Notes for Game 2009-05-08
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Questing

Harpies are dead after hypnotizing the team. Lizard Men appear in the morning as sad faces.
- The warrens are burning. It's an inferno. London 1666-sized fire.
- Bog wraiths are trying to keep crowds under control
- We head along the south of city and climb the wall.
- See a wizard, human, wearing a robe, trying to put out the fire with wand. Making firebreak.
- His name is Hemsley using digging wands to make a firebreak to save part of the city.
- Quin's horses are there in the stable.
- Edrell told us to go find the lizard people and ask them to make it rain.
- LE got communication ring for Edrell, can talk once a day, 10 words a day.
- We head into the swamp to find the lizard men.
- Battle begins with harpies
- The team gets attacked by creatures that turn the team into mindless zombies.
- Only Mose isn't affected.
- Al wakes up when Mose dunks him.
- Kimika stuns the party (literally) with Sound Burst
- The harpies die, party makes camp. 500xp
- The lizard men find us the next morning and take us back to camp. They're sad.
- In the camp, the lizard men have captives they found sneaking to the money temple.
- Al's bird friend died, killed by a half-orc ranger named Gran't'nar.
- The lizard men are asked to do a ritual to cause rain to stop the fire in the town.
- Kimika told her church about the money temple, but didn't tell the party she did it (other than Al)
- The captives were on their way to the money temple, they were sent by Kimika's church
- The whole party argues over Kimika's perceived transgression against the party.
- LE txts Edrell that the church knows of the temple and that the rain is coming.
- Edrell casts a spell to talk with the party, and asks them to go to the temple and get the money
- A promise from Edrell that we'll get the haversack if we go and get the money from the temple.
- The captives have a magic toy boat and electrum coin that they were using to transport the coins back.
- We agree to ask the lizard men to unbind the people and send them back. The cleric promises he'll do so. Quin wishes the ranger half-orc wasn't bound, but he is bound and sent back.
- The party heads towards the money temple...
Maps
Final GM message
- 500 xp for harpies
- 250 xp for bringing the rain
- 50 xp for something else
RP award goes to Quin and Mose:
- 5% each (i.e. 40)