Edi's Character Sheet
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| Player | MSAllen | |
| Name | Edi | |
| Classes/Levels | Priest 2 | |
| Race | Halfling | |
| Alignment | True Neutral | |
| Origin | Udrell | |
| Residence | ? |
Attributes
Primary
| Strength | 8 (-1) | |
| Dexterity | 15 (+2) [+2 halfling] | |
| Constitution | 12 (+1) | |
| Intelligence | 12 (+1) | |
| Wisdom | 16 (+3) | |
| Charisma | 15 (+2) [+2 halfling] |
Secondary
| Hit Points | 12 | 7 + 5 | ||
| Armor Class | 14 | leather armor +2, +2 dex | ||
| Base Attack Bonus | +1 | +1 priest 2 | ||
| Initiative | +2 | +2 dex | ||
| Base Speed | 20 ft. | leather | ||
| Fort Save | +5 | +3 priest 2, +1 con bonus, +1 halfling | ||
| Reflex Save | +3 | +0 priest 2, +2 dex bonus, +1 halfling | ||
| Will Save | +7 | +3 priest 2, +3 wis bonus, +1 halfling |
| Ability | Source | Description | ||
|---|---|---|---|---|
| aura | priest 1 | detects as lawful? | ||
| bit of luck | priest 1 | a creature you touch can roll 2 dice and take the best for any d20 check 6/day | ||
| channel energy | priest 1 | 30-foot radius blast of positive energy heals living or harms undead for 1d8 damage (DC 13) 5/day | ||
| lightning arc | priest 1 | 30 ft. ranged touch attack to do 1d6+1 electricity damage 6/day | ||
| lore | priest 1 | +1 to all knowledge skills | ||
| lore keeper | priest 1 | touch attack to learn about enemy as if rolled 20 on appropriate knowledge check | ||
| lucky halfling | level 1 | make a save for an ally 1/day |
Languages
- Celstian
- Peteran
- Ubrekti
Skills
| Skill | Bonus | Bonus Derivation | ||
|---|---|---|---|---|
| Acrobatics | 5 | 1 rank, +2 dexterity, +2 halfling | ||
| Climb | 1 | 0 ranks, -1 strength, +2 halfling | ||
| Diplomacy | 6 | 1 rank, +3 class skill, +2 charisma | ||
| Heal | 8 | 2 ranks, +3 class skill, +3 wisdom | ||
| Knowledge (local) | 6 | 1 rank, +3 class skill, +1 intelligence, +1 lore | ||
| Knowledge (nature) | 8 | 2 ranks, +3 class skill, +1 intelligence, +1 know the land, +1 lore | ||
| Knowledge (religion) | 6 | 1 rank, +3 class skill, +1 intelligence, +1 lore | ||
| Perception | 6 | 1 rank, +3 wisdom, +2 halfling | ||
| Profession (Sailor) | 8 | 2 ranks, +3 class skill, +3 wisdom | ||
| Sense Motive | 7 | 1 rank, +3 class skill, +3 wisdom | ||
| Survival | 9 | 2 ranks, +3 class skill, +3 wisdom, +1 know the land | ||
| Swim | 8 | 2 ranks, +3 class skill, +3 wisdom |
Notable Equipment
Advancement
- favored class: priest
- traits: wisdom in the flesh (swim) and know the land (survival)
Level 1: Priest 1
- favored class: +1 skill point
- feat: lucky halfling
- domains: knowledge, air, and luck
- 1 diplomacy
- 1 heal
- 1 knowledge (nature)
- 1 knowledge (religion)
- 1 profession (sailor)
- 1 sense motive
- 1 survival
- 1 swim
Level 2: Priest 2
- favored class: +1 skill point
- 1 acrobatics
- 1 heal
- 1 knowledge (local)
- 1 knowledge (nature)
- 1 profession (sailor)
- 1 perception
- 1 survival
- 1 swim