Russ's Character Sheet
Player: Slitherrr
Name: Russ
Classes/Levels: Chirurgeon 7
Experience: 37627
Race: Lizardfolk
Alignment: CN
Origin: The Hundred Lakes region of Celestia
Residence: The Wydmoor Swamp Temple
Combat Quick Ref
- Attack arrays:
- Weapon: +1 spear or cold iron morningstar, bite (1d3) (secondary)
- Normal naturals: Claw (1d4), Claw (1d4), Bite (1d3)
- Gargoyle naturals: Claw (1d6), Claw (1d6), Bite (1d4), Gore (1d4)
- Bombs: 4d6 + 4 damage, 20' range increment, affected by throw anything (+1 to hit) and point-blank shot (+1 to hit/damage within 30')
- AC: 18 (+4 Leather Lamellar +1 enhancement bonus on armor +2 Natural AC +1 Enhancement Bonus to Natural AC) / 10 touch AC / 18 Flat-footed
- CMB: +7 (5 bab + 2 str)
- CMD: 17 (10 + 5 bab + 2 str)
Modifiers when Mutated
- Str: +2 Natural AC (does not stack with hide), +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 knowledge skills, +2 climbing/swimming
- Dex: +2 Natural AC (does not stack with hide), +4 Dex, -2 Wis, +2 Dex bonus AC (normal and touch), +1 ranged attack, -1 bunches of skills, +2 bunches of other skills
- Con: +2 Natural AC (does not stack with hide), +4 Con, -2 Cha, +2*(level) hp (from +4 Con), -1 social skills
Attributes
Primary
STR: 14
DEX: 10
CON: 16
INT: 18 (4th-level stat)
WIS: 12
CHA: 8
Secondary
Stats
Hit Points | 61 | (8 + 3) + (5 + 3) + (5 + 3) + (5 + 3) + (5 + 3 + 1) + (5 + 3 + 1) + (5 + 3) | ||
Base Attack Bonus | +5 | +5 Chirurgeon | ||
Initiative | +0 | |||
Base Speed | 30 ft. | |||
Fort Save | +9 | +5 Chirurgeon, +3 Con, +1 cloak of resistance | ||
Reflex Save | +6 | +5 Chirurgeon, +1 cloak of resistance | ||
Will Save | +6 | +2 Chirurgeon, +1 Wis, +2 Iron Will, +1 cloak of resistance | ||
Extracts per day | 5 first-level (4 Chirurgeon, 1 Int bonus), 4 2nd-level (3 Chirurgeon, 1 Int bonus), 2 3rd-level (1 Chirurgeon, 1 Int bonus) |
Traits
- Keeper of the Veil (Disguise) - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you
- Iron Lungs - You can hold your breath twice as long [note: This is 4x to 5x, not 4x to 8x], and get a +2 trait bonus to saving throws against inhaled poisons
Racial Features
- Xenophobic - Start only with local language
- Natural Attacks - Get bite at two size categories smaller, two claws regular size, all primary natural attacks
- Scaly Hide - +2 Natural AC
- Hold Breath - Can hold breath for number of rounds equal to 4x per Con point
- Swim Speed (30') - (+8 to swim checks, don't have to make swim checks except in really severe circumstances, can always take 10 even when in danger, can use run action while swimming if in a straight line)
Features in various forms
Bugbear (Alter Self)
- +2 size Str, darkvision 60', scent
Sasquatch (Alter Self)
- +2 size Str, darkvision 60', low-light vision, scent, speed 40'
Gargoyle (Monstrous Physique I)
- +2 size Str, +2 natural AC, darkvision 60', speed 40', fly 30'
Conditional Modifiers
- +2 to save vs. poison (from Chirurgeon 2)
- +4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)
Languages
Ubrekti(bonus from int), Ssel'it(origin), Celesti (bonus from int), Orcish (bonus from int), Gnollish (bonus from int lvl 4), Goblin (linguistics)
Formulae
1st-level
- abjuring step
- adhesive spittle
- ant haul
- bomber's eye
- comprehend languages
- crafter's fortune
- cure light wounds
- disguise self
- enlarge person
- heightened awareness
- identify
- jump
- long arm
- monkey fish
- phantom blood
- polypurpose panacea
- reduce person
- shield
- shock shield
- stone fist
