Notes for Game 2009-07-31
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Questing
In Our Last Episode
- They detect undead and evil and sense it. It's a mummy!
- Kimika gets an awesome turn undead roll (20) but it doesn't work.
- Quin and Mose get hit with fear. Mose stands around for a lot longer than others.
- Quin gets Mummy Rot smiley face token
- After LE summons lots of cool beetles, the party is able to use the flanking bonuses to finally kill the mummy.
- The mummy explodes and a wraith appears. Yay.
PREVIOUS GAME ADJOURNED.
This Episode
Date: 21st of Whitefall, 1400
Climate: Early November-like. Rain has changed into colder slush/sleet.
- We fight the wraith
- Beetles run away, Al hits the wraith a few times with fire sword.
- Kimi successfully makes the wraith flee with a nice turn undead
- Mummy left on the ground a crown and sword.
- Bronze crown, has two black pearls, above it is a star ruby, gold etchings in a language we do not know.
- Crown/etc could be as old as 2,000 years before Alexandria
- Non-magic
- Wraith comes back very angry and hits Al
- Al takes 4 pts of charisma damage and 6 pts of con falls to the ground
- Sudden XP calc (see final GM message)
- Al and Quin are both over diseased and heal spells aren't working on them!
- All along the side of the tomb are covered in frescos with a huge warrior killing people with a bastardsword and buckler.
- On the south, there's a conan barbarian picture of a guy killing people
- On north wall, king kneeling before the guy (grovelling)
- On the west, a fresco of a crown and people throwing mounds of dirt on the crown
- Bastard sword is well-crafted with bronze/bone, it's magic
- Shield is made of wood, it's magic, back of the shield is a sheet of bronze that is mirror quality
- We leave and try to move people back to Halfling town
- We notice the storm is dissipating!
- Temperature is dropping rapidly, though.
- People start taking damaging from cold
- Al goes unconscious!
- Quin goes unconscious
- We trek 16 hours in the cold, LE stays conscious but is unable to move. Germain goes unconscious.
- We get to the edge of the landing, dog rider comes up to us and rides off.
- He returns 5 minutes later. (Name: Maggr)
- Bethnalay heals Al and Quin somewhat but does not have stuff memorized.
- The party sleeps
- They go and see Bethnalay
- She cures Al and Quin of mummy rot.
- Kimika makes potions
- Mose confronts Al about something odd.
- They kill time in town for a few days
- Mose, Kimmi, Germain, (and Quinn?) tend to the refugees
- Germain gossips with the masses and tells everyone how great the guards and bog wraiths are
- They argue about the Bog Wraiths, Kimika casts Calm Emotions and calms Germain a bit. Mose and Germain both feel like they won the argument. (NEED CHATLOG LINK HERE)
- Kimi is offered a riding dog, but she has no points in Ride. (The dog's name is Marwynn.)
- They return to the ziggurat
- Rooms 2,2,2,2 filled with dust
- Rooms 5,6,2 filled with dust, lots of human bones
- Room 8 is filled with clay vases
- Room 12 and Room 11 have bronze doors
- Some obsidian that is non-native is around
- Mose breaks down bronze doors (enlarged, etc) and opens a chest that has coins in it. Lots of old copper coins.
- Mose gets cursed and Al gets cursed.
- Mose's curses: 50% chance of doing nothing. -4 to all attack, saves, ability and skill rolls. (Nice)
- A ring on a finger was found. Mose picks it up. Nonmagical.
- Party makes camp, Mose is feeling like crap because he got all cursed for no good reason.
GAME ADJOURNED.
Maps
Final GM message
- Mid-game XP awards, 607+60
- Al and Mose got RP awards
- Al got an achievement
- 250xp for surviving together
- Mose 100xp for disarming horse without killing it
- Germaine and Mose get an achievement +25xp
- LE gets summon mastery XP for smiteevil animals +75xp
- Kimika +50xp for feeding the refugees
- Al at death's door got 20xp for surviving mummy rot.
- Dungeon explorer bonus for Al, Germain, Mose: +100xp