Marwynn's Character Sheet
Jump to navigation
Jump to search
Evangelist 5
File:???.jpg | |
Level | 2 |
Race | Female Human |
Class | Evangelist |
Armor | ??? |
Weapon(s) | ??? |
Hometown | ???) |
Attributes
Strength | 8 (-1) |
Dexterity | 12 (+1) |
Constitution | 12 (+1) |
Intelligence | 14 (+2) |
Wisdom | 18 (+4) [+1 Lvl 4 Attribute] |
Charisma | 8 (-1) |
Secondary Attributes
Hit Points | 41 = 8 + 1 + 7 + 1 + 7 + 1 + 7 + 1 + 7 + 1 |
Armor Class | 16 (touch 12, flat-footed 14) (+2 Attribute, +2 armor, +2 shield) |
Base Attack Bonus | +3 |
Grapple | +0 |
Base Speed | 30 Feet |
Fort Save | +5 (+3 Base, +2 Attribute) |
Reflex | +2 (+0 Base, +2 Attribute) |
Will Save | +7 (+3 Base, +4 Attribute) |
Weapons
Feats, Traits, and Flaws
Class Feats
- Armor Proficiency (Light)
- Armor Proficiency (Medium)
- Shield Proficiency
- Simple Weapon Proficiency - All
Purchased Feats
- Exotic Weapons Proficiency: Heavy Repeater
- Extend Spell (Cast spell @ +1 level to double duration)
- Point-Blank Shot (+1 ranged within 30')
- Stealthy (+2 to hide and move silently)
Neutral (Good) Aura (Ex)
Evangelist Domain: Travel
- For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability.
Evangelist Domain: Knowledge
- All knowledge skills are class skills for you.
- +1 to caster level for divination.
Evangelist Domain: Healing
- +1 caster level when healing.
Skills
- skills go here!
Spells
Cantrips
6/day; DC 14
- Purify Food and Water
- Detect Magic
- Detect Poison
- Cure Minor Wounds
- Light
- Read Magic
Level One
7/day; DC 15
- Comprehend Languages
- Detect Undead
- Bless
- Sanctuary
- Cure Light Wounds [1d8+5] (D)
- Longstrider (D)
- Detect Secret Doors (D)
Level Two
5/day; DC 16
- Inflict Moderate Wounds [2d8+5]
- Remove Paralysis
- Cure Moderate Wounds [2d8+6] (D)
- Locate Object (D)
- Detect Thoughts (D)
Cool Stuff
????