Omen of Peril
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| Divination | |
| Level: | Clr 1 Drd 1 Rgr 1 Liberation 1 |
|---|---|
| Components: | V, F |
| Casting time: | 1 round |
| Range: | Personal |
| Targets, Effect, or Area: | Self |
| Duration: | Instantaneous |
Description
You receive a vision that reflects the next hour’s threat level for the planned journey: Safety, Peril, or Great danger. The chance for receiving a correct vision is 70% +1% per caster level, to a maximum of 90%; the DM rolls secretly.
- Safety: If you continue on your present direction (or remain in the same spot, if you've been there a while), you will face no significant challenges for the next hour or so.
- Peril: You will face typical challenges/dangers of an adventure.
- Great Danger: Your lives are seriously at risk. Powerful NPCs, deadly ambushes, or lethal traps await.
On a failed roll, you get one of the other incorrect visions, determined randomly. Characters see a vision based on their faith or type of divine magic.
(from Spell Compendium, p149)