Mathis
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Name: Mathis Player: King Banhammer Class: Rogue 2 Race: Human Exp: Align: N
HP: 16 AC: 17 (+3 armor, +4 dex) Fort: +0 Reflex: +7 Will: +0 CMD: 15 (+1 BAB, +4 dex)
Initiative: +4 Base Attack Bonus: +1 melee: +1 ranged: +5
Str: 10 -- Dex: 18 +4(+2 from human) Con: 10 -- Int: 14 +2 Wis: 10 -- Chr: 14 +2
Skills (8 ranks from rogue, 1 from human, 2 from int) Acrobatics: 2 +4 +3 - 9 Bluff: 2 +2 +3 - 7 Climb: 2 +0 +5 - 5 Diplomacy: 2 +2 +3 - 7 Disable Device: 2 +4 +3 - 9 (11 with the tools) Escape Artist: 2 +4 + 3 - 9 Knowledge (Local): 2 +2 +3 - 7 Perception: 2 +0 +3 +2 - 7 (8 for finding traps) Sense Motive: 2 +0 +3 +2 - 7 Sleight of Hand: 2 +4 +3 - 9 Stealth: 2 +4 +3 - 9 (ranks + stat + class +misc bonus)
Feats: Weapon Finesse Alertness (+2 perception and sense motive, +4 at 10 ranks)
Class Features: Sneak Attack +1d6 Trapfinding (+1 to Perception for finding traps, +1 to Disable Device) (1/2 level) Evasion Follow Clues (Rogue Talent: use perception to follow tracks)
Weapons: MW Rapier +5 1d6, 18-20 x2, P Sap +5 1d6, 20 x2 , B nonlethal 3 daggers +5 1d4, 19-20 x2, P or S, 10' range thrown
Armor: MW Studded Leather armor 3 armor, +5 max dex, no check penalty
Equipment: Backpack Bedroll MW Thieves tools pouches Scruffy city clothes a nice set of clothes to say, bluff one's way into a nobleman's party 2 tanglefoot bags 2 smokesticks 1 alchemical solvent 2 potions of cure light wounds 1 potion of pass without trace
50 gp
Languages aren't selected, because the only ones I was sure of were the free ones. This is just the crunch. Will add fluff later.