Table: Disable Device

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Device Time DC Example
Simple 1 round 10 Jam a lock.
Tricky 1d4 rounds 15 Sabotage a wagon wheel.
Difficult 2d4 rounds 20 Disarm a trap, reset a trap.
Wicked 2d4 rounds 25 Disarm a complex trap, cleverly sabotage a clockwork device.
+5 Leave behind no trace of tampering.