Russ's Character Sheet
Player: Slitherrr
Name: Russ
Classes/Levels: Chirurgeon 5
Experience: 16800
Race: Lizardfolk
Alignment: CN
Origin: The swamps of Celestia
Residence: Prycedown, Celestia (but is regularly absent from there and has no permanent residence)
Combat Quick Ref
When Medium
- Balsag's Spear (2H stab) +6 (3 bab + 2 str + 1 enhancement) / 1d8 + 4 (med spear + 1 enhancement + (2 str * 1.5 2H)) / x3
- Balsag's Spear (thrown) +4 (3 bab + 1 enhancement) (+5 within 30' from Point-Blank Shot) / 1d8 + 3 (str + 1 enhancement) (+4 within 30') / x3 / 20' range increment
- Bombs (and other splash weapons) +4 (3 bab + 1 Throw Anything) (+5 within 30' from Point-Blank Shot) / 3d6 + 4 ((alchemist level/2)d6 + int) (+5 within 30') (6 damage in splash radius 5', reflex DC 16 (10 + 1/2 alc level + int) for half damage/avoiding secondary effects, 7 within 30') / x2 / 20' range increment
- Bite (primary natural weapon) +5 (3 bab + 2 str) / 1d3 + 3 (+2 str * 1.5 single natural attack) / x2
- Bite (secondary, when used with manufactured weapon wielded) 0 (3 bab + 2 str - 5 secondary attack) / 1d3 + 1 (+2 str * 0.5 secondary natural attack) / x2
- Claws x 2 (primary natural weapons) +5 (3 bab + 2 str) / 1d4 + 2 (+2 str) / x2
- AC: 18 (+4 Leather Lamellar +1 enhancement bonus on armor +2 Natural AC +1 Enhancement Bonus to Natural AC) / 10 touch AC / 18 Flat-footed
- CMB: +5 (3 bab + 2 str (+1 if using Balsag's Spear))
- CMD: 15 (10 + 3 bab + 2 str)
When Enlarged
- Spear (2H stab) +6 / 1d10 + 5 and 5'-10' reach (+1 attack/damage from str, -1 attack from size, +5' reach size)
- Spear (thrown) +3 / 1d10 + 4 (+4/+5 within 30') (-1 attack from dex, +1 damage from str)
- Bombs (and other splash weapons) +3 (-1 additional dex) (+4 within 30')
- Bite (primary natural weapon) +6 / 1d4 + 4 (+1 from str)
- Bite (secondary, when used with manufactured weapon wielded) +1 (+1 from str, -1 from size) / 1d4 + 5 (+1 from str)
- Claws x 2 (primary natural weapons) +5 (+1 from str, -1 from size) / 1d6 + 3 (+1 from str) / x2
- AC: 17 / 9 touch AC (-1 from dex)
- CMB: +7 (+1 from str, +1 from size)
- CMD: 16 (+1 from str, +1 from size, -1 from dex)
When Mutated
- Str: +2 Natural AC (does not stack with hide), +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 knowledge skills, +2 climbing/swimming
- Dex: +2 Natural AC (does not stack with hide), +4 Dex, -2 Wis, +2 Dex bonus AC (normal and touch), +1 ranged attack, -1 bunches of skills, +2 bunches of other skills
- Con: +2 Natural AC (does not stack with hide), +4 Con, -2 Cha, +2*(level) hp (from +4 Con), -1 social skills
Attributes
Primary
STR: 14
DEX: 10
CON: 16
INT: 18 (4th-level stat)
WIS: 12
CHA: 8
Secondary
Stats
Hit Points | 44 | (8 + 3) + (5 + 3) + (5 + 3) + (5 + 3) + (5 + 3 + 1) | ||
Base Attack Bonus | +3 | +3 Chirurgeon | ||
Initiative | +0 | |||
Base Speed | 30 ft. | |||
Fort Save | +8 | +4 Chirurgeon, +3 Con, +1 cloak of resistance | ||
Reflex Save | +5 | +4 Chirurgeon, +1 cloak of resistance | ||
Will Save | +5 | +1 Chirurgeon, +1 Wis, +2 Iron Will, +1 cloak of resistance | ||
Extracts per day | 5 first-level (4 Chirurgeon, 1 Int bonus), 3 2nd-level (2 Chirurgeon, 1 Int bonus) |
Traits
Keeper of the Veil (Disguise) - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you
Iron Lungs - You can hold your breath twice as long [note: This is 4x to 5x, not 4x to 8x], and get a +2 trait bonus to saving throws against inhaled poisons
Racial Features
- Xenophobic - Start only with local language
