Russ's Character Sheet
Player: Slitherrr
Name: Russ
Classes/Levels: Chirurgeon 2
Experience: 5120
Race: Lizardfolk
Alignment: CN
Origin: The swamps of Celestia
Residence: Prycedown, Celestia (but is regularly absent from there and has no permanent residence)
Combat Quick Ref
When Medium
- Grapple: +4 (2 bab + 2 str)
- Spear (2H stab) +4 (2 bab + 2 str) / 1d8 + 3 (med spear, +2 str * 1.5 2H) / x3
- Spear (thrown) +2 (2 bab) (+3 within 30' from Point-Blank Shot) / 1d8 + 2 (str) (+3 within 30') / x3 / 20' range increment
- Bombs (and other splash weapons) +3 (2 bab, 1 Throw Anything) (+4 within 30' from Point-Blank Shot) / 2d6 + 3 ((alchemist level/2)d6 + int) (+4 within 30') (5 damage in splash radius 5', reflex DC 15 (10 + 1/2 alc level + int) for half damage, 5 within 30') / x2 / 20' range increment
- Bite (primary natural weapon) +4 (2 bab + 2 str) / 1d3 + 3 (+2 str * 1.5 single natural attack) / x2
- Bite (secondary, when used with manufactured weapon wielded) -1 (2 bab + 2 str - 5 secondary attack) / 1d3 + 1 (+2 str * 0.5 secondary natural attack) / x2
- Claws x 2 (primary natural weapons) +4 (2 bab + 2 str) / 1d4 + 2 (+2 str) / x2
- AC: 15 (+3 Hide Shirt + 2 Natural AC) / 10 touch AC / 15 Flat-footed
- CMB: +4 (2 bab + 2 str)
- CMD: 14 (10 + 2 bab + 2 str)
When Enlarged
- Grapple: +9 (1 from str + 4 Large size mod)
- Spear (2H stab) +5 / 1d10 + 4' and 5'-10' reach (+1 from str, reach size mod)
- Spear (thrown) +1 / 1d10 + 3 (+2 within 30') (+1 from str, -1 from dex)
- Bombs (and other splash weapons) +2 (-1 additional dex) (+3 within 30')
- Bite (primary natural weapon) +5 / 1d4 + 4 (+1 from str)
- Bite (secondary, when used with manufactured weapon wielded) 0 (+1 from str)
- Claws x 2 (primary natural weapons) +5 (+1 from str) / 1d6 + 3 (+1 from str) / x2
- AC: 14 / 9 touch AC (-1 from dex)
- CMB: +4 (+1 from str)
- CMD: 14 (+1 from str)
When Mutated
- Str: +2 Natural AC, +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 knowledge skills, +2 climbing/swimming
- Dex: +2 Natural AC, +4 Dex, -2 Wis, +2 Dex bonus AC (normal and touch), +1 ranged attack, -1 bunches of skills, +2 bunches of other skills
- Con: +2 Natural AC, +4 Con, -2 Cha, +2 hp (from +4 Con), -1 social skills
Attributes
Primary
STR: 14
DEX: 10
CON: 16
INT: 17
WIS: 12
CHA: 8
Secondary
Stats
Hit Points | 27 | (8 + 3) + (5 + 3) + (5 + 3) | ||
Base Attack Bonus | +2 | +2 Chirurgeon | ||
Initiative | +0 | |||
Base Speed | 30 ft. | |||
Fort Save | +6 | +3 Chirurgeon, +3 Con | ||
Reflex Save | +3 | +3 Chirurgeon 2 | ||
Will Save | +4 | +2 Wis +2 Iron Will | ||
Extracts per day | 4 first-level (3 Chirurgeon, 1 Int bonus) |
Traits
Keeper of the Veil (Disguise) - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you
Iron Lungs - You can hold your breath twice as long, and get a +2 trait bonus to saving throws against inhaled poisons
Racial Features
- Xenophobic - Start only with local language
- Natural Attacks - Get bite at two size categories smaller, two claws at one size category smaller, all primary natural attacks
- Scaly Hide - +2 Natural AC
- Hold Breath Can hold breath for number of rounds equal to 4x per Con point
- Swim Speed (30') (+8 to swim checks, don't have to make swim checks except in really severe circumstances, can always take 10 even when in danger, can use run action while swimming if in a straight line)
Conditional Modifiers
- +2 to save vs. poison (from Chirurgeon 2)
