Silverwalkers Quest Notes 2011-06-28
QUESTING
- At
Mantatlus's secret lair
Into the Vampire/Wererat Lair
Party enters a big stone area under the graveyard
Al notices wires that make it possible for us to get locked-in.
Al suggests burning down the curtain, but in the end Template:Le uses a Mage Hand to open it.
Green curtain ahead of us! Quinalin drinks potion of Protection from Evil.
Harpsichord and Throne seen behind the curtain!
Party hears a "click" when Quinalin throws a holy water at the throne.
Party all moves in, and then everyone spots some water on the floor. Why is there water there?
Germain inspects curtain and water is splashing underneath it. A row of pipes are going down the entire length of the tapestry
20-30 1"-thick pipes, water brackish is coming through
Looks like drainage but in reverse
Mose opens some doors and sees coal fires with another large tapestry on the far wall.
Quinalin disabled all of the pipes over 5 rounds.
Mose finds a room with big chests, 10 feet-sized chests with another large tapestry on the far wall.
LE follows
Mose into the room to look for invisible things.
Mose asks if they should open the chests, and she says no.
Mose finds another room with a coffin and detects UNDEAD. He finds there's an undead in the coffin!
He does not wait an extra round to determined undead's power level.
LE warns
Mose not to open the coffin!
Mose does not open the coffin, tells everyone there is undead in the coffin.
Mose moves to the other side of the coffin to be prepared should the undead come out.
Template:AL opens the coffin by knocking it over in bear form! We hear a huge crash as the stone slab comes down, trapping us.
A zombie falls out of the coffin, and is quickly dispatched by Mose with an AoO
HUGE ELEMENTALS come out of nowhere. Greater
, Greater
, Greater
Elemental Boss Battle!
Germain breathes a little fire at the water elemental
goes Tornado and slams Germain for 38 points!
Kimika casts Dispel Magic and dispels the
! {{LE casts a magic missile and hurts the
!
Al casts a flame strike
A new
comes out! It hits {{Al for a lot!
Kimika dispels the
!
LE uses Hold Monster wand on the earth elemental but it failed.
pounds LE for 30, which
Kimika heals completely on her next turn before retreating.
LE casts Magic Missile and hits the
Quinalin and (to a lesser degree)
Mose pound on the
until it dies. Mose takes a good bit of damage while on the ground.
Mose is attacking from prone because the air elemental dropped him when it was dispelled
LE casts a nice fireball at the
!
Al casts an Ice Storm on the
and summons wolves for speed bumps.
Quinalin and
Mose pound on
.
pounds back. Lots of healing.
LE casts a fireball and killed the
!
Party scans everywhere, and finds a bunch of Mimics! Kills all 4 of them.
Mose wins a full party Intelligence check and is quite proud of himself. He realizes we have two good ways out.
Treasure!
3250 Electrum (1/2 gold) DC 25 charges
Heretics of Wydmoor
- Strange thing about Heresy: 700 years ago, almost no info about what they believed/thought/etc, almost as if there was an intentional cover-up
- Hadriarch was able to keep position, no one was punished even though Had might have been in it
- Rumors even 700 years later are very ugly: blood rituals, human sacrifice & at the heart of this heresy was a promise of eternal life on earth, possibly even the drinking of blood
- Symbol: Eight-faceted crystal ruby
- Very odd, every other heresy- the name of the heretic is recorded.
Wydmoor Refugees
- Refugee conditions poor
-
Maggr is gone wild and has run away!
- Is currently harassing Odessans
- Magical diseases have ended!
- Natural diseases have been decimating them
- 1/3rd of the population wiped out
- Most halflings bolted
- Ubrekt has created a barricade to prevent from traveling south to stop refugees (illegal to close border to halflings, so they got out)
Germain smuggled 30 people into the city guard, 60% our allies, 40% thieves guilds allies
up to 70/30 with most recent huge infux of leadership score
About the Vampires
- Everyone who we ever turned against, got turned into a vampire
- Gil and Holm from the Torture Incident
- Both wererats who gave you info for their lives
- Template:Mantatlas who you guys beat down
- Some were vampirespawn
- Gil and Holm, the first vampires you met, were boring ol' monster manual vampire spawn
- "Template:Mantatlas and the Boys" were full out vampires with char levels... strange.
About Melkior, the wizard with Template:Le's Mark
-
Melkior was only in Wydmoor for a few months fled the city actually and was never heard from again.
- Ran off after riling up hobgoblins (DC 30+ local of germains still pays off)
Talking With Edrell
Germain can probably tell when
Fenn is lying
Fenn thought he was telling you the truth, so was lied to by the big boss about tomb being vampire hideout
There may not be any factional splitin guild after all, maybe a vampire boss is just trying to screw with us by making lots of vampire chumps to throw up against you and to sell out to you at no cost
LE detected magic on on
Fenn back during discussion
He is probably not magically mindblanked.... maybe.
Egg tells us, when he realizes:
- Bards have a spell level Modify Memory
- But if we detect magic, we would have known that unless a Disguse Dewemer was used
- Spells are available to solve this mystery
- There are ways, very rare and suspect ways to modify memory without magic
- There are rumors/legends/tales of individuals who are able to modify men's minds without magic!
- Men known as Psions
- Psions can screw with people's brains, no amount of detect magic would detect this
- Psions appear in Canon - see also the Granger and Alexandra's Advancement
- Bard's Modify Memory spell CANNOT undo a Modify Memory Power, and vice versa
Edrell hasn't heard of anyone like that in the city, but it's the only reasoning that makes sense
No stories or indication that there are psionics.... (I seriously just rolled a 20 with an actual d20) except for the fact that gems and crystals are intimately tied to psionics. Gems like.... an 8 fascted ruby.... a BLOOD RED ruby. Or he has a magical dweomer spell to cover up a Bardic Modify Memory