Arabelle Adventurers Quest Notes 2011-10-01
Characters Involved: Book,
, Merry,
,
,
From Last Game
See Arabelle Adventurers Quest Notes 2011-08-21
Questing
Merryasks
to carry Barrel over to his wagon and set him inside. The wagon has a corner that
Merry calls "the sick box" which is where the dogs go when they are hurt. It has a worn blanket with food and water in easy reach.
Merry checks on the bandage that
put on Barrel. The dog hasn't woken up yet, but
Merry does his best to make sure the dog is comfortable before climbing back into the driver's seat.
Walker's Shade Village
The party arrives at a logging village safely thanks to Book's knowledge of the area.
asks what the sign says as they enter the town. Book replies that it means, "Urinate on this sign for good luck."
proceeds to urinate on the sign. Eins Walgorg, Jr falls off the cart. The party calls to
to check on him.
runs to him to see why he fell. He seems poisoned again.
doesn't know exactly which poison it is but she suspects it was ingested poison.
tries to find out more info about the poison but cannot.
feels like he will be fairly stable but recommends that they go to the church and hole up there for the evening.
agrees with this idea.
At the Church
They arrive at the church and
introduces himself to the cleric outside of the church. She says her name is Jofrana and that she was just about to have dinner. Merry explains the situation to the cleric.
says she believes that he was poisoned from this vial. She hands the vial to the cleric. The cleric sniffs it then says, "Oh dear, come in" and ushers in the party.
Jofrana says this is a magical poison, was more common in war and used in assassination attempts- it's a good way of getting people buried alive. She says the antidote is made from a rare plant and she doesn't know of any in the area. She says the only place she has seen it is in the misty area, about 2 hills to the north. It's a pretty dangerous place as it is haunted and cursed.
Merry presses for more information. Jofrana says the area is very misty and most people get lost and/or eaten by monsters. There's a haunted tower and all sorts of ghastly things.
She says they are welcome to sleep in the church. The plant is 5 pronged, has red berries and it's the berries they need. She offers food but says she doesn't have much,
replies that they have their own food. It's body shock poison- she says to check your food because it's ingested. She mentions to detect magic on the food since it's a magical poison.
Merry asks if Jofrana could heal his dog and
Book.
Book thanks her for the healing. She also heals
. Book asks if they have a library. She says she only has three books.
Merry offers a volume of the book he's been writing for her help and gives it to her. She lets
Book borrow her books, including the "Canon of Orthodoxy" with local notes in it.
Book memorizes the books, one of which is Gelthien's books.
Merry takes all the poisoned food, marks it, and locks it in one of his trunks.
The party rests for the night.
To The Misty Vale
Book gives the books back to Jofrana in the morning.
The party leaves Eins Walgorg, Jr, Eins Walgorg, Sr and the wagons with Jofrana and sets off for the Misty Vale.
The party arrives in a small valley filled with fog.
chants something from her vision, but nothing happens. We see a small bit of cloth tied to a tree just inside the fog. The party begins following a trail of cloth. It leads to a clearing with a pole sticking out of the ground with an orb on top of it. Excited,
says the incantation again and the fog clears. The trail of cloth leads deeper into the woods and ends at a ruined keep.
What we see: "You see before you the mysterious tower. Made of gleaming white marble, it is perfectly preserved amidst the ruins of an ancient keep. A shimmering blue force field surrounds the tower, encasing it from ground level to its top, mere inches from the walls. The ruins are old stone of granite, pulverized by years of neglect and occupation. You can still make out the basic outline of the ruined, four-cornered keep, and the perfectly preserved tower is startling by comparison. In the ruined corner of the keep where a sturdy tower once stood, you hear a commotion. In the midst of the rubble you can see three large beetles fighting over the bodies of several dead rats. As soon as the beetles notice you, they stop squabbling and advance. Before you have time to process your surroundings, you are under attack!"
Beetle Battle
Bombardier beetles rush at the party.
blesses the party.
Book reaches into his back of tricks and pulls out a rat.
and
shoot at the beetles with their bows whilst the others wait to see what will happen.
takes down one of the beetles. He then drops his bow, pulls out his sword, and lunges towards the other two beetles. He misses but makes an impressive show of it. One of the beetles sprays acid at
and
, but they laugh in the beetle's face as it does no damage! The beetle now feels very sad.
The other beetle sprays acid and it also does no damage, not even to the rat.
casts flare & a burst of light appears in front of one of the beetles but it is not dazzled (or impressed).
Merry attacks and smacks around a beetle.
rushes forward and cleaves a beetle in half!
GAME ADJOURNED
Final GM Message
XP Awards
In Character