LE's Character Sheet (Pathfinder)
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Sorcerer 10 / "DireCiple" 2
Pathfinder 20 Point
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Level | Char. Level: 12 / Cast. Level: 11 |
Race | Human |
Class | Sorcerer/"DireCiple" |
Armor | Mage Armor |
Weapon(s) | Quarterstaff |
Hometown | A Ruined Village |
LE is a Human Female, aged 21. She is only 5'1". A very wan figure, she has deep set eyes, such that the color is difficult to make out.
Attributes
Strength | 7 (-2) |
Dexterity | 13 (+1) |
Constitution | 10 (0) |
Intelligence | 12 (+1) |
Wisdom | 12 (+1) |
Charisma | 26 (+8) (20 Base, +3 from leveling, +2 from DireCiple, +1 from Cloak) |
Secondary Attributes
Hit Points | 73 = (6) + (9 x 5) + (2 x 11) |
Armor Class | 17 / 21 (+1 Deflection, +1 Dexterity, +2 Natural, +4 Mage Armor Spell |
Base Attack Bonus | +6 / +1 |
Base Speed | 30 Feet |
Fort Save | +4 (+4 Sorc) |
Reflex | +4 (+4 Sorc, +1 Dex) |
Will Save | +16 (+8 Sorc, +8 Forceful Personality) |
Languages
- Ubrekti
- Flannari
Feats
Bonus
- Regional Herbalist (+2 to Alchemy checks to make poison or antipoison in Wydmoor Region)
Class
- Weapon Proficiency: Simple
- Sorcerer: Eschew Materials
- Sorcerer: Combat Casting
- DireCiple1: +1 Caster Level
- DireCiple1: +2 Natural Armor Class
- DireCiple2: Darkvision 60'
- DireCiple2: Light Sensitivity (-1 to hit and some skills in bright light/sunlight)
Purchased
- Human: Endurance
- 1st: Diehard
- 3rd: Extend Spell
- 5th: Master Alchemist
- 7th: Forceful Personality
- 9th: Expanded Arcana (4th)
- 11th: True Name
Skills
- Acrobatics (+1) = +1 Dex
- Appraise (+5) = 1 +1 Int +3 Class Skill
- Bluff (+12) = 1 +8 Chr +3 Class Skill
- Climb (-2) = -2 Str
- Craft [Alchemy] (+14) = 6 +1 Int +2 Master Alchemist +2 Alchemy Kit +3 Class Skill
- Diplomacy (+12) = 1 +8 Chr +3 Class Skill
- Disguise (+8) = +8 Chr
- Escape Artist (+5) = 1 +1 Dex +3 Class Skill
- Fly (+5) = 1 +1 Dex +3 Class SKkill
- Intimidate (+12) = 1 +8 Chr + 3 Class Skill
- Knowledge [Arcana] (+10) = 6 +1 Int +3 Class Skill
- Knowledge [Wydmoor] (+5) = 1 +1 Int +3 Class Skill
- Perception (+10) = 6 +1 Wis +3 Class Skill
- Sense Motive (+5) = 4 +1 Wis
- Spellcraft (+15) = 11 +1 Int +3 Class Skill
- Survival (+5) = 4 +1 Wis
- Use Magic Device (+15) = 4 +8 Chr +3 Class Skill
- Swim (+1) = -2 Str +3 Ring of the Turtle Priest
Spells
Cantrips
Unlimited Use; DC 18 (12 Known)
- Enumerate
- Acid Splash
- Arcane Mark
- Detect Magic
- Detect Poison
- Jolt
- Mage Hand
- Penumbra
- Ray of Frost
- Read Magic
- Resistance
- Touch of Fatigue
Level One
8/day; DC 19
- Charm Person
- Crafter's Fortune
- Delusional Pride
- Mage Armor
- Magic Missile
- Polypurpose Panacea
- Ray of Enfeeblement
- Shield
Level Two
8/day; DC 20
- Bear's Endurance
- Blindness/Deafness
- Disfiguring Touch
- False Life
- Miserable Pity
- Oppressive Boredom
- Spectral Hand
- Touch of Idiocy
Level Three
8/day; DC 21
- Dispel Magic
- Fireball
- Haste
- Hold Person
- Ray of Exhaustion
- Sands of Time
- Suggestion
Level Four
8/day; DC 22
- Bestow Curse
- Confusion
- Invisibility, Greater
- Moonstruck
- Phantasmal Killer
- Terrible Remorse
Level Five
5/day; DC 23
- Feeblemind
- Hold Monster
Cool Items
Staff of Melkior
Statistics Withheld by Request
Bethanalay's Roguish Cloak
- +1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast Invisibility on self as 9th level caster]
Ring of the Turtle Priest
- +3 to Swim Checks
- 3/day Air Bubble as a swift action. Autocasts on self when drowning.
Ring of Protection +1
- +1 AC (deflection)
Alchemist's Lab
- +2 to Alchemy Checks
- 2x Potion of Troll's Essence
- 27 empty vials.
- 1 vial with centipede (STILL "ALIVE"!)
Mantatlus' Spellbook (Scrolls)
- Alter Self
- Dispel Magic
- Fireball
- Heroism
- Invisibility
- Locate Object
- Misdirection
- Nondetection
- Obscure Object
- Summon Swarm
Edrell's Pearl of Power
*Allows the recall of up to 2 spells levels of arcane magic per day.