Notes for Game 2009-07-31
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Questing
In Our Last Episode
- They detect undead and evil and sense it. It's a mummy!
Kimika gets an awesome turn undead roll (20) but it doesn't work.
Quinalin and
Mose get hit with fear.
Mose stands around for a lot longer than others.
Quinalin gets Mummy Rot smiley face token
- After
LE summons lots of cool beetles, the party is able to use the flanking bonuses to finally kill the mummy.
- The mummy explodes and a wraith appears. Yay.
PREVIOUS GAME ADJOURNED.
This Episode
Date: 21st of Whitefall, 1400
Climate: Early November-like. Rain has changed into colder slush/sleet.
- We fight the wraith
- Beetles run away,
Al hits the wraith a few times with fire sword.
Kimika successfully makes the wraith flee with a nice turn undead
- Mummy left on the ground a crown and sword.
- Bronze crown, has two black pearls, above it is a star ruby, gold etchings in a language we do not know.
- Crown/etc could be as old as 2,000 years before Alexandria
- Non-magic
- Wraith comes back very angry and hits
Al
Al hits back with his fire sword.
Al and
Mose destroy the wraith.
Al takes 4 pts of charisma damage and 6 pts of con falls to the ground
- Sudden XP calc (see final GM message)
Al and
Quinalin are both diseased (from the mummy). Heal spells aren't working on them! [DC 20 Caster Check Required]
- All along the side of the tomb are covered in frescoes with a huge warrior killing people with a bastard sword and buckler.
- On the south, there's a Conan-esque barbarian picture of a guy killing people
- On north wall, king kneeling before the guy (grovelling)
- On the west, a fresco of a crown and people throwing mounds of dirt on the crown
- Bastard sword is well-crafted with bronze/bone, it's magic [Currently with
Quinalin]
- Barbarian King's Bastard Sword is magical, and has been partially identified as a +2 Vicious Bastard Sword made of bronze (-1 to hit and damage). Identify indicates a second, locked, layer of enchantment that is as-yet unknown.
- Shield is made of wood, it's magic, back of the shield is a sheet of bronze that is mirror quality
- Barbarian King's Buckler is a +1 Buckler of Arrow Deflection. Additionally, arrows that pass through owner's threaten area reroute to owner.
- We leave and try to move people back to Halfling town
- We notice the storm is dissipating!
- Temperature is dropping rapidly, though.
- People start taking damage from cold
Al goes unconscious!
Quinalin goes unconscious!
Mose saves the day (and probably
Quinalin's life) by calming
Quinalin's warhorse.
- We trek 16 hours in the cold,
LE stays conscious but is unable to move.
Germain goes unconscious.
- We get to the edge of the landing, dog rider comes up to us and rides off.
- He returns 5 minutes later. (Name:
Maggr)
-
Bethanalay heals
Al and
Quinalin somewhat but does not have stuff memorized.
- The party sleeps
- They go and see
Bethanalay
- She cures
Al and
Quinalin of mummy rot.
Kimika makes potions
Mose confronts
Al about something odd.
- They kill time in town for a few days
- They argue about the Bog Wraiths,
Kimika casts Calm Emotions and calms
Germain a bit.
Mose and
Germain both feel like they won the argument. (NEED CHATLOG LINK HERE)
Kimika is offered a riding dog, but she has no points in Ride. (The dog's name is Marwynn.)
- They return to the ziggurat
- Rooms 2,2,2,2 filled with dust
- Rooms 5,6,2 filled with dust, lots of human bones
- Room 8 is filled with clay vases
- Room 12 and Room 11 have bronze doors
- Some obsidian that is non-native is around
Mose breaks down bronze doors (enlarged, etc) and opens a chest that has coins in it. Lots of old copper coins.
Mose gets cursed and
Al gets cursed.
Mose's curses: 50% chance of doing nothing. -4 to all attack, saves, ability and skill rolls. (Nice)
Al's curse?
- A ring on a finger was found.
Mose picks it up. Nonmagical.
- Party makes camp,
Mose is feeling like crap because he got all cursed for no good reason.
GAME ADJOURNED.
Maps
Bethanalay's Chapel
Final GM message
- Mid-game XP awards, 607+60
Al and
Mose got RP awards
Al got an achievement
- 250xp for surviving together
Mose 100xp for disarming horse without killing it
Germain and
Mose get an achievement +25xp
LE gets summon mastery XP for smiteevil animals +75xp
Kimika +50xp for feeding the refugees
Al at death's door got 20xp for surviving mummy rot.
- Dungeon explorer bonus for
Al,
Germain,
Mose: +100xp
- Role Playing Award : TIE -
Mose and
Germain.