- +4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)
Languages
Ubrekti(bonus from int), Ssel'it(origin), Celesti (bonus from int), Orcish (bonus from int)
Formulae
1st-level
- cure light wounds
- disguise self
- shield
- targeted bomb admixture
- enlarge person
- crafter's fortune
- identify
- stone fist
- bomber's eye
- adhesive spittle
Skills
Skill | Bonus | Bonus Derivation |
---|---|---|
Craft(alchemy) | + 8 (+10 craft alchemical item) | 2 +3 Class Skill +3 Stat (+Alchemist Level from Alchemist class feature) |
Spellcraft | + 8 | 2 +3 Class Skill +3 Stat |
Knowledge (nature) | + 7 | 1 +3 Class Skill +3 Stat |
Craft(glass) | + 7 | 1 +3 Class Skill +3 Stat |
Knowledge (arcana) | + 7 | 1 +3 Class Skill +3 Stat |
Heal | + 6 | 2 +3 Class Skill +1 Stat |
Perception | + 6 | 2 +3 Class Skill +1 Stat |
Survival | + 6 | 2 +3 Class Skill +1 Stat |
Profession (sailor) | + 5 | 1 +3 Class Skill +1 Stat |
Disguise | + 4 | 1 +3 Class Skill -1 Stat +1 trait |
Swim | + 3 (+2 in hide) | 1 +2 Stat (-1 ACP) |
Feats and Special Abilities
Standard Feats
- Point-blank shot (+1 to ranged attacks and damage within 30')
- Iron Will (+2 to Will Saves)
Chirurgeon Bonus Feats
- Brew Potion (can create potions with Craft(Alchemy))
- Throw Anything (can throw any object without a -4 penalty, +1 to attack when throwing a splash weapon)
Class abilities
- Armor Prof. (Light)
- Simple Weapon Proficiency
- Alchemy
- Swift Alchemy : Takes half the normal amount of time to create alchemical items, and can apply poison to a weapon as a move action.
- Bombs
- Mutagen
- Discovery (spontaneous healing) : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day as a free action, activates automatically when brought below 0 hp
- Poison resistance +2
- Curative Infusion : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use)
Level Progression
Level 1: Chirurgeon
Base F/R/W: +2/+2/+0
BAB: +0
Feats: Point-Blank Shot (regular), Brew Potion, Throw Anything
Class Abilities: Simple Weapon Proficiency, Light Armor Proficiency, Alchemy, Bomb 1d6, Mutagen
Favored Class Bonus: +1 Skill Rank
Formulae: 2 1st-level +3 (Intelligence): cure light wounds, disguise self, shield, targeted bomb admixture, enlarge person
Extracts per day: 1 1st-level +1 (Intelligence)
Level 2: Chirurgeon
Base F/R/W: +1/+1/+0 ==> +3/+3/+0
BAB: +1 ==> +1
Class Abilities: Discovery (spontaneous healing), Poison resistance +2, Curative Infusion
Favored Class Bonus: +1 Skill Rank
Formulae: 1 1st-level: crafter's fortune
Extracts per day: 1 1st-level
Level 3: Chirurgeon
Base F/R/W: +0/+0/+1 ==> +3/+3/+1
BAB: +1 ==> +2
Class Abilities: Bomb 2d6, swift alchemy
Favored Class Bonus: +1 Skill Rank
Formulae: 1 1st-level:Identify or Adhesive Spittle
Extracts per day: 1 1st-level
Standard Feat:Iron Will
Coming up
Level 4: Chirurgeon
Base F/R/W: +1/+1/+0 ==> +4/+4/+1
BAB: +1 ==> +3
Class Abilities: Discovery TBD, (shortlist: Healing Bomb, Infusion, Tanglefoot Bomb, immolation bomb, explosive bomb)
Favored Class Bonus: +1 Skill Rank
Ability point: Int
Language: TBD (probably something he's been hearing in Prycedown and environs, not something he's been explicitly learning from the party)
Formulae: 1 1st-level:TBD, 1 2nd-level or less: Cure Moderate Wounds (almost certainly)
Extracts per day: 2 2nd-level
Skills: heal, survival, craft(alchemy), spellcraft, perception, UMDx4, knowledge (nature), knowledge (arcana), swim