Thed's Character Sheet (Pathfinder)
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Level | 9 |
Race | Hakani Gnome |
Class | Rogue |
Armor | Masked Gnome's Black Leather Armor (+2 Shadow Leather) |
Weapon(s) | MW Light Repeater Crossbow |
Hometown | Somewhere in Odessa |
Player: xorry
Name: Thed (a pseudonym--real name unknown)
Classes/Levels: Rogue/8 & Shadowdancer/1
Experience: 84602
Race: Gnome
Alignment: CG (CN?)
Origin: Outside of Farandan, Odessa
Residence: Currently none.
<body>
Thed Pathfinder
Gnome rogue 8/shadowdancer 2
LN Small humanoid (gnome)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +15
Defense
AC 22, touch 18, flat-footed 16 (+4 armor, +1 deflection, +5 Dex, +1 dodge, +1 size)
hp 89 (10d8+18)
Fort +6, Ref +14, Will +5; +2 vs. illusions
Defensive Abilities defensive training, evasion, improved uncanny dodge, trap sense +2
Offense
Speed 20 ft.
Ranged [+2d6] lethal or nonlethal +15/+10 (1d6+1/19-20 plus 2d6)
Special Attacks hatred, sneak attack +4d6
Statistics
Str 8, Dex 20, Con 12, Int 14, Wis 10, Cha 10
Base Atk +7; CMB +5; CMD 22
Feats Combat Expertise, Dodge, Exotic Weapon Proficiency (repeating light crossbow), Mobility, Weapon Focus (repeating light crossbow)
Skills Acrobatics +15 (+11 to jump), Appraise +10, Bluff +10, Climb +5, Craft (Brewmaster) +5, Diplomacy +5, Disable Device +22, Disguise +5, Escape Artist +15, Intimidate +5, Knowledge (dungeoneering) +10, Linguistics +10, Perception +15, Perform (dance) +5, Sense Motive +5, Sleight of Hand +10, Stealth +27, Swim +5, Use Magic Device +13; Racial Modifiers +2 Perception, +2 Use Magic Device
Languages Common, Custom Language, Custom Language, Gnome, Sylvan
SQ gnome magic, hide in plain sight, rogue talents (fast stealth, snap shot, surprise attacks, trap spotter), trapfinding +4
Other Gear +2 shadow leather armor, [+2d6] lethal or nonlethal, bracers of aspect of the falcon, cloak of resistance +2, ring of protection +1, trapspringer's gloves, 150 gp
Special Abilities
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Hide in Plain Sight (Su) You can use Stealth even while observed, as long as there is a shadow within 10'
Improved Uncanny Dodge (Lv >=14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Snap Shot (Ex) On surprise rd treat init as if roll 20, but must make a ranged att, then roll normally.
Sneak Attack +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Surprise Attacks (Ex) Opponents are always flat-footed against you in the surprise round.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +4 Gain a bonus to find or disable traps, including magical ones.
Noteworthy Gear
- Hunter's Repeater
- Cloak of Resistance +2
- +2 Shadow Leather Armor
- Professor's Monocle
- Ring of Counting
- Ring of Protection +1
Necklace of Fireballs (III) (- the 7d6 fireball, used against a dire shark)- Everwand of Create Water, 10 Gallon per Use [5/day]
- Wand of Cure Light Wounds (Purchased)
- Wand of Bear's Endurance (Charges?)
- Plague Diary
- Masterwork Thieves Tools
- Trapspringer's Gloves (+5 bonus to disable device, +1 to saves vs traps)