- Natural Attacks - Get bite at two size categories smaller, two claws regular size, all primary natural attacks
- Scaly Hide - +2 Natural AC
- Hold Breath - Can hold breath for number of rounds equal to 4x per Con point
- Swim Speed (30') - (+8 to swim checks, don't have to make swim checks except in really severe circumstances, can always take 10 even when in danger, can use run action while swimming if in a straight line)
Conditional Modifiers
- +2 to save vs. poison (from Chirurgeon 2)
- +4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)
Languages
Ubrekti(bonus from int), Ssel'it(origin), Celesti (bonus from int), Orcish (bonus from int), Gnollish (bonus from int lvl 4), Goblin (linguistics)
Formulae
1st-level (5/day)
- abjuring step
- adhesive spittle
- ant haul
- bomber's eye
- comprehend languages
- crafter's fortune
- cure light wounds
- disguise self
- enlarge person
- heightened awareness
- identify
- jump
- long arm
- monkey fish
- phantom blood
- polypurpose panacea
- reduce person
- shield
- shock shield
- stone fist
- targeted bomb admixture
- third eye
2nd-level (3/day)
- alchemical allocation
- adhesive blood
- ablative barrier
- barkskin
- bear's endurance
- blur
- bull's strength
- cat's grace
- cure moderate wounds
- darkvision
- eagle's splendor
- false life
- fire breath
- fox's cunning
- invisibility
- owl's wisdom
- perceive cues
- protection from arrows
- resist energy
- spider climb
- see invisibility
Skills
Skill | Bonus | Bonus Derivation |
---|---|---|
Craft(alchemy) | + 12 (+17 craft alchemical item) | 5 +3 Class Skill +4 Stat (+Alchemist Level from Alchemist class feature) |
Spellcraft | + 12 | 5 +3 Class Skill +4 Stat |
Heal | + 12 | 5 +3 Class Skill +1 Stat +3 Skill Focus (Heal) |
Swim | + 11 (+10 in armor) | 1 +2 Stat (-1 ACP) + 8 Lizardfolk racial (can always take 10, doesn't even need to check unless it's dangerous) |
Knowledge (nature) | + 10 | 3 +3 Class Skill +4 Stat |
Knowledge (arcana) | + 10 | 3 +3 Class Skill +4 Stat |
Perception | + 9 | 5 +3 Class Skill +1 Stat |
Survival | + 9 | 5 +3 Class Skill +1 Stat |
Craft(glass) | + 8 | 1 +3 Class Skill +4 Stat |
Appraise | + 8 | 1 +3 Class Skill +4 Stat |
Use Magical Device | + 7 | 5 +3 Class Skill -1 Stat |
Linguistics | + 5 | 1 +4 Stat |
Profession (sailor) | + 5 | 1 +3 Class Skill +1 Stat |
Climb | + 5 (+4 in armor) | 2 (-1 ACP) + 2 Stat |
Disguise | + 4 (+14) | 1 +3 Class Skill -1 Stat +1 trait (+ 10 muzzle-band of disguise) |
Equipment of Note
- Muzzle-band of disguise, lesser (a.k.a., Lizardfolk-restricted Lesser Hat of Disguise): cast disguise self at will to get +10 to disguise checks
- Balsag's Spear, a spear that nearly killed Russ in one blow, taken from Balsag the Bugbear Hunter. It is a +1 spear.
- Amulet of Natural Armor. +1 enhancement bonus to natural AC
- +1 Leather Lamellar Armor (taken from Sharwyn's body, later enchanted in Dell)
- cloak of resistance +1 (bought in Dell)
Feats and Special Abilities
Standard Feats
- Point-blank shot (+1 to ranged attacks and damage within 30')
- Iron Will (+2 to Will Saves)
- Step Up (can take his 5' step on an opponent's turn as an immediate action if the opponent is stepping from adjacent. this consumes the 5' step)
Chirurgeon Bonus Feats
- Brew Potion (can create potions with Craft(Alchemy))
- Throw Anything (can throw any object without a -4 penalty, +1 to attack when throwing a splash weapon, apply Int bonus to damage for any splash weapon)
- Skill Focus (Heal) (from Anaesthetic) +3 to Heal checks. This becomes +6 when Heal is at 10 ranks.