- targeted bomb admixture
- third eye
2nd-level
- alchemical allocation
- adhesive blood
- ablative barrier
- barkskin
- bear's endurance
- blur
- bull's strength
- cat's grace
- cure moderate wounds
- darkvision
- elemental touch
- false life
- fox's cunning
- invisibility
- lesser restoration
- perceive cues
- protection from arrows
- resist energy
- remove paralysis
- see invisibility
- spider climb
- vine strike
- vomit swarm
3rd-level
- displacement
- disable construct
- heroism
- monstrous physique i
- protection from energy
- remove disease
- tongues
Skills
Skill | Bonus | Bonus Derivation |
---|---|---|
Craft(alchemy) | + 14 (+21 craft alchemical item) | 7 +3 Class Skill +4 Stat (+Alchemist Level from Alchemist class feature) |
Spellcraft | + 14 | 7 +3 Class Skill +4 Stat |
Heal | + 13 | 6 +3 Class Skill +1 Stat +3 Skill Focus (Heal) |
Knowledge (nature) | + 12 | 5 +3 Class Skill +4 Stat |
Swim | + 11 (+10 in armor) | 1 +2 Stat + 8 Lizardfolk racial (can always take 10, doesn't even need to check unless doing a special action or avoiding a hazard) (-1 ACP) |
Knowledge (arcana) | + 11 | 4 +3 Class Skill +4 Stat |
Perception | + 11 | 7 +3 Class Skill +1 Stat |
Survival | + 11 | 7 +3 Class Skill +1 Stat |
Use Magical Device | + 9 | 7 +3 Class Skill -1 Stat |
Craft(glass) | + 8 | 1 +3 Class Skill +4 Stat |
Appraise | + 8 | 1 +3 Class Skill +4 Stat |
Linguistics | + 5 | 1 +4 Stat |
Profession (sailor) | + 5 | 1 +3 Class Skill +1 Stat |
Climb | + 5 (+4 in armor) | 3 + 2 Stat (-1 ACP) |
Fly | + 4 (+3 in armor) | 2 + 3 Class Skill - 1 Stat (-1 ACP) |
Disguise | + 4 (+14) | 1 +3 Class Skill -1 Stat +1 trait (+ 10 muzzle-band of disguise) |
Equipment of Note
- Muzzle-band of disguise, lesser (a.k.a., Lizardfolk-restricted Lesser Hat of Disguise): cast disguise self at will to get +10 to disguise checks
- Amulet of Natural Armor. +1 enhancement bonus to natural AC
- +1 Leather Lamellar Armor (taken from Sharwyn's body, later enchanted in Dell)
- cloak of resistance +1 (bought in Dell)
- ring of protection +1 (from the bog bros)
Feats and Special Abilities
Standard Feats
- Point-blank shot (+1 to ranged attacks and damage within 30')
- Iron Will (+2 to Will Saves)
- Step Up (can take his 5' step on an opponent's turn as an immediate action if the opponent is stepping from adjacent. this consumes the 5' step)
- Power Attack (can trade floor(bab/4) + 1 from attacks in a round for double that bonus to damage, modified like strength by 2H/secondary/etc)
Chirurgeon Bonus Feats
- Brew Potion (can create potions with Craft(Alchemy))
- Throw Anything (can throw any object without a -4 penalty, +1 to attack when throwing a splash weapon, apply Int bonus to damage for any splash weapon)
- Skill Focus (Heal) (from Anaesthetic) +3 to Heal checks. This becomes +6 when Heal is at 10 ranks.
Class abilities
- Armor Prof. (Light)
- Simple Weapon Proficiency
- Alchemy
- Swift Alchemy : Takes half the normal amount of time to create alchemical items, and can apply poison to a weapon as a move action.
- Bombs
- Mutagen
- Discoveries
- 2nd (Spontaneous Healing) : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day as a free action, activates automatically when brought below 0 hp
- 4th (Frost Bomb): When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save (DC 1/2 Alchemist level + 1/2 Alchemist Int)
- 6th (Healing Touch): Available spontaneous heal points double. Can use a standard action to touch a target in range and apply a usage of spontaneous healing to them.
