Russ's Character Sheet
Player: Slitherrr
Name: Russ
Classes/Levels: Chirurgeon 2
Experience: 2000
Race: Half-Orc
Alignment: CN
Origin: ??? (probably somewhere in Celestia)
Residence: Ianian, Celestia (but is regularly absent from there and has no permanent residence)
Combat Quick Ref
When Medium
- Grapple: +3 (1 bab + 2 str)
- Spear (2H stab) +3 (1 bab + 2 str) / 1d8 + 3 (med short spear, +2 str * 1.5 2H) / x3
- Spear (thrown) +1 (1 bab) (+2 within 30' from Point-Blank Shot) / 1d8 + 2 (str) (+3 within 30') / x3 / 20' range increment
- Bombs (and other splash weapons) +2 (1 bab, 1 Throw Anything) (+3 within 30' from Point-Blank Shot) / 1d6 + 3 (alchmist class feature + int) (+4 within 30') (4 damage in splash radius 5') / x2 / 20' range increment
- AC: 13 (+3 Hide Shirt) / 10 touch AC / 13 Flat-footed
- CMB: +3 (1 bab + 2 str)
- CMD: 13 (10 + 1 bab + 2 str)
When Enlarged
- Grapple: +8 (1 bab + 3 str + 4 Large size mod)
- Spear (2H stab) +4 (1 bab + 3 str) / 1d8 + 4 (med short spear, +3 str * 1.5 2H) / x3 / 5'-10' reach
- Spear (thrown) +0 (1 bab - 1 dex) (+1 within 30' from Point-Blank Shot) / 1d8 + 3 (str) (+4 within 30') / x3 / 20' Range increment
- Bombs (and other splash weapons) +1 (1 bab, 1 Throw Anything, -1 Dex) (+2 within 30' from Point-Blank Shot) / 1d6 + 3 (alchmist class feature + int) (+4 within 30') (4 damage in splash radius 5') / x2 / 20' range increment
- AC: 12 (+3 Hide Shirt - 1 Dex) / 9 touch AC / 13 Flat-footed
- CMB: +4 (1 bab + 3 str)
- CMD: 14 (10 + 1 bab + 3 str)
When Mutated
- Str: +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 bunches of skills
- Dex: +4 Dex, -2 Wis, +2 AC (normal and touch), +1 ranged attack, -1 bunches of skills
- Con: +4 Con, -2 Cha, +12 hp (from +4 Con)
Attributes
Primary
STR: 14
DEX: 10
CON: 16
INT: 17
WIS: 12
CHA: 8
Secondary
Stats
Hit Points | 19 | (8 + 3) + (5 + 3) | ||
Base Attack Bonus | +1 | +1 Chirurgeon | ||
Initiative | +0 | |||
Base Speed | 30 ft. | |||
Fort Save | +6 | +3 Chirurgeon, +3 Con | ||
Reflex Save | +3 | +3 Chirurgeon 2 | ||
Will Save | +1 | +1 Wis | ||
Formula per day | 3 first-level (2 Chirurgeon, 1 Int bonus) |
Traits
Keeper of the Veil (Disguise) - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you
Iron Lungs - You can hold your breath twice as long, and get a +2 trait bonus to saving throws against inhaled potions
Conditional Modifiers
- +2 to save vs. poison (from Chirurgeon 2)
- +4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)
Languages
Ubrekti(start, free for everyone), Celesti (start, origin), Odessan (start, bonus from int), Petaran (start, bonus from int), ??? (start, bonus from int),
Formulae
1st-level
- cure light wounds
- disguise self
- shield
- targeted bomb admixture
- enlarge person
- crafter's fortune
Skills
Skill | Bonus | Bonus Derivation |
---|---|---|
Craft(alchemy) | + 8 (+10 potions) | 2 +3 Class Skill +3 Stat (+2 Alchemist class feature) |
Knowledge (nature) | + 8 | 2 +3 Class Skill +3 Stat |
Spellcraft | + 8 | 2 +3 Class Skill +3 Stat |
Craft(glass) | + 7 | 1 +3 Class Skill +3 Stat |
Knowledge (arcana) | + 7 | 1 +3 Class Skill +3 Stat |
Heal | + 6 | 2 +3 Class Skill +1 Stat |
Perception | + 6 | 2 +3 Class Skill +1 Stat |
Survival | + 6 | 2 +3 Class Skill +1 Stat |
Profession (sailor) | + 5 | 1 +3 Class Skill +1 Stat |
Disguise | + 3 | 1 +3 Class Skill -1 Stat +1 trait |
Feats and Special Abilities
Standard Feats
- Point-blank shot (+1 to ranged attacks and damage within 30')
Chirurgeon Bonus Feats
- Brew Potion (can create potions with Craft(Alchemy))
- Throw Anything (can throw any object without a -4 penalty, +1 to attack when throwing a splash weapon)
Class abilities
- Armor Prof. (Light)
- Simple Weapon Proficiency
- Alchemy
- Bombs
- Mutagen
- Discovery (spontaneous healing) : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day, activates automatically when brought below 0 hp
- Poison resistance +2
- Curative Infusion : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use)
Level Progression
Level 1: Chirurgeon
Base F/R/W: +2/+2/+0
BAB: +0
Feats: Point-Blank Shot (regular), Brew Potion, Throw Anything
Proficiency (except tower)
Class Abilities: Alchemy, Bomb 1d6, Mutagen
Favored Class Bonus: +1 Skill Rank
Formulae: 2 1st-level +3 (Intelligence): cure light wounds, disguise self, shield, targeted bomb admixture, enlarge person
Extracts per day: 1 1st-level +1 (Intelligence)
Level 2: Chirurgeon
Base F/R/W: +1/+1/+0 ==> +3/+3/+0
BAB: +1 ==> +1
Class Abilities: Discovery (spontaneous healing), Poison resistance +2, Curative Infusion
Favored Class Bonus: +1 Skill Point
Formulae: 1 1st-level: crafter's fortune
Extracts per day: 1 1st-level