Templar: Difference between revisions

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! 2
! 2
| +2 || +3 || +0 || +3 || Armor Mastery, +2 Hit Points, +1 Dodge AC ||  
| +2 || +3 || +0 || +3 || <i>Quick Step</i>, +2 Hit Points, +1 Dodge AC ||  
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! 3
! 3
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! 5
! 5
| +5 || +4 || +1 || +4 || <i>Quick Step</i> || +1 to existing divine caster level
| +5 || +4 || +1 || +4 || <i>Armor Mastery</i> || +1 to existing divine caster level
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<i>Armor Mastery</i>: Ignore movement penalties for heavy armor.<br>
<i>Armor Mastery</i>: Ignore movement penalties for heavy armor.<br>
<i>Quick Step</i>: +5 to base movement speed.
<i>Quick Step</i>: +5 to base movement speed.

Revision as of 00:40, 1 February 2009

Description:

Prerequisites: Base Attack Bonus: +5, Knowledge (Religion): 2 ranks, Membership in the Travelers Holy Militant.

Hit Dice: d10

Class Skills: Survival, Diplomacy, Swim, Jump, Knowledge: Religion, Knowledge: Nobility and Royalty, Climb, Speak Language, Ride, Gather Information, Search, Listen, Spot, Concentration, Heal

× Level BaB Fort Ref Will Ability Spells Per Day
1 +1 +2 +0 +2 Improved Init. +1, Smite Evil +1/day +1 to existing divine caster level
2 +2 +3 +0 +3 Quick Step, +2 Hit Points, +1 Dodge AC
3 +3 +3 +1 +3 Improved Init. +2, Smite Evil +1/day +1 to existing divine caster level
4 +4 +4 +1 +4 Uncanny Dodge, +2 Hit Points, +1 Dodge AC
5 +5 +4 +1 +4 Armor Mastery +1 to existing divine caster level



Armor Mastery: Ignore movement penalties for heavy armor.
Quick Step: +5 to base movement speed.