Class abilities
- Armor Prof. (Light)
- Simple Weapon Proficiency
- Alchemy
- Swift Alchemy : Takes half the normal amount of time to create alchemical items, and can apply poison to a weapon as a move action.
- Bombs
- Mutagen
- Discovery (spontaneous healing) : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day as a free action, activates automatically when brought below 0 hp
- Poison resistance +2
- Curative Infusion : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use)
- Discovery (Frost Bomb): When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save (DC 1/2 Alchemist level + 1/2 Alchemist Int)
- Anaesthetic: Gain Skill Focus (Heal). Any usage of Heal that does damage automatically does minimum damage, if desired.
Level Progression
Level 1: Chirurgeon
Base F/R/W: +2/+2/+0
BAB: +0
Feats: Point-Blank Shot (regular), Brew Potion, Throw Anything
Class Abilities: Simple Weapon Proficiency, Light Armor Proficiency, Alchemy, Bomb 1d6, Mutagen
Favored Class Bonus: +1 Skill Rank
Formulae: 2 1st-level +3 (Intelligence): cure light wounds, disguise self, shield, targeted bomb admixture, enlarge person
Extracts per day: 1 1st-level +1 (Intelligence)
Level 2: Chirurgeon
Base F/R/W: +1/+1/+0 ==> +3/+3/+0
BAB: +1 ==> +1
Class Abilities: Discovery (spontaneous healing), Poison resistance +2, Curative Infusion
Favored Class Bonus: +1 Skill Rank
Formulae: 1 1st-level: crafter's fortune
Extracts per day: 1 1st-level
Level 3: Chirurgeon
Base F/R/W: +0/+0/+1 ==> +3/+3/+1
BAB: +1 ==> +2
Class Abilities: Bomb 2d6, swift alchemy
Favored Class Bonus: +1 Skill Rank
Formulae: 1 1st-level: Adhesive spittle
Extracts per day: 1 1st-level
Standard Feat: Iron Will
Level 4: Chirurgeon
Base F/R/W: +1/+1/+0 ==> +4/+4/+1
BAB: +1 ==> +3
Class Abilities: Discovery heal bomb
Favored Class Bonus: +1 Skill Rank
Ability point: Int
Language: Gnoll (int), Goblin
Formulae: 1 1st-level:Jump, 1 2nd-level or less: Cure Moderate Wounds
Extracts per day: 2 2nd-level
Skills: heal, survival, craft(alchemy), spellcraft, perception, 4xUMD, climb, knowledge(arcana), linguistics
Level 5: Chirurgeon
Base F/R/W: +0/+0/+0 ==> +4/+4/+1
BAB: +0 ==> +3
Class Abilities: Bomb 3d6, Anaesthetic (get Skill Focus (Heal), any Heal use that could harm patient always does minimum damage)
Standard Feat: Step Up
Favored Class Bonus: +1 HP
Formulae: 1 2nd-level or less: Cure Moderate Wounds
Extracts per day: 1 2nd-level
Skills: heal, survival, craft(alchemy), spellcraft, perception, UMD, knowledge(nature), climb
Coming Up
Level 6: Chirurgeon
Base F/R/W: +1/+1/+1 ==> +5/+5/+2
BAB: +1 ==> +4
Favored Class: 1 hp
Abilities: another spontaneous healing use (up to three), poison use
Discovery: Healing Touch -- three more spontaneous healing uses (up to level/day), can use a standard action to apply a spontaneous healing use to another
2nd-level formula: elemental touch
Extracts per day: 1 2nd-level
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), swim
Level 7: Chirurgeon
Best F/R/W: 0/0/0 ==> +5/+5/+2
BAB: +1 ==> +5
Favored Class: 1 hp
Feat: (extra discovery(breath weapon)/improved natural attack/weapon focus (claws))
3nd-level formula: haste or beast shape I or cure serious or monstrous shape I
Extracts per day: 2 3rd-level
Class Abilities: Bomb damage 4d6, another spontaneous healing use
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), climb (or fly)