Templar: Difference between revisions
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! 2 | ! 2 | ||
| +2 || +3 || +0 || +3 || | | +2 || +3 || +0 || +3 || <i>Quick Step</i>, +2 Hit Points, +1 Dodge AC || | ||
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! 3 | ! 3 | ||
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! 5 | ! 5 | ||
| +5 || +4 || +1 || +4 || <i> | | +5 || +4 || +1 || +4 || <i>Armor Mastery</i> || +1 to existing divine caster level | ||
|} | |} | ||
<br><BR> | <br><BR> | ||
<i>Armor Mastery</i>: Ignore movement penalties for heavy armor.<br> | <i>Armor Mastery</i>: Ignore movement penalties for heavy armor.<br> | ||
<i>Quick Step</i>: +5 to base movement speed. | <i>Quick Step</i>: +5 to base movement speed. |
Revision as of 00:40, 1 February 2009
Description:
Prerequisites: Base Attack Bonus: +5, Knowledge (Religion): 2 ranks, Membership in the Travelers Holy Militant.
Hit Dice: d10
Class Skills: Survival, Diplomacy, Swim, Jump, Knowledge: Religion, Knowledge: Nobility and Royalty, Climb, Speak Language, Ride, Gather Information, Search, Listen, Spot, Concentration, Heal
× Level | BaB | Fort | Ref | Will | Ability | Spells Per Day |
---|---|---|---|---|---|---|
1 | +1 | +2 | +0 | +2 | Improved Init. +1, Smite Evil +1/day | +1 to existing divine caster level |
2 | +2 | +3 | +0 | +3 | Quick Step, +2 Hit Points, +1 Dodge AC | |
3 | +3 | +3 | +1 | +3 | Improved Init. +2, Smite Evil +1/day | +1 to existing divine caster level |
4 | +4 | +4 | +1 | +4 | Uncanny Dodge, +2 Hit Points, +1 Dodge AC | |
5 | +5 | +4 | +1 | +4 | Armor Mastery | +1 to existing divine caster level |
Armor Mastery: Ignore movement penalties for heavy armor.
Quick Step: +5 to base movement speed.