Notes for Game 2009-10-02
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Questing
In Our Last Episode
See email: Notes from Email-Post Game 2009-07-31
This Episode
Date: XXXX?, 1400
Climate: After snow?
- The whole party stayed in the Halfling Landing through the winter. Some people got different experience and additional things. Note: The Long Winter
- Mose got back from traveling and had heard some rumors. (News from Mose)
- Iros forge is okay it seems now
- Bad evilness inside of the forge caused rains, was killed be Odessan adventurers
- Germain heard from Edrell that
- The Mayor is keeping poor refugees out of town with an entrance tax
- The party is in trouble because they're accused of having forged a wizard sigil on documents (Kimika says that's not possible)
- There are lots of real estate disputes and the Mayor is making a land grab of land from the charred warrens
- Squad decides to head back to town
- Bethnalay gave out some awesome gear in thanks for helping in the Landing (Slides packages to party)
- LE got a cloak (half-cloak) that gives +1 Charisma and can do invis 1/day (but loses Charisma bonus that day)
- Germain got an earring of +1 to Int-based Skill checks and can do Fox's Cunning 1/day (but loses skill bonus that day)
- Kimika got Alexandria's Star (ivory and obsidian)
- Powered by turn undead uses
- Full round action: Turn Evil Outside as if it were Undead
- Standard action: One healing-type Touch spell becomes Ranged Touch (30 ft radius)
- Swift action: Target auto-stabilizes for the next hour
- Mose prays for his celestial steed to be chosen for his Special Mount-- Way is his name.
- The party journeys back to Wydmoor
- The party sneaks over the town walls using shadows and fog (and rope). (Plan to sneak into city)
- The party goes to visit Edrell, who tells them that
- LE's sigil somehow matches with the sigil of Melkior Dregdidor, a wizard from 236 years ago
- Germain's friend from the hall of records is missing.
- One of Edrell's Lt's. has been missing for some time, another (Drandell) survived an assassination attempt.
- Edrell's been trying to work with his diviner Darnell to track down info on the fire. The fire was definitely arson, but they can't tell who caused it. Only a few possibilities of people who could hide their tracks that way, but could be outsider so who knows.
- Party decides to try the Bog Wraiths for more info
- Quin meets with the Bog Wraiths and they discuss:
- The Traveler's Outpost has been approved, Mose ain't running it
- Mose got a commendation for his work, though.
- Mose's bracers "Mayto's Defense" have +2 Deflection AC vs Missiles and Ranged Touch attacks, also grant +1d6 lawful damage and +1d4 good damage on each Smite Evil attack.
- The party decides to head back to the swamp and get more silver to bring back to pay the taxes and let the refugees back into the city.
GAME ADJOURNED.