- Poison resistance +2
- Curative Infusion : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use)
- Anaesthetic: Gain Skill Focus (Heal). Any usage of Heal that does damage automatically does minimum damage, if desired.
- Poison Use: Can apply poisons without a chance of self-poison.
Level Progression
Level 1: Chirurgeon
Base F/R/W: +2/+2/+0
BAB: +0
Feats: Point-Blank Shot (regular), Brew Potion, Throw Anything
Class Abilities: Simple Weapon Proficiency, Light Armor Proficiency, Alchemy, Bomb 1d6, Mutagen
Favored Class Bonus: +1 Skill Rank
Formulae: 2 1st-level +3 (Intelligence): cure light wounds, disguise self, shield, targeted bomb admixture, enlarge person
Extracts per day: 1 1st-level +1 (Intelligence)
Level 2: Chirurgeon
Base F/R/W: +1/+1/+0 ==> +3/+3/+0
BAB: +1 ==> +1
Class Abilities: Discovery (spontaneous healing), Poison resistance +2, Curative Infusion
Favored Class Bonus: +1 Skill Rank
Formulae: 1 1st-level: crafter's fortune
Extracts per day: 1 1st-level
Level 3: Chirurgeon
Base F/R/W: +0/+0/+1 ==> +3/+3/+1
BAB: +1 ==> +2
Class Abilities: Bomb 2d6, swift alchemy
Favored Class Bonus: +1 Skill Rank
Formulae: 1 1st-level: Adhesive spittle
Extracts per day: 1 1st-level
Standard Feat: Iron Will
Level 4: Chirurgeon
Base F/R/W: +1/+1/+0 ==> +4/+4/+1
BAB: +1 ==> +3
Class Abilities: Discovery heal bomb
Favored Class Bonus: +1 Skill Rank
Ability point: Int
Language: Gnoll (int), Goblin
Formulae: 1 1st-level:Jump, 1 2nd-level or less: Cure Moderate Wounds
Extracts per day: 2 2nd-level
Skills: heal, survival, craft(alchemy), spellcraft, perception, 4xUMD, climb, knowledge(arcana), linguistics
Level 5: Chirurgeon
Base F/R/W: +0/+0/+0 ==> +4/+4/+1
BAB: +0 ==> +3
Class Abilities: Bomb 3d6, Anaesthetic (get Skill Focus (Heal), any Heal use that could harm patient always does minimum damage)
Standard Feat: Step Up
Favored Class Bonus: +1 HP
Formulae: 1 2nd-level or less: Cure Moderate Wounds
Extracts per day: 1 2nd-level
Skills: heal, survival, craft(alchemy), spellcraft, perception, UMD, knowledge(nature), climb
Level 6: Chirurgeon
Base F/R/W: +1/+1/+1 ==> +5/+5/+2
BAB: +1 ==> +4
Favored Class: 1 hp
Abilities: another spontaneous healing use (up to three), poison use
Discovery: Healing Touch -- three more spontaneous healing uses (up to level/day), can use a standard action to apply a spontaneous healing use to another
2nd-level formula: lesser restoration
Extracts per day: 1 2nd-level
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), swim
Level 7: Chirurgeon
Base F/R/W: 0/0/0 ==> +5/+5/+2
BAB: +1 ==> +5
Favored Class: 1 skill point
Feat: (power attack)
3rd-level formula: monstrous physique I
Extracts per day: 2 3rd-level
Class Abilities: Bomb damage 4d6, another spontaneous healing use
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), know(nature), flyx2
Coming Up
Level 8: Chirurgeon
Favored Class: 1 hp
Base F/R/W: +1/+1/0 ==> +6/+6/+2
BAB: +1 ==> +6
Abilities: Another spontaneous healing use, poison resistance +4
Discovery: preserve organs
3rd-level formula: channel vigor or beast shape I or cure serious or thorn body
Extracts per day: 1 2nd-level, 1 3rd-level
Stat point: int (to 19) or str (to 15)
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), climb/fly/swim