Table: Disable Device
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Device | Time | DC | Example |
---|---|---|---|
Simple | 1 round | 10 | Jam a lock. |
Tricky | 1d4 rounds | 15 | Sabotage a wagon wheel. |
Difficult | 2d4 rounds | 20 | Disarm a trap, reset a trap. |
Wicked | 2d4 rounds | 25 | Disarm a complex trap, cleverly sabotage a clockwork device. |
+5 | Leave behind no trace of tampering. |