Templar: Difference between revisions
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! × Level !! BaB !! Fort !! Ref !! Will !! Ability !! Spells Per Day | ! × Level !! BaB !! Fort !! Ref !! Will !! Ability !! Spells Per Day |
Revision as of 18:55, 31 January 2009
Description:
Prerequisites: Base Attack Bonus: +5, Knowledge (Religion): 2 ranks, Membership in the Travelers Holy Militant.
Hit Dice: d10
Class Skills: Survival, Diplomacy, Swim, Jump, Knowledge: Religion, Knowledge: Nobility and Royalty, Climb, Speak Language, Ride, Gather Information, Search, Listen, Spot, Concentration, Heal
× Level | BaB | Fort | Ref | Will | Ability | Spells Per Day |
---|---|---|---|---|---|---|
1 | +1 | +2 | +0 | +2 | Improved Init. +2, Smite Evil +1/day | +1 to existing divine caster level |
2 | +2 | +3 | +0 | +3 | Armor Mastery, +2 Hit Points, +1 Dodge AC | |
3 | +3 | +3 | +1 | +3 | Improved Init. +4, Smite Evil +1/day | +1 to existing divine caster level |
4 | +4 | +4 | +1 | +4 | Uncanny Dodge, , +2 Hit Points, +1 Dodge AC | |
5 | +5 | +4 | +1 | +4 | Quick Step, Smite Evil +1/day | +1 to existing divine caster level |
Armor Mastery: Ignore movement penalties for heavy armor.