Template:Camgee
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| Level | 1 |
| Race | Halfling |
| Class | Ranger Cannibal |
| Armor | Studded Leather |
| Weapon(s) | Bow |
| Hometown | |
Attributes
| Strength | 10 (0) |
| Dexterity | 16 (+3) |
| Constitution | 14 (+2) |
| Intelligence | 10 (+0) |
| Wisdom | 16 (+3) |
| Charisma | 8 (-1) |
Secondary Attributes
| Hit Points | 12 = (12 Starting) |
| Hit Dice | 1d10+2 |
| Armor Class | 15 (10 + 3 Dex + 2 Armor) |
| Base Attack Bonus | +5 |
| Initiative | +3 |
| Base Speed | 25 Feet |
| Proficiency Bonus | +2 |
| Inspiration | None |
Saving Throws
Bolded items indicate proficiency
| Strength | +2 |
| Dexterity | +5 |
| Constitution | +2 |
| Intelligence | +0 |
| Wisdom | +3 |
| Charisma | -1 |
Languages
- Common ()
- Halfling ()
- Gith ()
Features and Traits
- (1)
- (1)
Skills
Bolded skills indicate proficiency
| Acrobatics (Dex) | +3 |
| Animal Handling (Wis) | +5 |
| Arcana (Int) | +0 |
| Athletics (Str) | +2 |
| Deception (Cha) | -1 |
| History (Int) | +0 |
| Insight (Wis) | +5 |
| Intimidation (Cha) | -1 |
| Investigation (Int) | +0 |
| Medicine (Wis) | +5 |
| Nature (Int) | +2 |
| Perception (Wis) | +5 |
| Performance (Cha) | -1 |
| Persuasion (Cha) | -1 |
| Religion (Int) | +0 |
| Sleight of Hand (Dex) | +3 |
| Stealth (Dex) | +5 |
| Survival (Wis) | +5 |
Wild Talent
Psionic Spark - Your force of will teleports an object a short distance away. 1/day Minor Action Ranged 5 Target: One flammable object not carried by another creature Effect: Target catches fire
Spells
Spellcaster Level: None Yet
DC = 13 (8 + 2 Proficiency + 3 Wis)
Preparation Slots: 0
Spells/Day
Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells. Can cast a number of spells per day as noted in the list below:
- 1st Level: 0
Cantrips
- None
Level 1
- None
Weapons
1 Long Bow
Atk: +5
Dmg: 1d8 + 3 (P)
2 Obsidian Short Swords
Atk: +5
Dmg: 1d6 + 3 (P) / 1d^ (P)
Equipment
- Spellbook
- Thieves' Tools
Background
Traits - Flaws are tentative
| Background: | Hermit |
| Alignment: | Lawful Evil |
| Personality Traits: | I am serene even in the face of total disaster
I do not understand the ways of civilized society |
| Ideals: | Logic - emotions must not cloud our sense of what is right and wrong |
| Bonds: | Nothing is more important than the survival of my tribe and its members |
| Flaws: | I have no empathy for the suffering of others |
Level 2 Updates
- New Cantrip: Cleansing Flame (re-flavored sacred flame - can only target defilers, templars who serve defilers, or undead. This cantrip never defiles, and cannot be used with defiling.)
- Backlash: Beginning at 2nd level when you choose this path, you can imbue an area of land and plants with protective magic. By expending a 1st level spell slot, you can ward a circular area centered on yourself with a 20ft radius against Defiling. A Defiler who attempts to draw the energy of this land must make a Constitution saving throw. The defiler suffers 2d6 radiant damage on a failed saving throw, and half damage on a successful save. If you expend a higher spell slot than 1st level, the radius increases by 10ft and the damage increases by 1d6 for each level above 1st.
- Prepared spells per day: 5 (+3 Int +2 Level)
- Cast spells per day: 1st Level: 3
- New spells: (2 1st level) - Tasha's Hideous Laughter, Disguise Self, Mage Armor (choose two of these)
- HP: 15 (8 starting +5 lvl +2 Con)
Level 3 Updates
- Prepared spells per day: 6 (+3 Int +3 Level)
- Cast spells per day: 1st Level: 4, 2nd Level: 2
- New spells: (2 2nd level) - Invisibility, Hold Person
- HP: 22 (8 starting +10 lvl +4 Con)