Swim
Transmutation | |
Level: | Drd 2 Rgr 2 |
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Components: | V, S |
Casting time: | 1 Action |
Range: | Touch |
Targets, Effect, or Area: | Creature touched. |
Duration: | 10 minutes/level |
Saving Throw: | Will Neg. (Harmless) |
Spell Resistance: | Yes |
Material Components: | none. |
Description
This spell gives the recipient a swim speed of 30 feet (although not the ability to breathe water or hold one’s breath beyond normal limits). As long as the creature isn’t carrying more than a light load, it can swim without making Swim checks. It also gains a +8 bonus on any Swim checks to perform special actions or avoid hazards, though it still takes the normal penalty for weight carried (–1 per 5 pounds). The recipient can choose to take 10 on Swim checks, even if rushed or threatened, and can use the run action while swimming if it swims in a straight line. If the creature is carrying more than a light load, it must make Swim checks to move (taking the normal penalty for weight carried), but all other benefits of the spell still apply.