Torekk Deeperdown's Character Sheet (Pathfinder)
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Level 3 Druid
Attributes
Strength | 17 (+3) |
Dexterity | 12 (+1) |
Constitution | 14 (+2) |
Intelligence | 8 (-1) |
Wisdom | 16 (+3) |
Charisma | 8 (-1) |
Secondary Attributes
Hit Points | 30 |
Armor Class | 17 (+5 from Hide Armor Tordekk's Hide, +1 from Dex, +1 from Shield) |
Base Attack Bonus | +2 |
Base Speed | 20 Feet (as a dwarf also 20 Feet even with armor or encumbered) |
Fort Save | +6 (+3 Base, +2 CON, +1 Magic Resistance Bonus) |
Reflex | +3 (+1 Base, +1 DEX, +1 Magic Resistance Bonus) |
Will Save | +7 (+3 Base, +3 Stat, +1 Magic Resistance Bonus) |
Languages
- Dwarven
- Ubrekti
- Sylvan/Druidic
Feats and Abilities
Druid Class Abilities
Animal Companion
Nature Sense
Wild Empathy
Light armor proficiency
Medium armor proficiency
Armor restriction (no metal)--A druid who wears metal armor or carries a metal shield loses all supernatural and spell-like abilities while wearing the armor or shield, and for twenty-four hours after relinquishing the protective garment
Woodland Stride
Spontaneous Casting (Nature's Ally spells)
Bonus languages--Sylvan
Proficiency with the following: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, spear, and any natural weapons gained with the Wild Shape ability
Race Abilities (dwarf)
- 60' Darkvision
- +1 to-hit goblins & orcs
- +4 AC Dodge v Giants
- +2 Save vs poison/spell/spell-like
- +1 Save vs Fear
- +4 CMD vs Trip
- +2 Appraise metal & gem
- +2 Perception with Stonework. Autocheck within 10'
Skills
Skill | Bonus | Bonus Derivation |
---|---|---|
Survival | +9 | 4 ranks, +3 stat, +2 Nature Sense |
Profession: Herbalist | +8 | 5 ranks, +3 stat |
Knowledge(Nature) | +7 | 4 ranks, +1 stat, +2 Nature Sense |
Ride | +7 | 4 ranks, +3 stat |
Jump | +5 | 0 ranks, +3 stat, +2 racial |
Listen | +5 | 0 ranks, +3 stat, +2 racial |
Move Silently | +5 | 0 ranks, +3 stat, +2 racial |
Diplomacy | +4 | 4 ranks, +0 stat |
Handle Animal | +4 | 4 ranks,+0 stat |
Climb | +2 | 0 ranks, +0 stat, +2 racial |