Talk:Chain Missile
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Up to 50 hp of damage for a level 4 spell, maximum five per target? Seems kinda low even if it's unerring. I'm sure someone else has thought of that, though, so maybe my initial impression is flawed. -Slitherrr
- Hm? Up to 50 points of damage, followed by up to 5 damage to up to 10 other creatures. What do you mean, "5 per target"? FWIW, unerring, damage reduction bypassing damage is highly weighted on the spell balancing front.
- Ah, the terminology there made it sound like the initial target was only hit by a single missile, and then the secondary targets were also only hit by one, but that makes sense now. -Slitherrr
- Reworded it for the sake of user experience (because D&D is totally about user-friendly :D). On a related note, does the "spell reduction prevents secondary missils" effect also apply if the missiles are eradicated via Shield? It's fairly obvious that it would, but I wanted to make sure. -Slitherrr
- Ah, the terminology there made it sound like the initial target was only hit by a single missile, and then the secondary targets were also only hit by one, but that makes sense now. -Slitherrr