Kaleesarynn
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Psicrystal [1]
- Abilities: Str 1*, Dex 15*, Con Ø, Int 6, Wis 10, Cha 10
- 30 ft. (6 squares), climb 20 ft.*
- Str, Dex, and Move stats only when under self propulsion
- Hit Dice: 8 (1/2 Owner HP = 13 HP)
- Armor Class: 16 (+4 size, +2 Dex*) / touch 16 / flat-footed 14
- Special Abilities: hardness 8, construct traits
- Base attack bonus: +0 (¾ total Hit Dice, as cleric). (Can't Attack)
- No good saving throws, but saves as Kaleesarynn.
- Psion Granted Abilities
- Alertness Feat
- Improved Evasion
- personality
- self-propulsion
- share powers
- sighted
- Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can’t discern invisible or ethereal beings. A psicrystal’s sighted range is 40 feet.
- telepathic link
- Construct Traits
- No Constitution score.
- Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
- Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
- Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality.
- Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
- Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
- Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
- Since it was never alive, a construct cannot be raised or resurrected.
- Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.
- Proficient with no armor.
- Constructs do not eat, sleep, or breathe.
- Skills (Starts w/4 Ranks in Spot, Listen, Move Silently, Search. Otherwise, possesses all of Book's skill ranks.)
- Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the construct has an Intelligence score.
- Spot = +6 : 4 Ranks + 2 Feat
- Listen = +6 : 4 Ranks + 2 Feat
- Move Silently = +6 : 4 Ranks + 2 Dex
- Search = +3 : 5 Ranks - 2 Int
- 1 rank from advancement.
- Hide = +14 : 0 Ranks + 2 Dex + 12 Size
- Climb = +14 : 4 Ranks? + 2 Dex + 8 Racial
- +8 Inherent Bonus, use Dex Mod instead of Str. Can always take a 10.
- Feats
- Alertness