When stable, the character is no longer losing hit points, and will begin to regain them at the normal rate. Another character can make a Heal check at DC 15 as a standard action to stabilize the dying character. | When a character takes enough lethal damage to drop below 0 HP, he is said to be at Death's Door. Unless other effects counter it, he is ''Dying'', meaning that he is losing one hit point her round. Every round, the character gets a 10% chance of becoming ''Stabilized''. When stable, the character is no longer losing hit points, and will begin to regain them at the normal rate. Another character can make a Heal check at DC 15 as a standard action to stabilize the dying character. | ||
If a character ever reaches -10 HP or fewer, he is dead. | If a character ever reaches -10 HP or fewer, he is dead. |
Latest revision as of 01:15, 20 January 2010
When a character takes enough lethal damage to drop below 0 HP, he is said to be at Death's Door. Unless other effects counter it, he is Dying, meaning that he is losing one hit point her round. Every round, the character gets a 10% chance of becoming Stabilized. When stable, the character is no longer losing hit points, and will begin to regain them at the normal rate. Another character can make a Heal check at DC 15 as a standard action to stabilize the dying character.
If a character ever reaches -10 HP or fewer, he is dead.