Templar: Difference between revisions

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! 1
! 1
| +1 || +2 || +0 || +2 || Improved Init. +2, <i>Smite Evil</i> +1/day || +1 to existing divine caster level
| +1 || +2 || +0 || +2 || Improved Init. +1, <i>Smite Evil</i> +1/day || +1 to existing divine caster level
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! 2
! 2
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! 3
! 3
| +3 || +3 || +1 || +3 || Improved Init. +4, <i>Smite Evil</i> +1/day || +1 to existing divine caster level
| +3 || +3 || +1 || +3 || Improved Init. +2, <i>Smite Evil</i> +1/day || +1 to existing divine caster level
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! 4
! 4
| +4 || +4 || +1 || +4 || Uncanny Dodge, , +2 Hit Points, +1 Dodge AC ||  
| +4 || +4 || +1 || +4 || Uncanny Dodge, +2 Hit Points, +1 Dodge AC ||  
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! 5
! 5
| +5 || +4 || +1 || +4 || <i>Quick Step</i>, <i>Smite Evil</i> +1/day || +1 to existing divine caster level
| +5 || +4 || +1 || +4 || <i>Quick Step</i> || +1 to existing divine caster level
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<br><BR>
<br><BR>
<i>Armor Mastery</i>: Ignore movement penalties for heavy armor.<br>
<i>Armor Mastery</i>: Ignore movement penalties for heavy armor.<br>
<i>Quick Step</i>: +5 to base movement speed.
<i>Quick Step</i>: +5 to base movement speed.

Revision as of 19:36, 31 January 2009

Description:

Prerequisites: Base Attack Bonus: +5, Knowledge (Religion): 2 ranks, Membership in the Travelers Holy Militant.

Hit Dice: d10

Class Skills: Survival, Diplomacy, Swim, Jump, Knowledge: Religion, Knowledge: Nobility and Royalty, Climb, Speak Language, Ride, Gather Information, Search, Listen, Spot, Concentration, Heal

× Level BaB Fort Ref Will Ability Spells Per Day
1 +1 +2 +0 +2 Improved Init. +1, Smite Evil +1/day +1 to existing divine caster level
2 +2 +3 +0 +3 Armor Mastery, +2 Hit Points, +1 Dodge AC
3 +3 +3 +1 +3 Improved Init. +2, Smite Evil +1/day +1 to existing divine caster level
4 +4 +4 +1 +4 Uncanny Dodge, +2 Hit Points, +1 Dodge AC
5 +5 +4 +1 +4 Quick Step +1 to existing divine caster level



Armor Mastery: Ignore movement penalties for heavy armor.
Quick Step: +5 to base movement speed.