Talk:Fresian (Language)
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Slitherrr will be thrilled to see his Languages section revivified. absalom 08:06, 2 May 2011 (EDT)
- I've been so busy in CA that I missed it completely. -24.7.17.223
- Though it does cause some difficulties. So many variants, no real "common", etc, pretty much makes it such that people in my campaign aren't going to have much chance of talking straight with one another. I'm pretty much going to have to be really generous with everwands of comprehend languages or, more likely, assume people pick up a little of various languages they come into contact with in such a diverse area. -Mattie
- What? The dialects of fresian are all understandable by each other. Also, all PCs start with Ubrekti free. Also, you don't HAVE to do anything. Language and communication is MEANT to be difficult. -gm
- Yeah, not a fan of making the storytelling difficult. But I didn't know Ubrekti was free for all PCs and was worried about its churchiness (versus common). That will solve my short-term problems, though, thanks. -Mattie
- Nothing stopping you from making Dulisian free for all characters if you want a more regionally-flavored "common." Might not make sense that all Ulani Barbarians speak Ubrekti. But yeah, basically Jones just invented a new "common" to solve this problem --Msallen
- Yeah, that was my previous plan, but I already kinda tried to smooth it over by picking some variants that are exclusive to the region, but I'm still left with 3 I need to use a lot of. And if I gave more than 1 free, it felt like too many for the uneducated tribesmen to plausibly understand. I dunno, maybe I can get a good Yarnich translator in the party and it will be a lot easier. Ubrekti being elite-ish made life harder for the poor barbarians, and still gives me a little discomfort because I don't think it's fair for some of them (e.g. Ugly) to have more than their natural language. Will be a challenge to avoid it getting in the way of the story for what I had planned. -Mattie
- Yeah, Matt Allen's solution works just as well. Better, probably. Also book is a language machine and can know whatever langvuages need knowing. absalom 22:05, 4 May 2011 (EDT)
- You could make Yarnich the bonus language, and have the int penalties strip all but the bonus if you like. Ie. you get Yarnich + 1 + int, and if int is less than 10, you only get Yarnich. That said, I subscribe to the gaming philosophy that if realism isn't fun, then fuck realism. I wouldn't fret too much over this, and if its easier just to give people extra languages, do it. --Msallen
- Yeah, that was my previous plan, but I already kinda tried to smooth it over by picking some variants that are exclusive to the region, but I'm still left with 3 I need to use a lot of. And if I gave more than 1 free, it felt like too many for the uneducated tribesmen to plausibly understand. I dunno, maybe I can get a good Yarnich translator in the party and it will be a lot easier. Ubrekti being elite-ish made life harder for the poor barbarians, and still gives me a little discomfort because I don't think it's fair for some of them (e.g. Ugly) to have more than their natural language. Will be a challenge to avoid it getting in the way of the story for what I had planned. -Mattie
- Nothing stopping you from making Dulisian free for all characters if you want a more regionally-flavored "common." Might not make sense that all Ulani Barbarians speak Ubrekti. But yeah, basically Jones just invented a new "common" to solve this problem --Msallen
- Yeah, not a fan of making the storytelling difficult. But I didn't know Ubrekti was free for all PCs and was worried about its churchiness (versus common). That will solve my short-term problems, though, thanks. -Mattie
- What? The dialects of fresian are all understandable by each other. Also, all PCs start with Ubrekti free. Also, you don't HAVE to do anything. Language and communication is MEANT to be difficult. -gm